WASSIm. Posted January 8, 2013 Share Posted January 8, 2013 (edited) hi guys Download: https://community.multitheftauto.com/index.php?p= ... ls&id=3003 i have problem blip color bleu PLIS HELP CLIENT local mapSize=3000 --dimensions of radar map included in res, change it if you change the map local white2=tocolor(255,255,255,200) local lastOffX,lastrid=0,0 local radioStartAt=0 local startsetnewr local newWep local moneydiff local moneydiffchangetime=0 local moneychangestr='' local lastmoney=0 local moneychangetime local wslot=0 local doflash, overrideflash local lastwanchange=getTickCount() local lastwanlvl=0 local weapon=0 local wepswitchtime local airmode local roundAreas={} local radioGoRight local oldRadio=0 local newRadio=0 local normCol=tocolor(255,255,255,255) local black=tocolor(0,0,0,255) local blipTimer local moneydiff local areas={} local blips local lastcurr=0 local hp=180 local armor=0 local areaTimer local hpTimer local dmgTab={} local elemData={} local players={} local blipimages={} local zoomticks=getTickCount() local raceMode local vehicle local parachute local vehSwitchTime=0 local showTime=0 local fps=0 local frames,lastsec=0,0 local showTime=0 local madeByHUD={} local markedvehicles={} local markedpickups={} local doFPS = true local welcomeMsg = true function onStart() getValues() roundAreas=getElementData(root,'roundareadata') or {} setElementData(root,'roundareadata',nil) wslot=getPedWeaponSlot(localP) weapon=getPedWeapon(localP,wslot) moneychangetime=getTickCount() wepswitchtime=getTickCount() blips = getElementsByType('blip') getBlips() for _,v in ipairs(blips) do if not elemData[v] then elemData[v]={} end elemData[v][1]=getElementData(v,'blipText') elemData[v][2]=getElementData(v,'customBlipPath') end areaTimer=setTimer(getRadarAreas,5000,0) hpTimer=setTimer(refreshHP,100,0) bindKey(toogleHUDKey,'down',toogleHUD) bindKey('radio_next','down',radioSwitch,true) bindKey('F4','down',showSettings,true) bindKey('radio_previous','down',radioSwitch,false) bindKey('fire','down',weaponFire) --melee and rpg/greande trigger bindKey(showAllKey,'down',showAll) local dxinfo=dxGetStatus() if dxinfo['VideoMemoryFreeForMTA']<=10 then outputChatBox('Sorry, your video memory is [almost] full.',false,255,0,0) outputChatBox('IVhud can\'t draw weapon icons and radar with no video memory aviable.',false,255,0,0) outputChatBox('Change your MTA settings or visit MTA forums for more help.',false,255,0,0) doDrawRadar,doDrawHUD=false,false elseif not dxinfo then outputChatBox( 'IVhud is not fully compatible with this MTA version.',false,255,0,0) outputChatBox( 'Download MTA 1.1 or higher.',false,255,0,0) doDrawRadar,doDrawHUD=false,false else hudrendertarg=dxCreateRenderTarget(256,300,true) weptarg=dxCreateRenderTarget(256,256,true) texture=dxCreateTexture('images/radar.jpg') mask=dxCreateTexture('images/mask2.png') shader=dxCreateShader('shader.fx') renderImage=dxCreateRenderTarget(size2,size2,false) newtarg=dxCreateRenderTarget(size*3,size*3,false) dxSetShaderValue(shader,'finalAlpha',finalAlpha/255) dxSetShaderValue(shader,'maskTex0',mask) end --posTab=generateRectanglesInRing(size,0.1*size) doGui() doDependableValReCalc() reDelDefaultHUD() addEventHandler('onClientRender',root,renderFrame) if welcomeMsg then outputChatBox('IVhud #909090 loaded! Press F4 for settings.',10,30,140,true) end end function onStop() saveSettings() setElementData(root,'roundareadata',roundAreas) for _,v in ipairs(getElementsByType("blip",resourceRoot)) do destroyElement(v) end killTimer(hpTimer) killTimer(areaTimer) if not raceMode then showPlayerHudComponent('radar',true) showPlayerHudComponent('radio',true) end showPlayerHudComponent('money',true) showPlayerHudComponent('ammo',true) showPlayerHudComponent('weapon',true) showPlayerHudComponent('clock',true) showPlayerHudComponent('armour',true) showPlayerHudComponent('health',true) showPlayerHudComponent('vehicle_name',true) showPlayerHudComponent('area_name',true) showPlayerHudComponent('breath',true) end function onRaceStart() reDelDefaultHUD() setTimer(reDelDefaultHUD,300,1) if not raceMode then raceMode=true if isTimer(hpTimer) then killTimer(hpTimer) end end end function onRaceStop() if raceMode then raceMode=false if not isTimer(hpTimer) then hpTimer=setTimer(refreshHP,100,0) end end end function vehEnter(veh,seat) entering=true worthDrawingRadio=true newRadio=getRadioChannel() oldRadio=newRadio radioSwitchTime=getTickCount() vehSwitchTime=getTickCount() setElementData(source,'vehicleSeat',seat,true) end function vehExit() newRadio=getRadioChannel() oldRadio=getRadioChannel() radioSwitchTime=0 setElementData(source,'vehicleSeat',false,true) end function getRadarRadius () --function from customblips resource if not vehicle then return minDist else if getVehicleType(vehicle) == 'Plane' then return maxDist end local speed = ( getDistanceBetweenPoints3D(0,0,0,getElementVelocity(vehicle)) ) if speed <= minVel then return minDist elseif speed >= maxVel then return maxDist end local streamDistance = speed - minVel streamDistance = streamDistance * ratio streamDistance = streamDistance + minDist return math.ceil(streamDistance) end end function getRot() --function extracted from customblips resource local camRot local cameraTarget = getCameraTarget() if not cameraTarget then local px,py,_,lx,ly = getCameraMatrix() camRot = getVectorRotation(px,py,lx,ly) else if vehicle then if getControlState'vehicle_look_behind' or ( getControlState'vehicle_look_left' and getControlState'vehicle_look_right' ) or ( getVehicleType(vehicle)~='Plane' and getVehicleType(vehicle)~='Helicopter' and ( getControlState'vehicle_look_left' or getControlState'vehicle_look_right' ) ) then camRot = -math.rad(getPedRotation(localP)) else local px,py,_,lx,ly = getCameraMatrix() camRot = getVectorRotation(px,py,lx,ly) end elseif getControlState('look_behind') then camRot = -math.rad(getPedRotation(localP)) else local px,py,_,lx,ly = getCameraMatrix() camRot = getVectorRotation(px,py,lx,ly) end end return camRot end function refreshElementData(name) local etype=getElementType(source) if etype=='blip' and elemData[source] then if name=='blipText' then elemData[source][1]=getElementData(source,name) elseif name=='customBlipPath' then elemData[source][2]=getElementData(source,name) end elseif etype=='player' and name=='vehicleSeat' then if not players[source] then players[source]=getElementData(source,name) end end end function getRadarAreas() areas=getElementsByType('radararea') end function ultilizeDamageScreen(attacker,weapon,_,loss) refreshHP() local type=getElementType(attacker) local slot=type~='vehicle' and getPedWeaponSlot(attacker) or false if attacker and attacker~=source and not (slot==8 or (slot==7 and weapon~=38)) then --if we can find rotation of attacker, and its not using explosive weapon local px1,py1=getElementPosition(source) local px2,py2=getElementPosition(attacker) dmgTab[#dmgTab+1]={getTickCount(),math.deg(getVectorRotation(px1,py1,px2,py2)),math.min(25.5*loss,255)} --1st:attack time 2nd: rotation 3rd: how opaque it should be, reaches max on 10hp hit else --in case its just dmg, not one with direction local len=#dmgTab for n=1,12 do dmgTab[len+n]={getTickCount(),30*n,math.min(25.5*loss,255)} end end if #dmgTab>18 then --we dont want dx overloading repeat table.remove(dmgTab,1) until #dmgTab<18 end end Edited January 8, 2013 by Guest Link to comment
WASSIm. Posted January 8, 2013 Author Share Posted January 8, 2013 What is the bug? is blip color bleu Link to comment
AhmadQTR Posted January 8, 2013 Share Posted January 8, 2013 What is the bug? is blip color bleu And you want it which color? Link to comment
Castillo Posted January 8, 2013 Share Posted January 8, 2013 Well, the script draws blips with their color, check if your blip has blue color when created it. Link to comment
WASSIm. Posted January 8, 2013 Author Share Posted January 8, 2013 What is the bug? is blip color bleu And you want it which color? normal color Well, the script draws blips with their color, check if your blip has blue color when created it. how ? i dont know ! Link to comment
Castillo Posted January 8, 2013 Share Posted January 8, 2013 Replace this line: dxDrawImage(size*1.5+v[1]-x,size*1.5+v[2]-y,v[3],v[4],v[5],v[6],0,0,v[7],false) with: dxDrawImage(size*1.5+v[1]-x,size*1.5+v[2]-y,v[3],v[4],v[5],v[6],0,0,tocolor(255,255,255),false) Link to comment
WASSIm. Posted January 8, 2013 Author Share Posted January 8, 2013 Replace this line: dxDrawImage(size*1.5+v[1]-x,size*1.5+v[2]-y,v[3],v[4],v[5],v[6],0,0,v[7],false) with: dxDrawImage(size*1.5+v[1]-x,size*1.5+v[2]-y,v[3],v[4],v[5],v[6],0,0,tocolor(255,255,255),false) thx thx thx very much you are the best friend and 1 problem simple is blip very small Link to comment
Alen141 Posted January 8, 2013 Share Posted January 8, 2013 dxDrawImage(size*SIZEHERE+v[1]-x,size*SIZEHERE+v[2]-y,v[3],v[4],v[5],v[6],0,0,tocolor(255,255,255),false) play with this a bit elemData[v][1]=getElementData(v,'blipText') elemData[v][2]=getElementData(v,'customBlipPath') Link to comment
WASSIm. Posted January 9, 2013 Author Share Posted January 9, 2013 dxDrawImage(size*SIZEHERE+v[1]-x,size*SIZEHERE+v[2]-y,v[3],v[4],v[5],v[6],0,0,tocolor(255,255,255),false) play with this a bit elemData[v][1]=getElementData(v,'blipText') elemData[v][2]=getElementData(v,'customBlipPath') thx for crash script just i want fix size blip is very very small Link to comment
3NAD Posted January 9, 2013 Share Posted January 9, 2013 I didn't try it.. dxDrawImage(size*1.5+v[1]-x,size*1.5+v[2]-y,2,2,v[5],v[6],0,0,tocolor(255,255,255),false) Tell me what is the Results. Link to comment
WASSIm. Posted January 9, 2013 Author Share Posted January 9, 2013 I didn't try it.. dxDrawImage(size*1.5+v[1]-x,size*1.5+v[2]-y,2,2,v[5],v[6],0,0,tocolor(255,255,255),false) Tell me what is the Results. not work Link to comment
3NAD Posted January 10, 2013 Share Posted January 10, 2013 Replace this dxDrawImage(size*1.5+v[1]-x,size*1.5+v[2]-y,v[3],v[4],v[5],v[6],0,0,tocolor(255,255,255),false) With this local sizeX = 20 local sizeY = 20 dxDrawImage(size*1.5+v[1]-x,size*1.5+v[2]-y,v[3]+sizeX,v[4]+sizeY,v[5],v[6],0,0,tocolor(255,255,255),false) You can change the size Now : ) Link to comment
WASSIm. Posted January 10, 2013 Author Share Posted January 10, 2013 Replace this dxDrawImage(size*1.5+v[1]-x,size*1.5+v[2]-y,v[3],v[4],v[5],v[6],0,0,tocolor(255,255,255),false) With this local sizeX = 20 local sizeY = 20 dxDrawImage(size*1.5+v[1]-x,size*1.5+v[2]-y,v[3]+sizeX,v[4]+sizeY,v[5],v[6],0,0,tocolor(255,255,255),false) You can change the size Now : ) thx i replace and change this local sizeX = 20 local sizeY = 20 dxDrawImage(size*1.4+v[1]-x,size*1.4+v[2]-y,v[3]+sizeX,v[4]+sizeY,v[5],v[6],0,0,tocolor(255,255,255),false) its work now Link to comment
WASSIm. Posted January 10, 2013 Author Share Posted January 10, 2013 wtf !!!!! bug blip player 1- all color blip player white 2- big blip player Link to comment
3NAD Posted January 10, 2013 Share Posted January 10, 2013 (edited) 1- because your code is Already at ( 255, 255, 255 ) == white !! 2- You can change it -_-" look at sizeX and sizeY then Change the Values From 20 to anything !! Edited January 10, 2013 by Guest Link to comment
WASSIm. Posted January 10, 2013 Author Share Posted January 10, 2013 1- because your code is Already at ( 255, 255, 255 ) == white !!2- You can change it -_-" look at sizeX and sizeY then Change the Values From 20 to anything !! ( 255, 255, 255 ) and sizeX and sizeY for other blip i downt want color blip player white and big size Link to comment
3NAD Posted January 10, 2013 Share Posted January 10, 2013 Change this : thx i replace and change this local sizeX = 20 local sizeY = 20 dxDrawImage(size*1.4+v[1]-x,size*1.4+v[2]-y,v[3]+sizeX,v[4]+sizeY,v[5],v[6],0,0,tocolor(255,255,255),false) its work now To this : for _, v in ipairs ( getElementsByType ( "blip" ) ) do Red, Green, Blue = getBlipColor ( v ) end local sizeX = 10 local sizeY = 10 dxDrawImage(size*1.5+v[1]-x,size*1.5+v[2]-y,v[3]+sizeX,v[4]+sizeY,v[5],v[6],0,0,tocolor(Red, Green, Blue),false) Try it and tell me the Results . Link to comment
WASSIm. Posted January 10, 2013 Author Share Posted January 10, 2013 Change this :thx i replace and change this local sizeX = 20 local sizeY = 20 dxDrawImage(size*1.4+v[1]-x,size*1.4+v[2]-y,v[3]+sizeX,v[4]+sizeY,v[5],v[6],0,0,tocolor(255,255,255),false) its work now To this : for _, v in ipairs ( getElementsByType ( "blip" ) ) do Red, Green, Blue = getBlipColor ( v ) end local sizeX = 10 local sizeY = 10 dxDrawImage(size*1.5+v[1]-x,size*1.5+v[2]-y,v[3]+sizeX,v[4]+sizeY,v[5],v[6],0,0,tocolor(Red, Green, Blue),false) Try it and tell me the Results . All Blip Red Link to comment
abu5lf Posted January 10, 2013 Share Posted January 10, 2013 iR, iB, iG = getPlayerNametagColor( localPlayer ) dxDrawImage( size*1.5+v[1]-x, size*1.5+v[2]-y, v[3]+sizeX, v[4]+sizeY, v[5], v[6], 0, 0, tocolor( iR, iB, iG, 255 ), false ) Link to comment
Castillo Posted January 10, 2013 Share Posted January 10, 2013 That doesn't make any sense 3ɑsн8 ɑʟsнɾq. @wassmas: The problem is not on the HUD script, is on the creation of the blips, with the original HUD, it get's the color of the blip, which is what you put when created it. Link to comment
WASSIm. Posted January 10, 2013 Author Share Posted January 10, 2013 iR, iB, iG = getPlayerNametagColor( localPlayer ) dxDrawImage( size*1.5+v[1]-x, size*1.5+v[2]-y, v[3]+sizeX, v[4]+sizeY, v[5], v[6], 0, 0, tocolor( iR, iB, iG, 255 ), false ) all blip is hide Link to comment
WASSIm. Posted January 10, 2013 Author Share Posted January 10, 2013 just i want fix blip 1- color blip player like color name player 2- other blip is color normal plis help me Link to comment
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