Lloyd Logan Posted January 5, 2013 Posted January 5, 2013 Hey, i am creating a simple spawn script, how is it so that when they spawn they only have 10 health? Thanks Lloyd
Castillo Posted January 5, 2013 Posted January 5, 2013 This will set the health of the player to 10% everytime they spawn. addEventHandler ( "onPlayerSpawn", root, function ( ) setElementHealth ( source, 10 ) end )
Lloyd Logan Posted January 5, 2013 Author Posted January 5, 2013 This will set the health of the player to 10% everytime they spawn. addEventHandler ( "onPlayerSpawn", root, function ( ) setElementHealth ( source, 10 ) end ) Thanks alot Castillo! Edit: One more question sorry, is it possible to make it so that when a player kills another, they get an item or something?
Castillo Posted January 5, 2013 Posted January 5, 2013 addEventHandler ( "onPlayerWasted", root, function ( _, killer ) if ( killer and killer ~= source ) then -- Do something end end )
Lloyd Logan Posted January 5, 2013 Author Posted January 5, 2013 addEventHandler ( "onPlayerWasted", root, function ( _, killer ) if ( killer and killer ~= source ) then -- Do something end end ) So what would i do if i were to give him ammo?
Lloyd Logan Posted January 5, 2013 Author Posted January 5, 2013 giveWeapon addEventHandler ( "onPlayerWasted", root, function ( _, killer ) if ( killer and killer ~= source ) then giveWeapon( killer, 24, 1) end end ) That one?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now