damien111 Posted January 2, 2013 Posted January 2, 2013 I cant seem to get this to work, i fixed everything so far except ERROR:ARPGSpawnMenu\SpawnC.lua:215 attempt to index global 'classes' ( a nil value ) I checked and checked and that is something i cant seem to figure out! Thanks in advanced and heres my code SpawnC ------------------------------------------------------------------------------------------------------------------------------------------------------------------ GUIEditor = { button = {}, window = {}, } addEventHandler("onPlayerWasted", resourceRoot, function() GUIEditor.window[1] = guiCreateWindow(56, 343, 262, 370, "", false) guiWindowSetSizable(GUIEditor.window[1], false) losSantos = guiCreateButton(10, 40, 243, 44, "Los Santos", false, GUIEditor.window[1]) LV = guiCreateButton(10, 94, 243, 44, "Las Venturas", false, GUIEditor.window[1]) SF = guiCreateButton(10, 148, 243, 44, "San Fierro", false, GUIEditor.window[1]) RC = guiCreateButton(10, 202, 243, 44, "Red County", false, GUIEditor.window[1]) BC = guiCreateButton(10, 256, 243, 44, "Bone County", false, GUIEditor.window[1]) addEventHandler ( "onClientGUIClick", losSantos, showLS, false ) addEventHandler ( "onClientGUIClick", lasVenturas, showLV, false ) addEventHandler ( "onClientGUIClick", sanFierro, showSF, false ) addEventHandler ( "onClientGUIClick", redCounty, showRC, false ) addEventHandler ( "onClientGUIClick", boneCounty, showBC, false ) end ) addEventHandler("onPlayerLogin", resourceRoot, function() GUIEditor.window[1] = guiCreateWindow(56, 343, 262, 370, "", false) guiWindowSetSizable(GUIEditor.window[1], false) losSantos = guiCreateButton(10, 40, 243, 44, "Los Santos", false, GUIEditor.window[1]) lasVenturas = guiCreateButton(10, 94, 243, 44, "Las Venturas", false, GUIEditor.window[1]) sanFierro = guiCreateButton(10, 148, 243, 44, "San Fierro", false, GUIEditor.window[1]) redCounty = guiCreateButton(10, 202, 243, 44, "Red County", false, GUIEditor.window[1]) boneCounty = guiCreateButton(10, 256, 243, 44, "Bone County", false, GUIEditor.window[1]) addEventHandler ( "onClientGUIClick", losSantos, showLS, false ) addEventHandler ( "onClientGUIClick", lasVenturas, showLV, false ) addEventHandler ( "onClientGUIClick", sanFierro, showSF, false ) addEventHandler ( "onClientGUIClick", redCounty, showRC, false ) addEventHandler ( "onClientGUIClick", boneCounty, showBC, false ) end ) function showLS() menuState = "LS" end function showLV() menuState = "LV" end function showSF() menuState = "SF" end function showRC() menuState = "RC" end function showBC() menuState = "BC" end ------------------------------------------------------------------------------------------------------------------------------------------------------------------ if menuState == "LS" then classes = { [1]={name="Police", location="Los Santos", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [2]={name="Police", location="Los Santos", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [3]={name="Police", location="Los Santos", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [4]={name="Police", location="Los Santos", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [5]={name="Police", location="Los Santos", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [6]={name="Police", location="Los Santos", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [7]={name="Police", location="Los Santos", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [8]={name="Police", location="Los Santos", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false} } elseif menuState == "LV" then classes = { [1]={name="Police", location="Las Venturas", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [2]={name="Police", location="Las Venturas", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [3]={name="Police", location="Las Venturas", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [4]={name="Police", location="Las Venturas", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [5]={name="Police", location="Las Venturas", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [6]={name="Police", location="Las Venturas", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [7]={name="Police", location="Las Venturas", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [8]={name="Police", location="Las Venturas", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false} } elseif menuState == "SF" then classes = { [1]={name="Police", location="San Fierro", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [2]={name="Police", location="San Fierro", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [3]={name="Police", location="San Fierro", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [4]={name="Police", location="San Fierro", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [5]={name="Police", location="San Fierro", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [6]={name="Police", location="San Fierro", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [7]={name="Police", location="San Fierro", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [8]={name="Police", location="San Fierro", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false} } elseif menuState == "BC" then classes = { [1]={name="Police", location="Bone County", skin=281, r=255, g=255, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [2]={name="Police", location="Bone County", skin=281, r=255, g=255, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [3]={name="Police", location="Bone County", skin=281, r=255, g=255, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [4]={name="Police", location="Bone County", skin=281, r=255, g=255, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [5]={name="Police", location="Bone County", skin=281, r=255, g=255, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [6]={name="Police", location="Bone County", skin=281, r=255, g=255, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [7]={name="Police", location="Bone County", skin=281, r=255, g=255, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [8]={name="Police", location="Bone County", skin=281, r=255, g=255, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false} } elseif menuState == "RC" then classes = { [1]={name="Police", location="Red County", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [2]={name="Police", location="Red County", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [3]={name="Police", location="Red County", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [4]={name="Police", location="Red County", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [5]={name="Police", location="Red County", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [6]={name="Police", location="Red County", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [7]={name="Police", location="Red County", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [8]={name="Police", location="Red County", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, } end local weapons = { ["Police"]={3, 24, 23, 25 } } local curr = 1 addEvent("client:showSpawnMenu", true) addEventHandler("client:showSpawnMenu", root, function(class) addEventHandler("onClientRender", root, drawSpawnInfo) bindKey("arrow_l", "down", switchPrevious) bindKey("arrow_r", "down", switchNext) bindKey("space", "down", switchSpawn) bindKey("enter", "down", spawn) updateClassPos(curr) end) function switchSpawn() end function switchNext(_, state) if state == "down" then curr = curr + 1 if curr > #classes then curr = 1 end outputChatBox(classes[curr].name) updateClassPos(curr) end end function switchPrevious(_, state) if state == "down" then curr = curr - 1 if curr < 1 then curr = #classes end outputChatBox(classes[curr].name) updateClassPos(curr) end end function spawn() if classes[curr].locked then if isPlayerInTeam(localPlayer, classes[curr].team) then normalSpawn() else outputChatBox("Only members of '"..classes[curr].team.."' are allowed to use this spawn!", 255, 0, 0) end else normalSpawn() end end function normalSpawn() removeEventHandler("onClientRender", root, drawSpawnInfo) unbindKey("arrow_l", "down", switchPrevious) unbindKey("arrow_r", "down", switchNext) unbindKey("enter", "down", spawn) outputChatBox("Spawned") if isElement(actor) then destroyElement(actor) end triggerServerEvent("server:spawnOptions", localPlayer, classes[curr].skin, weapons[classes[curr].name][1], weapons[classes[curr].name][2], weapons[classes[curr].name][3], weapons[classes[curr].name][4], weapons[classes[curr].name][5], classes[curr].x, classes[curr].y, classes[curr].z, classes[curr].rotz) end function updateClassPos(num) if not isElement(actor) then actor = createPed(classes[num].skin, classes[num].x, classes[num].y, classes[num].z) end local cx, cy, cz = classes[num].camx, classes[num].camy, classes[num].camz setPedRotation(actor, classes[num].rotz) setElementPosition(actor, classes[num].x, classes[num].y, classes[num].z) setElementModel(actor, classes[num].skin) setCameraMatrix(cx, cy, cz, classes[num].x, classes[num].y, classes[num].z) end function isPlayerInTeam(src, TeamName) if src and isElement ( src ) and getElementType ( src ) == "player" then local team = getPlayerTeam(src) if team then if getTeamName(team) == TeamName then return true else return false end end end end function drawSpawnInfo() local x, y, z = classes[curr].x, classes[curr].y, classes[curr].z local sx, sy = getScreenFromWorldPosition(x, y, z) if sx then dxDrawFramedText(classes[curr].name, sx+65, sy-50, 10, 10, tocolor(classes[curr].r, classes[curr].g, classes[curr].b, 255), tocolor(0, 0, 0, 255), 2, "default-bold") dxDrawFramedText(getZoneName(x, y, z, true).." (SPACE to change)", sx+65, sy, 10, 10, tocolor(255, 255, 255, 255), tocolor(0, 0, 0, 255), 1.5, "default-bold") dxDrawFramedText("Weapons:", sx+65, sy+25, 10, 10, tocolor(255, 255, 255, 255), tocolor(0, 0, 0, 255), 1.5, "default-bold") dxDrawFramedText("- "..getWeaponNameFromID(weapons[classes[curr].name][1]), sx+65, sy+50, 10, 10, tocolor(255, 255, 255, 255), tocolor(0, 0, 0, 255), 1.5, "default-bold") dxDrawFramedText("- "..getWeaponNameFromID(weapons[classes[curr].name][2]), sx+65, sy+75, 10, 10, tocolor(255, 255, 255, 255), tocolor(0, 0, 0, 255), 1.5, "default-bold") dxDrawFramedText("- "..getWeaponNameFromID(weapons[classes[curr].name][3]), sx+65, sy+100, 10, 10, tocolor(255, 255, 255, 255), tocolor(0, 0, 0, 255), 1.5, "default-bold") dxDrawFramedText("- "..getWeaponNameFromID(weapons[classes[curr].name][4]), sx+65, sy+125, 10, 10, tocolor(255, 255, 255, 255), tocolor(0, 0, 0, 255), 1.5, "default-bold") dxDrawFramedText("- "..getWeaponNameFromID(weapons[classes[curr].name][5]), sx+65, sy+150, 10, 10, tocolor(255, 255, 255, 255), tocolor(0, 0, 0, 255), 1.5, "default-bold") end end function dxDrawFramedText ( message , left , top , width , height , color , frameColor , scale , font , alignX , alignY , clip , wordBreak , postGUI ) color = color or tocolor ( 255 , 255 , 255 , 255 ) frameColor = frameColor or tocolor ( 0 , 0 , 0 , 255 ) scale = scale or 1 font = font or "default" alignX = alignX or "left" alignY = alignY or "top" clip = clip or false wordBreak = wordBreak or false postGUI = postGUI or false local sMessage = message : gsub ( "#%x%x%x%x%x%x" , "" ) dxDrawText ( sMessage , left + 1 , top + 1 , width + 1 , height + 1 , frameColor , scale , font , alignX , alignY , clip , wordBreak , false ) dxDrawText ( sMessage , left + 1 , top - 1 , width + 1 , height - 1 , frameColor , scale , font , alignX , alignY , clip , wordBreak , false ) dxDrawText ( sMessage , left - 1 , top + 1 , width - 1 , height + 1 , frameColor , scale , font , alignX , alignY , clip , wordBreak , false ) dxDrawText ( sMessage , left - 1 , top - 1 , width - 1 , height - 1 , frameColor , scale , font , alignX , alignY , clip , wordBreak , false ) dxDrawText ( message , left , top , width , height , color , scale , font , alignX , alignY , clip , wordBreak , false ) end SpawnS addEventHandler("onPlayerLogin", root, function() triggerClientEvent ( "client:showSpawnMenu", getRootElement() ) end ) addEventHandler ( "onPlayerWasted", root, function() triggerClientEvent ( "client:showSpawnMenu", getRootElement() ) end ) addEventHandler ( "onPlayerWasted", root, function( ) fadeCamera ( source, false, 1.0, 255, 0, 0 ) -- fade the player's camera to red over a period of 1 second setTimer ( fadeCamera, 500, 1, source, true, 0.5 ) -- don't let it go to opaque red, interrupt it after half a second and fade back to normal end ) local ammo = { [3]={1}, [24]={300}, [23]={300}, [25]={300} } addEvent("server:spawnOptions", true) addEventHandler("server:spawnOptions", root, function(skin, w1, w2, w3, w4, w5, x, y, z, rotz) spawnPlayer(source, x, y, z, rotz, skin) setElementInterior(source, 0) setElementDimension(source, 0) setCameraTarget(source, source) giveWeapon(source, w1, ammo[w1][1]) giveWeapon(source, w2, ammo[w2][1]) giveWeapon(source, w3, ammo[w3][1], true) giveWeapon(source, w4, ammo[w4][1]) giveWeapon(source, w5, ammo[w5][1]) end) Meta <meta> <info author="Damien" name="Spawn" version="2.0" type="script"/> <script src="SpawnS.lua" type="server"/> <script src="SpawnC.lua" type="client"/> </meta>
damien111 Posted January 2, 2013 Author Posted January 2, 2013 But its defined.... if menuState == "LS" then classes = { [1]={name="Police", location="Los Santos", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [2]={name="Police", location="Los Santos", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [3]={name="Police", location="Los Santos", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [4]={name="Police", location="Los Santos", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [5]={name="Police", location="Los Santos", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [6]={name="Police", location="Los Santos", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [7]={name="Police", location="Los Santos", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [8]={name="Police", location="Los Santos", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false} } elseif menuState == "LV" then classes = { [1]={name="Police", location="Las Venturas", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [2]={name="Police", location="Las Venturas", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [3]={name="Police", location="Las Venturas", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [4]={name="Police", location="Las Venturas", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [5]={name="Police", location="Las Venturas", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [6]={name="Police", location="Las Venturas", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [7]={name="Police", location="Las Venturas", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [8]={name="Police", location="Las Venturas", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false} } elseif menuState == "SF" then classes = { [1]={name="Police", location="San Fierro", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [2]={name="Police", location="San Fierro", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [3]={name="Police", location="San Fierro", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [4]={name="Police", location="San Fierro", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [5]={name="Police", location="San Fierro", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [6]={name="Police", location="San Fierro", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [7]={name="Police", location="San Fierro", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [8]={name="Police", location="San Fierro", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false} } elseif menuState == "BC" then classes = { [1]={name="Police", location="Bone County", skin=281, r=255, g=255, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [2]={name="Police", location="Bone County", skin=281, r=255, g=255, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [3]={name="Police", location="Bone County", skin=281, r=255, g=255, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [4]={name="Police", location="Bone County", skin=281, r=255, g=255, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [5]={name="Police", location="Bone County", skin=281, r=255, g=255, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [6]={name="Police", location="Bone County", skin=281, r=255, g=255, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [7]={name="Police", location="Bone County", skin=281, r=255, g=255, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [8]={name="Police", location="Bone County", skin=281, r=255, g=255, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false} } elseif menuState == "RC" then classes = { [1]={name="Police", location="Red County", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [2]={name="Police", location="Red County", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [3]={name="Police", location="Red County", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [4]={name="Police", location="Red County", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [5]={name="Police", location="Red County", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [6]={name="Police", location="Red County", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [7]={name="Police", location="Red County", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [8]={name="Police", location="Red County", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, } end[/quote]
Castillo Posted January 2, 2013 Posted January 2, 2013 Try adding this: outputChatBox ( tostring ( classes ) ) after: function drawSpawnInfo() local x, y, z = classes[curr].x, classes[curr].y, classes[curr].z
Blaawee Posted January 2, 2013 Posted January 2, 2013 cus you put server event's in the client side =)
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