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setElementHealth


Lloyd Logan

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Posted

This will set the health of the player to 10% everytime they spawn.

addEventHandler ( "onPlayerSpawn", root, 
    function ( ) 
        setElementHealth ( source, 10 ) 
    end 
) 

Posted
This will set the health of the player to 10% everytime they spawn.
addEventHandler ( "onPlayerSpawn", root, 
    function ( ) 
        setElementHealth ( source, 10 ) 
    end 
) 

Thanks alot Castillo!

Edit: One more question sorry, is it possible to make it so that when a player kills another, they get an item or something?

Posted
addEventHandler ( "onPlayerWasted", root, 
    function ( _, killer ) 
        if ( killer and killer ~= source ) then 
            -- Do something 
        end 
    end 
) 

Posted
addEventHandler ( "onPlayerWasted", root, 
    function ( _, killer ) 
        if ( killer and killer ~= source ) then 
            -- Do something 
        end 
    end 
) 

So what would i do if i were to give him ammo?

Posted
giveWeapon 

addEventHandler ( "onPlayerWasted", root, 
    function ( _, killer ) 
        if ( killer and killer ~= source ) then 
            giveWeapon( killer, 24, 1) 
        end 
    end 
) 

That one?

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