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[ تمت الإفادة ]x OnPlayerModInfo طريقة استخدام مضاد المودات


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السلام عليكم ورحمه الله

OnPlayerModInfo ذي هاكات للعبة يركبونها في gta3.img

ابي استخدم ذي الوظيفة للي يعدل في بعض الملفات gta3.img

ياخذ كيك

https://wiki.multitheftauto.com/wiki/OnPlayerModInfo

OnPlayerModInfo 

checkModels = { "m4.dff", "ak47.dff" } --هنا ابي اعدل ملفات واضيف ملف اقدر ؟ عطوني مثال 
  
function handleOnPlayerModInfo ( filename, modList ) 
    for _,mod in ipairs(modList) do         -- Check each modified item 
        for _,checkName in ipairs(checkModels) do 
            if mod.name == checkName then       -- See if modified item is in our check list 
                outputChatBox ( "بدال outputchatBox --اخليه كيك كيف ؟ )  
            end 
        end 
    end 
end 
  
addEventHandler ( "onPlayerModInfo", getRootElement(), handleOnPlayerModInfo )) 
  
  
  
  
 

الملفات اللي الناس يستخدمونها في هاكات gta3.img

rifle.ifp

hmybe.dff

hmybe.txd

bmybe.dff

bmybe.txd

Edited by Guest
Link to comment
checkModels = { "m4.dff", "ak47.dff", "rifle.ifp", "hmype.dff", "hmype.txd", "bmybe.dff", "bmybe.txd" } 
  
function handleOnPlayerModInfo( filename, modList ) 
    for _, mod in ipairs( modList ) do 
        for _, checkName in ipairs( checkModels ) do 
            if mod.name == checkName then 
                kickPlayer( source ) 
            end 
        end 
    end 
end 
addEventHandler ( "onPlayerModInfo", getRootElement(), handleOnPlayerModInfo ) 

Link to comment
checkModels = { "rifle.ifp", "hmybe.dff", "hmybe.txd", "bmybe.txd", "bmybe.dff" } 
  
function handleOnPlayerModInfo ( filename, modList ) 
    for _,mod in ipairs(modList) do         -- Check each modified item 
        for _,checkName in ipairs(checkModels) do 
            if mod.name == checkName then       -- See if modified item is in our check list 
                kickPlayer ( "Not allowed to used hacks. Please restore " .. filename ) 
            end 
        end 
    end 
end 
  
addEventHandler ( "onPlayerModInfo", getRootElement(), handleOnPlayerModInfo ) 

كذا صح ؟؟

Link to comment
checkModels = { "m4.dff", "ak47.dff", "rifle.ifp", "hmype.dff", "hmype.txd", "bmybe.dff", "bmybe.txd" } 
  
function handleOnPlayerModInfo( filename, modList ) 
    for _, mod in ipairs( modList ) do 
        for _, checkName in ipairs( checkModels ) do 
            if mod.name == checkName then 
                kickPlayer( source ) 
            end 
        end 
    end 
end 
addEventHandler ( "onPlayerModInfo", getRootElement(), handleOnPlayerModInfo ) 

+

اظف المود في الادمنية

resource.resourceName 

Link to comment
checkModels = { "rifle.ifp", "hmybe.dff", "hmybe.txd", "bmybe.txd", "bmybe.dff" } 
  
function handleOnPlayerModInfo ( filename, modList ) 
    for _,mod in ipairs(modList) do         -- Check each modified item 
        for _,checkName in ipairs(checkModels) do 
            if mod.name == checkName then       -- See if modified item is in our check list 
                kickPlayer ( "Not allowed to used hacks. Please restore " .. filename ) 
            end 
        end 
    end 
end 
  
addEventHandler ( "onPlayerModInfo", getRootElement(), handleOnPlayerModInfo ) 

كذا صح ؟؟

لا مهب صح شف ردي الي فوق

Link to comment
checkModels = { "rifle.ifp", "hmybe.dff", "hmybe.txd", "bmybe.txd", "bmybe.dff" } 
  
function handleOnPlayerModInfo ( filename, modList ) 
    for _,mod in ipairs(modList) do         -- Check each modified item 
        for _,checkName in ipairs(checkModels) do 
            if mod.name == checkName then       -- See if modified item is in our check list 
                kickPlayer ( "Not allowed to used hacks. Please restore " .. filename ) 
            end 
        end 
    end 
end 
  
addEventHandler ( "onPlayerModInfo", getRootElement(), handleOnPlayerModInfo ) 

كذا صح ؟؟

لا مهب صح شف ردي الي فوق

"m4.dff", "ak47.dff" } طيب ذي ابي احذفها من القائمة

و

{ "rifle.ifp", "hmybe.dff", "hmybe.txd", "bmybe.txd", "bmybe.dff" زي ماكانت

Link to comment
checkModels = { "rifle.ifp", "hmype.dff", "hmype.txd", "bmybe.dff", "bmybe.txd" } 
  
function handleOnPlayerModInfo( filename, modList ) 
    for _, mod in ipairs( modList ) do 
        for _, checkName in ipairs( checkModels ) do 
            if mod.name == checkName then 
                kickPlayer( source ) 
            end 
        end 
    end 
end 
addEventHandler ( "onPlayerModInfo", getRootElement(), handleOnPlayerModInfo ) 

Link to comment
checkModels = { "rifle.ifp", "hmype.dff", "hmype.txd", "bmybe.dff", "bmybe.txd" } 
  
function handleOnPlayerModInfo( filename, modList ) 
    for _, mod in ipairs( modList ) do 
        for _, checkName in ipairs( checkModels ) do 
            if mod.name == checkName then 
                kickPlayer( source ) 
            end 
        end 
    end 
end 
addEventHandler ( "onPlayerModInfo", getRootElement(), handleOnPlayerModInfo ) 

اوك مشكووور بجربه وبرد لك خبر

Link to comment

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