Moderators IIYAMA Posted January 25, 2013 Moderators Share Posted January 25, 2013 How can I stop explosion at server side? https://wiki.multitheftauto.com/wiki/OnClientExplosion If the event onClientExplosion get triggered, I am able to cancel it. (cancelEvent()) But I am not able to block the signal from sending to all players. The only things that can stop this from happening: - destroyElement() (destroy the element bevore it triggers) - SetProjectileCounter (reset the explosion counter) Note: only the creator can stop it from sending Are there server-side functions to stop this? Link to comment
K4stic Posted January 25, 2013 Share Posted January 25, 2013 in server side you can't make it but here un example in Client side: function removeDamageOnExplotion(_, _, _, theType) if getElementType(source) == "object" then cancelEvent() end end addEventHandler("onClientExplosion", root, removeDamageOnExplotion) Link to comment
Moderators IIYAMA Posted January 25, 2013 Author Moderators Share Posted January 25, 2013 hmmm yes, thank you I will try it. Link to comment
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