Snaik Posted January 3, 2013 Share Posted January 3, 2013 I want to cancel a grenade explode when it hits a marker. Is it possible? If yes then what should i do? Thanks in advance Link to comment
Snaik Posted January 3, 2013 Author Share Posted January 3, 2013 Well.. Thanks for the info . Link to comment
TAPL Posted January 4, 2013 Share Posted January 4, 2013 Possible, but it's not easy to do it. You can use event onClientExplosion with some magic. Link to comment
Alen141 Posted January 4, 2013 Share Posted January 4, 2013 why would you cancel explosion? Link to comment
Snaik Posted January 6, 2013 Author Share Posted January 6, 2013 I never saw that event"onClientExplosion", let see what i can do then I created a safe zone, but grenades can explode inside it and i dont want that to happen ._. Link to comment
abu5lf Posted January 6, 2013 Share Posted January 6, 2013 I never saw that event"onClientExplosion", let see what i can do thenI created a safe zone, but grenades can explode inside it and i dont want that to happen ._. You can use 'toggleControl' to disable 'fire' in zone. Link to comment
TAPL Posted January 6, 2013 Share Posted January 6, 2013 I never saw that event"onClientExplosion", let see what i can do thenI created a safe zone, but grenades can explode inside it and i dont want that to happen ._. You can use 'toggleControl' to disable 'fire' in zone. Someone will stand outside of the safe zone and throw grenades inside the safe zone. You can use event onClientExplosion and check if the coordinates of the explosion was inside the safe zone then cancel the event. Link to comment
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