Lloyd Logan Posted January 5, 2013 Share Posted January 5, 2013 Hey, i am creating a simple spawn script, how is it so that when they spawn they only have 10 health? Thanks Lloyd Link to comment
Castillo Posted January 5, 2013 Share Posted January 5, 2013 This will set the health of the player to 10% everytime they spawn. addEventHandler ( "onPlayerSpawn", root, function ( ) setElementHealth ( source, 10 ) end ) Link to comment
Lloyd Logan Posted January 5, 2013 Author Share Posted January 5, 2013 This will set the health of the player to 10% everytime they spawn. addEventHandler ( "onPlayerSpawn", root, function ( ) setElementHealth ( source, 10 ) end ) Thanks alot Castillo! Edit: One more question sorry, is it possible to make it so that when a player kills another, they get an item or something? Link to comment
Castillo Posted January 5, 2013 Share Posted January 5, 2013 addEventHandler ( "onPlayerWasted", root, function ( _, killer ) if ( killer and killer ~= source ) then -- Do something end end ) Link to comment
Lloyd Logan Posted January 5, 2013 Author Share Posted January 5, 2013 addEventHandler ( "onPlayerWasted", root, function ( _, killer ) if ( killer and killer ~= source ) then -- Do something end end ) So what would i do if i were to give him ammo? Link to comment
Lloyd Logan Posted January 5, 2013 Author Share Posted January 5, 2013 giveWeapon addEventHandler ( "onPlayerWasted", root, function ( _, killer ) if ( killer and killer ~= source ) then giveWeapon( killer, 24, 1) end end ) That one? Link to comment
Lloyd Logan Posted January 5, 2013 Author Share Posted January 5, 2013 Yes, exactly. Super, thanks again! Link to comment
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