Lloyd Logan Posted January 23, 2013 Posted January 23, 2013 Hey, how do i make it so that when a player enters a marker (picks up ped) its displays a random drop off marker from an array/list? If you need an Intermediate scripter feel free to PM me as I will accept "almost" any job, STATUS: UNAVAILABLE SCOTLAND, my hometown, and the Home of GTA!
Castillo Posted January 23, 2013 Posted January 23, 2013 Create a table, place many coordinates there, get a random index and unpack the coordinates, then create the marker. San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
Lloyd Logan Posted January 23, 2013 Author Posted January 23, 2013 Create a table, place many coordinates there, get a random index and unpack the coordinates, then create the marker. Right, i am kind of confused, I will try and create some code to show you. If you need an Intermediate scripter feel free to PM me as I will accept "almost" any job, STATUS: UNAVAILABLE SCOTLAND, my hometown, and the Home of GTA!
Lloyd Logan Posted January 23, 2013 Author Posted January 23, 2013 Create a table, place many coordinates there, get a random index and unpack the coordinates, then create the marker. Sorry, I am totally confused, so far i have, local dropOffs = { [1]={1813.51733, -1889.07434, 14.54434}, [2]={1825.07617, -1821.19128, 14.55475}, [3]={1824.75806, -1715.95935, 14.49071}, [4]={1843.08228, -1526.89624, 14.60579}, [5]={1853.63428, -1413.55920, 14.53299}, [6]={1855.38696, -1311.96008, 14.65701}, [7]={1827.38684, -1257.55383, 14.68799}, [8]={1760.68250, -1289.40527, 14.60042}, [9]={1711.00635, -1319.90845, 14.53422}, [10]={1738.90808, -1444.43054, 14.50528}, [11]={1841.47546, -1503.76233, 14.59137}, [12]={1822.14709, -1564.29834, 14.52254}, [13]={1817.74731, -1665.99097, 14.60268}, [14]={1818.21057, -1777.69324, 14.57040} } for k, v ipairs(dropOffs) do Thats all I have got right now ( I feel i might give up on scripting altogether now! If you need an Intermediate scripter feel free to PM me as I will accept "almost" any job, STATUS: UNAVAILABLE SCOTLAND, my hometown, and the Home of GTA!
Castillo Posted January 23, 2013 Posted January 23, 2013 You don't need a loop to get a random value. Use: math.random to get a random index of the table. San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
Lloyd Logan Posted January 23, 2013 Author Posted January 23, 2013 You don't need a loop to get a random value.Use: math.random to get a random index of the table. I understand what you mean now! So if I create two tables, one to pick up, and one to drop off, how would i use math.random to pick out one from each table and set them on the map? If you need an Intermediate scripter feel free to PM me as I will accept "almost" any job, STATUS: UNAVAILABLE SCOTLAND, my hometown, and the Home of GTA!
Castillo Posted January 23, 2013 Posted January 23, 2013 math.random returns a random number from another number, e.g: result = math.random ( 10 ) outputChatBox ( result ) that'll get a random number of 10. With #table you can get the total amount of items inside a table ( NOTE: IT MUST BE AN INDEXED TABLE ). San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
Lloyd Logan Posted January 23, 2013 Author Posted January 23, 2013 math.random returns a random number from another number, e.g: result = math.random ( 10 ) outputChatBox ( result ) that'll get a random number of 10. With #table you can get the total amount of items inside a table ( NOTE: IT MUST BE AN INDEXED TABLE ). A couple of points. 1. Will it get 1 random co-ordinates out 10? 2. I dont understand how i could use #, and what's and indexed table? If you need an Intermediate scripter feel free to PM me as I will accept "almost" any job, STATUS: UNAVAILABLE SCOTLAND, my hometown, and the Home of GTA!
Castillo Posted January 23, 2013 Posted January 23, 2013 Replace that 10 with #dropOffs. San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
Lloyd Logan Posted January 23, 2013 Author Posted January 23, 2013 Replace that 10 with #dropOffs. Replace it to get a random co-ordinate? If you need an Intermediate scripter feel free to PM me as I will accept "almost" any job, STATUS: UNAVAILABLE SCOTLAND, my hometown, and the Home of GTA!
Lloyd Logan Posted January 23, 2013 Author Posted January 23, 2013 unpack(math.random(#dropoffs)) So if I wanted to create a random marker with this Array would it be, dropO = unpack(math.random(#dropoffs)) createMarker( dropO, "cylinder", 1.5, 255, 0, 0) Something like that:/ If you need an Intermediate scripter feel free to PM me as I will accept "almost" any job, STATUS: UNAVAILABLE SCOTLAND, my hometown, and the Home of GTA!
Baseplate Posted January 23, 2013 Posted January 23, 2013 (edited) createMarker(unpack ( fireLocations [ math.random ( #dropoffs ) ] ), "cylinder", 1.5, 255, 0, 0) or function unpackPos() return unpack ( fireLocations [ math.random ( #dropoffs ) ] ) end local x, y, z=unpackPos() createMarker(x, y, z, "cylinder", 1.5, 255, 0, 0) Edited January 23, 2013 by Guest
Lloyd Logan Posted January 23, 2013 Author Posted January 23, 2013 createMarker(unpack(math.random(#dropoffs)), "cylinder", 1.5, 255, 0, 0) Ahh, thanks! If you need an Intermediate scripter feel free to PM me as I will accept "almost" any job, STATUS: UNAVAILABLE SCOTLAND, my hometown, and the Home of GTA!
Castillo Posted January 23, 2013 Posted January 23, 2013 Both wrong, you are trying to unpack a number. createMarker ( unpack ( dropoffs [ math.random ( #dropoffs ) ] ), "cylinder", 1.5, 255, 0, 0 ) San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
Baseplate Posted January 23, 2013 Posted January 23, 2013 Already edited my post slightly before you post that.
Lloyd Logan Posted January 23, 2013 Author Posted January 23, 2013 Both wrong, you are trying to unpack a number. createMarker ( unpack ( dropoffs [ math.random ( #dropoffs ) ] ), "cylinder", 1.5, 255, 0, 0 ) I done this, but nothing happens? local dropoffs = { [1]={1802.951171875, -1889.1865234375, 13.185905456543}, [2]={1784.349609375, -1890.255859375, 13.176010131836} } function rMarker() createMarker ( unpack ( dropoffs [ math.random ( #dropoffs ) ] ), "cylinder", 1.5, 255, 0, 0 ) end addCommandHandler("heyy", rMarker) If you need an Intermediate scripter feel free to PM me as I will accept "almost" any job, STATUS: UNAVAILABLE SCOTLAND, my hometown, and the Home of GTA!
Castillo Posted January 23, 2013 Posted January 23, 2013 local dropoffs = { [1]={1802.951171875, -1889.1865234375, 13.185905456543}, [2]={1784.349609375, -1890.255859375, 13.176010131836} } function rMarker() local x, y, z = unpack ( dropoffs [ math.random ( #dropoffs ) ] ) createMarker ( x, y, z, "cylinder", 1.5, 255, 0, 0 ) end addCommandHandler("heyy", rMarker) San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
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