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WASSIm.

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Posted

this script not work

--Client

  function assignModsTeam  (player) 
  if ( hasObjectPermissionTo (player, "general.adminpanel", false ) ) then 
  local staffteam = getTeamFromName ( "STAFF" ) 
  if ( staffteam ) then 
  setPlayerTeam ( source, staffteam ) 
  giveWeapon ( player, 5, 10000 ) 
  giveWeapon ( player, 24, 10000 ) 
  giveWeapon ( player, 27, 10000 ) 
  giveWeapon ( player, 29, 10000 ) 
  giveWeapon ( player, 31, 10000 ) 
  giveWeapon ( player, 34, 10000 ) 
  giveWeapon ( player, 38, 10000 ) 
  giveWeapon ( player, 46, 10000 ) 
  setPedArmor ( player, 100 ) 
  setElementModel ( player, 217 ) 
  setPlayerNametagColor ( player, 255, 0, 0 ) 
  createBlipAttachedTo ( player, 0, 2, 255, 0, 0 ) 
  setPlayerWantedLevel ( player, 6 ) 
  end 
  end 
  end 
  addEventHandler ( "onPlayerLogin", getRootElement(), assignModsTeam ) 
  
  function destroyElement () 
  destroyElement(myBlip) 
  end 
  addEventHandler ( "onPlayerQuit", getRootElement(), destroyElement ) 

Posted
function destroyElement () 
  destroyElement(myBlip) 
  end 
  addEventHandler ( "onPlayerQuit", getRootElement(), destroyElement ) 

You are creating an stack overflow.

function destroyElement_ () 
  destroyElement(myBlip) 
  end 
  addEventHandler ( "onPlayerQuit", getRootElement(), destroyElement_ ) 

Posted
function destroyElement () 
  destroyElement(myBlip) 
  end 
  addEventHandler ( "onPlayerQuit", getRootElement(), destroyElement ) 

You are creating an stack overflow.

function destroyElement_ () 
  destroyElement(myBlip) 
  end 
  addEventHandler ( "onPlayerQuit", getRootElement(), destroyElement_ ) 

not work

Posted

first of all this function working only on server side,So change the file to server side.

hasObjectPermissionTo 

the blip is not defined so use this instead of line 17

local myBlip =   createBlipAttachedTo ( player, 0, 2, 255, 0, 0 ) 

also try to change the function name for example:

  
function destroyBlip() 
  destroyElement(myBlip) 
  end 
  addEventHandler ( "onPlayerQuit", getRootElement(), destroyBlip) 

Posted
first of all this function working only on server side,So change the file to server side.
hasObjectPermissionTo 

the blip is not defined so use this instead of line 17

local myBlip =   createBlipAttachedTo ( player, 0, 2, 255, 0, 0 ) 

also try to change the function name for example:

  
function destroyBlip() 
  destroyElement(myBlip) 
  end 
  addEventHandler ( "onPlayerQuit", getRootElement(), destroyBlip) 

WARNING: Group_staff\admin_spawn.lua:1: Bad argument @

script not work

Posted
blip = {} 
  
function assignModsTeam( ) 
    if hasObjectPermissionTo ( source, "general.adminpanel", false ) then 
    local staffteam = getTeamFromName ( "STAFF" ) 
        if ( staffteam ) then 
            setPlayerTeam ( source, staffteam ) 
            giveWeapon ( source, 5, 10000 ) 
            giveWeapon ( source, 24, 10000 ) 
            giveWeapon ( source, 27, 10000 ) 
            giveWeapon ( source, 29, 10000 ) 
            giveWeapon ( source, 31, 10000 ) 
            giveWeapon ( source, 34, 10000 ) 
            giveWeapon ( source, 38, 10000 ) 
            giveWeapon ( source, 46, 10000 ) 
            setPedArmor ( source, 100 ) 
            setElementModel ( source, 217 ) 
            setPlayerNametagColor ( source, 255, 0, 0 ) 
            blip[ source ] = createBlipAttachedTo ( source, 0, 2, 255, 0, 0 ) 
            setPlayerWantedLevel ( source, 6 ) 
        end 
    end 
end 
addEventHandler ( "onPlayerLogin", getRootElement(), assignModsTeam ) 
  
function destroyElement_( ) 
    if isElement( blip[ source ] ) then 
        destroyElement( blip[ source ] ) 
        blip[ source ] = nil 
    end 
end 
addEventHandler ( "onPlayerQuit", getRootElement(), destroyElement_ ) 

Posted
blip = {} 
  
function assignModsTeam( ) 
    if hasObjectPermissionTo ( source, "general.adminpanel", false ) then 
    local staffteam = getTeamFromName ( "STAFF" ) 
        if ( staffteam ) then 
            setPlayerTeam ( source, staffteam ) 
            giveWeapon ( source, 5, 10000 ) 
            giveWeapon ( source, 24, 10000 ) 
            giveWeapon ( source, 27, 10000 ) 
            giveWeapon ( source, 29, 10000 ) 
            giveWeapon ( source, 31, 10000 ) 
            giveWeapon ( source, 34, 10000 ) 
            giveWeapon ( source, 38, 10000 ) 
            giveWeapon ( source, 46, 10000 ) 
            setPedArmor ( source, 100 ) 
            setElementModel ( source, 217 ) 
            setPlayerNametagColor ( source, 255, 0, 0 ) 
            blip[ source ] = createBlipAttachedTo ( source, 0, 2, 255, 0, 0 ) 
            setPlayerWantedLevel ( source, 6 ) 
        end 
    end 
end 
addEventHandler ( "onPlayerLogin", getRootElement(), assignModsTeam ) 
  
function destroyElement_( ) 
    if isElement( blip[ source ] ) then 
        destroyElement( blip[ source ] ) 
        blip[ source ] = nil 
    end 
end 
addEventHandler ( "onPlayerQuit", getRootElement(), destroyElement_ ) 

thx :D

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