denny199 Posted January 10, 2013 Posted January 10, 2013 Har, Hay there. So, I was making a script, the script is attaching a object to the players vehicle, but now is my question is, how can I attach the object exactly next to the car like the image underneath without tables/other crap. Some images with my paint skilsz 0.o: Good position: Click here for image same script with bad position: Click here for image2 My script: local neondanny = { } local neondanny2 = { } addCommandHandler ( "neon", function(player) if isPedInVehicle ( player ) then car = getPedOccupiedVehicle ( player ) if (isElement ( neondanny[ car ])) then destroyElement ( neondanny[ car ] ) elseif not (isElement ( neondanny[ car ])) then neondanny[ car ] = createObject ( 2079, 0, 0, 0 ) attachElements ( neondanny[ car ], car, -1.0,0,-0.58 ) setObjectScale ( neondanny[ car ], 1.5 ) setElementCollisionsEnabled(neondanny[ car ], false) neondanny2[ car ] = createObject ( 2079, 0, 0, 0 ) attachElements ( neondanny2[ car ], car, 1.0,0,-0.58 ) setObjectScale ( neondanny2[ car ], 1.5 ) setElementCollisionsEnabled(neondanny2[ car ], false) end end end) I hope that you guys can help me. Kindly regards -Danny
denny199 Posted January 10, 2013 Author Posted January 10, 2013 So there is not a function like": getVehicleModelOffset or something like that ;p I know enough thanks.
3NAD Posted January 10, 2013 Posted January 10, 2013 You can edit it 'Manually' by Model Car, Like this.. local neondanny = { } local neondanny2 = { } addCommandHandler ( "neon", function ( player ) if isPedInVehicle ( player ) then car = getPedOccupiedVehicle ( player ) if ( isElement ( neondanny[ car ]) ) then destroyElement ( neondanny[ car ] ) else neondanny[ car ] = createObject ( 2079, 0, 0, 0 ) setObjectScale ( neondanny[ car ], 1.5 ) setElementCollisionsEnabled ( neondanny[ car ], false ) neondanny2[ car ] = createObject ( 2079, 0, 0, 0 ) setObjectScale ( neondanny2[ car ], 1.5 ) setElementCollisionsEnabled(neondanny2[ car ], false) if getElementModel ( car ) == 411 then attachElements ( neondanny[ car ], car, -1.0,0,-0.58 ) attachElements ( neondanny2[ car ], car, 1.0,0,-0.58 ) elseif getElementModel ( car ) == 429 then attachElements ( neondanny[ car ], car, -1.2,0,-0.4 ) attachElements ( neondanny2[ car ], car, 0.6,0,-0.4 ) end end end end )
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