manawydan Posted January 10, 2013 Posted January 10, 2013 how can I put a bot in the car, whether it is on the same leader? tried warpPedIntoVehicle
manawydan Posted January 10, 2013 Author Posted January 10, 2013 function pet(thePlayer) local skinpet = { "43", "44", "45", "46" } local x,y,z = getElementPosition(thePlayer) local rot= 90 local skin=skinpet[ math.random( 1,#skinpet ) ] local interior=inter local dimension=dimen local team=getPlayerTeam ( thePlayer ) local weapon=0 local mode= "following" local modesubject=thePlayer animal = call (getResourceFromName("slothbot"), "spawnBot", x, y, z, rot, skin, interior, dimension, team, weapon, mode, modesubject) end addCommandHandler( "pet", pet) function petvehicle(seat, jacked, thevehicle) if getElementData(source, "leader", true) then warpPedIntoVehicle ( animal, thevehicle, 1) end end addEventHandler ( "onVehicleEnter", getRootElement(), petvehicle )
GerardWay Posted January 10, 2013 Posted January 10, 2013 (edited) [color=#FFBF00]function warpPedIntoVehicle ( )[/color][color=#FF0000] -- Sets the function.[/color] [color=#0000FF]local Ped[/color] [color=#FF0000]= createPed[/color] [color=#0000FF]( 252, 0, 0, 5 )[/color] [color=#FF0000]-- Creates A Ped at the Coordinates "0, 0, 5".[/color] [color=#0000FF]local Vehicle[/color] = [color=#FF0000]createVehicle[/color] [color=#80FF00]( 411, 10, 10, 5 )[/color] [color=#FF00CC]-- Creates A Vehicle at the Coordinates "10, 10, 5". [/color] [color=#0000FF]warpPedIntoVehicle[/color] ( [color=#FF00CC]Ped[/color][color=#00FF00], Vehicle[/color] ) [color=#FF0000] -- Warps the Ped created with "createPed" into The Vehicle that was created with "createVehicle".[/color] [color=#4080FF]end[/color] [color=#FF0000]addCommandHandler[/color] ([color=#00FFFF] "pedwarp"[/color], [color=#0040FF]warpPedIntoVehicle[/color] ) [color=#FF0000]-- Creates a command that will Warp the Ped into the Vehicle when the Player types "/pedwarp".[/color] Edited January 10, 2013 by Guest
Castillo Posted January 10, 2013 Posted January 10, 2013 function petvehicle ( thePlayer ) if getElementData ( thePlayer, "leader", true ) then warpPedIntoVehicle ( animal, source, 1 ) end end addEventHandler ( "onVehicleEnter", getRootElement(), petvehicle )
3NAD Posted January 10, 2013 Posted January 10, 2013 [color=#FFBF00]function warpPedIntoVehicle ( )[/color][color=#FF0000] -- Sets the function.[/color] [color=#0000FF]local Ped[/color] [color=#FF0000]= createPed[/color] [color=#0000FF]( 252, 0, 0, 5 )[/color] [color=#FF0000]-- Creates A Ped at the Coordinates "0, 0, 5".[/color] [color=#0000FF]local Vehicle[/color] = [color=#FF0000]createVehicle[/color] [color=#80FF00]( 411, 10, 10, 5 )[/color] [color=#FF00CC]-- Creates A Vehicle at the Coordinates "10, 10, 5". [/color] [color=#0000FF]warpPedIntoVehicle[/color] ( [color=#FF00CC]Ped[/color][color=#00FF00], Vehicle[/color] ) [color=#FF0000] -- Warps the Ped created with "createPed" into The Vehicle that was created with "createVehicle".[/color] [color=#4080FF]end[/color] [color=#FF0000]addCommandHandler[/color] ([color=#00FFFF] "pedwarp"[/color], [color=#0040FF]warpPedIntoVehicle[/color] ) [color=#FF0000]-- Creates a command that will Warp the Ped into the Vehicle when the Player types "/pedwarp".[/color] lol ?? what are you doing, Just use [ lua ] Text [ /lua ] Without spaces
manawydan Posted January 10, 2013 Author Posted January 10, 2013 Solidsnake14 work. but C stack overflow in console
Castillo Posted January 10, 2013 Posted January 10, 2013 function petvehicle ( thePlayer ) if ( getElementType ( thePlayer ) == "player" and getElementData ( thePlayer, "leader", true ) ) then warpPedIntoVehicle ( animal, source, 1 ) end end addEventHandler ( "onVehicleEnter", getRootElement(), petvehicle )
manawydan Posted January 10, 2013 Author Posted January 10, 2013 he not exit function petvehiclexit ( ) if ( getElementType ( thePlayer ) == "player" and getElementData ( thePlayer, "leader", true ) ) then x, y, z = getElementPosition(thePlayer) setElementPosition( animal, x+1, y+2, z) setElementInterior ( animal, 0 ) setElementRotacion ( animal, 90 ) end end addEventHandler ( "onVehicleExit", getRootElement(), petvehiclexit ) sorry
manawydan Posted January 10, 2013 Author Posted January 10, 2013 no work function petvehiclexit ( thePlayer) if ( getElementType ( thePlayer ) == "player" and getElementData ( thePlayer, "leader", true ) ) then removePedFromVehicle ( animal ) end end addEventHandler ( "onVehicleExit", getRootElement(), petvehiclexit )
manawydan Posted January 11, 2013 Author Posted January 11, 2013 function pet(thePlayer) local skinpet = { "43", "44", "45", "46" } local x,y,z = getElementPosition(thePlayer) local rot= 90 local skin=skinpet[ math.random( 1,#skinpet ) ] local interior=inter local dimension=dimen local team=getPlayerTeam ( thePlayer ) local weapon=0 local mode= "following" local modesubject=thePlayer animal = call (getResourceFromName("slothbot"), "spawnBot", x, y, z, rot, skin, interior, dimension, team, weapon, mode, modesubject) end addCommandHandler( "pet", pet) function petvehicle ( thePlayer ) if ( getElementType ( thePlayer ) == "player" and getElementData ( thePlayer, "leader", true ) ) then warpPedIntoVehicle ( animal, source, 1 ) end end addEventHandler ( "onVehicleEnter", getRootElement(), petvehicle ) function petvehiclexit ( thePlayer) if ( getElementType ( thePlayer ) == "player" and getElementData ( thePlayer, "leader", true ) ) then removePedFromVehicle ( animal ) end end addEventHandler ( "onVehicleExit", getRootElement(), petvehiclexit ) lol the bot no enter in vehicle
3NAD Posted January 11, 2013 Posted January 11, 2013 can you Put this Resource "slothbot" ? i Will try the Code and the Bots.
abu5lf Posted January 11, 2013 Posted January 11, 2013 function pet(thePlayer) local skinpet = { "43", "44", "45", "46" } local x,y,z = getElementPosition(thePlayer) local rot= 90 local skin=skinpet[ math.random( 1,#skinpet ) ] local interior=inter local dimension=dimen local team=getPlayerTeam ( thePlayer ) local weapon=0 local mode= "following" local modesubject=thePlayer animal = call (getResourceFromName("slothbot"), "spawnBot", x, y, z, rot, skin, interior, dimension, team, weapon, mode, modesubject) setElementData ( thePlayer, "leader", true ) end addCommandHandler( "pet", pet) function petvehicle ( thePlayer ) if ( getElementType ( thePlayer ) == "player" and getElementData ( thePlayer, "leader", true ) ) then warpPedIntoVehicle ( animal, source, 1 ) end end addEventHandler ( "onVehicleEnter", getRootElement(), petvehicle ) function petvehiclexit ( thePlayer) if ( getElementType ( thePlayer ) == "player" and getElementData ( thePlayer, "leader", true ) ) then removePedFromVehicle ( animal ) end end addEventHandler ( "onVehicleExit", getRootElement(), petvehiclexit )
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