Quited Posted January 10, 2013 Share Posted January 10, 2013 (edited) السلام عليكم ورحمه الله OnPlayerModInfo ذي هاكات للعبة يركبونها في gta3.img ابي استخدم ذي الوظيفة للي يعدل في بعض الملفات gta3.img ياخذ كيك https://wiki.multitheftauto.com/wiki/OnPlayerModInfo OnPlayerModInfo checkModels = { "m4.dff", "ak47.dff" } --هنا ابي اعدل ملفات واضيف ملف اقدر ؟ عطوني مثال function handleOnPlayerModInfo ( filename, modList ) for _,mod in ipairs(modList) do -- Check each modified item for _,checkName in ipairs(checkModels) do if mod.name == checkName then -- See if modified item is in our check list outputChatBox ( "بدال outputchatBox --اخليه كيك كيف ؟ ) end end end end addEventHandler ( "onPlayerModInfo", getRootElement(), handleOnPlayerModInfo )) الملفات اللي الناس يستخدمونها في هاكات gta3.img rifle.ifp hmybe.dff hmybe.txd bmybe.dff bmybe.txd Edited January 10, 2013 by Guest Link to comment
Quited Posted January 10, 2013 Author Share Posted January 10, 2013 kickPlayer اوك بدال outputchatbox اخليه kickPlayer ابي الريسون حقه وابي اعدل واضيف ملفات في checkModels = { "m4.dff", "ak47.dff" } هنا ملفات اسلحة ابي اعدل عليها واضيف لها ملفات Link to comment
abu5lf Posted January 10, 2013 Share Posted January 10, 2013 checkModels = { "m4.dff", "ak47.dff", "rifle.ifp", "hmype.dff", "hmype.txd", "bmybe.dff", "bmybe.txd" } function handleOnPlayerModInfo( filename, modList ) for _, mod in ipairs( modList ) do for _, checkName in ipairs( checkModels ) do if mod.name == checkName then kickPlayer( source ) end end end end addEventHandler ( "onPlayerModInfo", getRootElement(), handleOnPlayerModInfo ) Link to comment
Quited Posted January 10, 2013 Author Share Posted January 10, 2013 checkModels = { "rifle.ifp", "hmybe.dff", "hmybe.txd", "bmybe.txd", "bmybe.dff" } function handleOnPlayerModInfo ( filename, modList ) for _,mod in ipairs(modList) do -- Check each modified item for _,checkName in ipairs(checkModels) do if mod.name == checkName then -- See if modified item is in our check list kickPlayer ( "Not allowed to used hacks. Please restore " .. filename ) end end end end addEventHandler ( "onPlayerModInfo", getRootElement(), handleOnPlayerModInfo ) كذا صح ؟؟ Link to comment
==>ҭᾄlᾄl Posted January 10, 2013 Share Posted January 10, 2013 checkModels = { "m4.dff", "ak47.dff", "rifle.ifp", "hmype.dff", "hmype.txd", "bmybe.dff", "bmybe.txd" } function handleOnPlayerModInfo( filename, modList ) for _, mod in ipairs( modList ) do for _, checkName in ipairs( checkModels ) do if mod.name == checkName then kickPlayer( source ) end end end end addEventHandler ( "onPlayerModInfo", getRootElement(), handleOnPlayerModInfo ) + اظف المود في الادمنية resource.resourceName Link to comment
abu5lf Posted January 10, 2013 Share Posted January 10, 2013 checkModels = { "rifle.ifp", "hmybe.dff", "hmybe.txd", "bmybe.txd", "bmybe.dff" } function handleOnPlayerModInfo ( filename, modList ) for _,mod in ipairs(modList) do -- Check each modified item for _,checkName in ipairs(checkModels) do if mod.name == checkName then -- See if modified item is in our check list kickPlayer ( "Not allowed to used hacks. Please restore " .. filename ) end end end end addEventHandler ( "onPlayerModInfo", getRootElement(), handleOnPlayerModInfo ) كذا صح ؟؟ لا مهب صح شف ردي الي فوق Link to comment
Quited Posted January 10, 2013 Author Share Posted January 10, 2013 checkModels = { "rifle.ifp", "hmybe.dff", "hmybe.txd", "bmybe.txd", "bmybe.dff" } function handleOnPlayerModInfo ( filename, modList ) for _,mod in ipairs(modList) do -- Check each modified item for _,checkName in ipairs(checkModels) do if mod.name == checkName then -- See if modified item is in our check list kickPlayer ( "Not allowed to used hacks. Please restore " .. filename ) end end end end addEventHandler ( "onPlayerModInfo", getRootElement(), handleOnPlayerModInfo ) كذا صح ؟؟ لا مهب صح شف ردي الي فوق "m4.dff", "ak47.dff" } طيب ذي ابي احذفها من القائمة و { "rifle.ifp", "hmybe.dff", "hmybe.txd", "bmybe.txd", "bmybe.dff" زي ماكانت Link to comment
abu5lf Posted January 10, 2013 Share Posted January 10, 2013 checkModels = { "rifle.ifp", "hmype.dff", "hmype.txd", "bmybe.dff", "bmybe.txd" } function handleOnPlayerModInfo( filename, modList ) for _, mod in ipairs( modList ) do for _, checkName in ipairs( checkModels ) do if mod.name == checkName then kickPlayer( source ) end end end end addEventHandler ( "onPlayerModInfo", getRootElement(), handleOnPlayerModInfo ) Link to comment
Quited Posted January 10, 2013 Author Share Posted January 10, 2013 checkModels = { "rifle.ifp", "hmype.dff", "hmype.txd", "bmybe.dff", "bmybe.txd" } function handleOnPlayerModInfo( filename, modList ) for _, mod in ipairs( modList ) do for _, checkName in ipairs( checkModels ) do if mod.name == checkName then kickPlayer( source ) end end end end addEventHandler ( "onPlayerModInfo", getRootElement(), handleOnPlayerModInfo ) اوك مشكووور بجربه وبرد لك خبر Link to comment
Quited Posted January 10, 2013 Author Share Posted January 10, 2013 تسلم ي عاشق الشرق المود اشتغل تمت الافادة Link to comment
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