Plate Posted January 20, 2013 Posted January 20, 2013 Hola tengo una duda como se puede obtener todas las armas que tiene un jugador y ponerlas en una gridlist? Visita Full GameZ DayZ Mod Server IP: mtasa://158.69.125.144:29015
Castillo Posted January 20, 2013 Posted January 20, 2013 Usa un for-loop con: getPedWeapon guiGridListAddRow guiGridListSetItemText San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
Plate Posted January 20, 2013 Author Posted January 20, 2013 Me parece que hize cualquier cosa function armas() local weapons = getPedWeapon(source) for _,weapons in ipairs(weapons) local row = guiGridListAddRow ( lista ) guiGridListSetItemText ( lista, row, armas, weapons, false, false ) end end o capas que function armas() for _,weapons in ipairs(getPedWeapon(source)) local row = guiGridListAddRow ( lista ) guiGridListSetItemText ( lista, row, armas, weapons, false, false ) end end Visita Full GameZ DayZ Mod Server IP: mtasa://158.69.125.144:29015
Castillo Posted January 20, 2013 Posted January 20, 2013 Si, me temo que hiciste cualquier cosa. function armas ( ) for slot = 0, 12 do local weapon = getPedWeapon ( localPlayer, slot ) if ( weapon > 0 ) then local row = guiGridListAddRow ( lista ) guiGridListSetItemText ( lista, row, armas, getWeaponNameFromID ( weapon ), false, false ) end end end getPedWeapon no es una tabla, devuelve un arma, el for-loop era de 0 a 12 ( el slot ). San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
Plate Posted January 20, 2013 Author Posted January 20, 2013 No me anda ): Visita Full GameZ DayZ Mod Server IP: mtasa://158.69.125.144:29015
Castillo Posted January 20, 2013 Posted January 20, 2013 Postea todo el script. San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
Plate Posted January 20, 2013 Author Posted January 20, 2013 GUIEditor_TabPanel = {} GUIEditor_TabPanel[1] = guiCreateTabPanel(315,183,290,299,false) Tab_Armas = guiCreateTab("Armas",GUIEditor_TabPanel[1]) lista = guiCreateGridList(38,36,208,187,false,Tab_Armas) guiGridListSetSelectionMode(lista,2) armas = guiGridListAddColumn(lista,"Armas",0.6) guiGridListAddColumn(lista,"Municion",0.5) equipar = guiCreateButton(36,229,65,25,"Equipar",false,Tab_Armas) Tirar = guiCreateButton(149,230,65,25,"Tirar",false,Tab_Armas) Tab_Medicinas = guiCreateTab("Medicinas",GUIEditor_TabPanel[1]) Grid_Medicina = guiCreateGridList(34,21,218,185,false,Tab_Medicinas) guiGridListSetSelectionMode(Grid_Medicina,2) guiGridListAddColumn(Grid_Medicina,"Medicinas",0.2) Usar = guiCreateButton(33,222,74,26,"Usar",false,Tab_Medicinas) tirar_medicina = guiCreateButton(139,222,74,26,"Tirar",false,Tab_Medicinas) guiSetVisible(GUIEditor_TabPanel[1], false) function ver() guiSetVisible(GUIEditor_TabPanel[1], true) showCursor(true) end addCommandHandler("prueva",ver) function lol() guiSetVisible(GUIEditor_TabPanel[1], false) showcursor(false) end addCommandHandler("prueva2",lol) function armas ( ) for slot = 0, 12 do local weapon = getPedWeapon ( localPlayer, slot ) if ( weapon > 0 ) then local row = guiGridListAddRow ( lista ) guiGridListSetItemText ( lista, row, armas, getWeaponNameFromID ( weapon ), false, false ) end end end Visita Full GameZ DayZ Mod Server IP: mtasa://158.69.125.144:29015
Castillo Posted January 20, 2013 Posted January 20, 2013 GUIEditor_TabPanel = {} GUIEditor_TabPanel[1] = guiCreateTabPanel(315,183,290,299,false) Tab_Armas = guiCreateTab("Armas",GUIEditor_TabPanel[1]) lista = guiCreateGridList(38,36,208,187,false,Tab_Armas) guiGridListSetSelectionMode(lista,2) guiGridListAddColumn(lista,"Armas",0.6) guiGridListAddColumn(lista,"Municion",0.5) equipar = guiCreateButton(36,229,65,25,"Equipar",false,Tab_Armas) Tirar = guiCreateButton(149,230,65,25,"Tirar",false,Tab_Armas) Tab_Medicinas = guiCreateTab("Medicinas",GUIEditor_TabPanel[1]) Grid_Medicina = guiCreateGridList(34,21,218,185,false,Tab_Medicinas) guiGridListSetSelectionMode(Grid_Medicina,2) guiGridListAddColumn(Grid_Medicina,"Medicinas",0.2) Usar = guiCreateButton(33,222,74,26,"Usar",false,Tab_Medicinas) tirar_medicina = guiCreateButton(139,222,74,26,"Tirar",false,Tab_Medicinas) guiSetVisible(GUIEditor_TabPanel[1], false) function ver() guiSetVisible(GUIEditor_TabPanel[1], true) showCursor(true) armas ( ) end addCommandHandler("prueba",ver) function lol() guiSetVisible(GUIEditor_TabPanel[1], false) showCursor(false) end addCommandHandler("prueba2",lol) function armas ( ) for slot = 0, 12 do local weapon = getPedWeapon ( localPlayer, slot ) if ( weapon > 0 ) then local row = guiGridListAddRow ( lista ) guiGridListSetItemText ( lista, row, 1, getWeaponNameFromID ( weapon ), false, false ) end end end No estabas ejecutando "armas" en ninguna parte, ademas de haber llamado a una variable "armas" igual que la funcion. P.D: Es "prueba" no "prueva". San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
Plate Posted January 20, 2013 Author Posted January 20, 2013 Gracias solid pero si yo pongo un suponer /prueba /prueba /prueba (muchas veces) empiesa a aparecer muchas veces el arma que tengo equipada en la gridlist Visita Full GameZ DayZ Mod Server IP: mtasa://158.69.125.144:29015
Castillo Posted January 21, 2013 Posted January 21, 2013 Antes del for-loop pone: guiGridListClear ( lista ) San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
Plate Posted January 21, 2013 Author Posted January 21, 2013 Y como puedo poner la municion de cada arma que tiene el usuario y que cuando toque el boton "equipar" se le cambie a esa arma Visita Full GameZ DayZ Mod Server IP: mtasa://158.69.125.144:29015
Alexs Posted January 21, 2013 Posted January 21, 2013 setPedWeaponSlot getSlotFromWeapon getWeaponIDFromName Developer @ MYVAL
Castillo Posted January 21, 2013 Posted January 21, 2013 Y como puedo poner la municion de cada arma que tiene el usuario y que cuando toque el boton "equipar" se le cambie a esa arma getPedTotalAmmo Lee los argumentos, no es una tabla. San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
Plate Posted January 22, 2013 Author Posted January 22, 2013 Hace como 2 horas que estoy probando y me sale siempre lo mismo Bad Argument setPedWeaponSlot y getSlotFromWeapon function setweapon() local ID = getSlotFromWeapon(name) setPedWeaponSlot(source, ID) end addEventHandler("onClientGUIClick", equipar, setweapon, false) Visita Full GameZ DayZ Mod Server IP: mtasa://158.69.125.144:29015
MTA Team 0xCiBeR Posted January 24, 2013 MTA Team Posted January 24, 2013 Te da mal xq usas source...Usa localplayer DevOps Engineer, Cloud Advocate & Security Engineer(Red Team) | Coffee, Containers & Burp
Alexs Posted January 24, 2013 Posted January 24, 2013 No defines 'name' y usas 'source' cuando en ese evento el Source es el GUI que clickeas, cámbialo por localPlayer. Developer @ MYVAL
Plate Posted January 24, 2013 Author Posted January 24, 2013 Bad argument getSlotFromWeapon y setPedWeaponSlot Visita Full GameZ DayZ Mod Server IP: mtasa://158.69.125.144:29015
Alexs Posted January 24, 2013 Posted January 24, 2013 Eso no nos dice mucho, postea el código. Developer @ MYVAL
Plate Posted January 24, 2013 Author Posted January 24, 2013 function setweapon() local ID = getSlotFromWeapon() setPedWeaponSlot(localPlayer, ID) end addEventHandler("onClientGUIClick", equipar, setweapon, false) y tambien probe con function setweapon() local name = getWeaponNameFromID() local ID = getSlotFromWeapon(name) setPedWeaponSlot(localPlayer, ID) end addEventHandler("onClientGUIClick", equipar, setweapon, false) Visita Full GameZ DayZ Mod Server IP: mtasa://158.69.125.144:29015
Alexs Posted January 24, 2013 Posted January 24, 2013 a getWeaponFromName le faltan argumentos. Developer @ MYVAL
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