damien111 Posted January 2, 2013 Share Posted January 2, 2013 I cant seem to get this to work, i fixed everything so far except ERROR:ARPGSpawnMenu\SpawnC.lua:215 attempt to index global 'classes' ( a nil value ) I checked and checked and that is something i cant seem to figure out! Thanks in advanced and heres my code SpawnC ------------------------------------------------------------------------------------------------------------------------------------------------------------------ GUIEditor = { button = {}, window = {}, } addEventHandler("onPlayerWasted", resourceRoot, function() GUIEditor.window[1] = guiCreateWindow(56, 343, 262, 370, "", false) guiWindowSetSizable(GUIEditor.window[1], false) losSantos = guiCreateButton(10, 40, 243, 44, "Los Santos", false, GUIEditor.window[1]) LV = guiCreateButton(10, 94, 243, 44, "Las Venturas", false, GUIEditor.window[1]) SF = guiCreateButton(10, 148, 243, 44, "San Fierro", false, GUIEditor.window[1]) RC = guiCreateButton(10, 202, 243, 44, "Red County", false, GUIEditor.window[1]) BC = guiCreateButton(10, 256, 243, 44, "Bone County", false, GUIEditor.window[1]) addEventHandler ( "onClientGUIClick", losSantos, showLS, false ) addEventHandler ( "onClientGUIClick", lasVenturas, showLV, false ) addEventHandler ( "onClientGUIClick", sanFierro, showSF, false ) addEventHandler ( "onClientGUIClick", redCounty, showRC, false ) addEventHandler ( "onClientGUIClick", boneCounty, showBC, false ) end ) addEventHandler("onPlayerLogin", resourceRoot, function() GUIEditor.window[1] = guiCreateWindow(56, 343, 262, 370, "", false) guiWindowSetSizable(GUIEditor.window[1], false) losSantos = guiCreateButton(10, 40, 243, 44, "Los Santos", false, GUIEditor.window[1]) lasVenturas = guiCreateButton(10, 94, 243, 44, "Las Venturas", false, GUIEditor.window[1]) sanFierro = guiCreateButton(10, 148, 243, 44, "San Fierro", false, GUIEditor.window[1]) redCounty = guiCreateButton(10, 202, 243, 44, "Red County", false, GUIEditor.window[1]) boneCounty = guiCreateButton(10, 256, 243, 44, "Bone County", false, GUIEditor.window[1]) addEventHandler ( "onClientGUIClick", losSantos, showLS, false ) addEventHandler ( "onClientGUIClick", lasVenturas, showLV, false ) addEventHandler ( "onClientGUIClick", sanFierro, showSF, false ) addEventHandler ( "onClientGUIClick", redCounty, showRC, false ) addEventHandler ( "onClientGUIClick", boneCounty, showBC, false ) end ) function showLS() menuState = "LS" end function showLV() menuState = "LV" end function showSF() menuState = "SF" end function showRC() menuState = "RC" end function showBC() menuState = "BC" end ------------------------------------------------------------------------------------------------------------------------------------------------------------------ if menuState == "LS" then classes = { [1]={name="Police", location="Los Santos", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [2]={name="Police", location="Los Santos", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [3]={name="Police", location="Los Santos", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [4]={name="Police", location="Los Santos", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [5]={name="Police", location="Los Santos", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [6]={name="Police", location="Los Santos", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [7]={name="Police", location="Los Santos", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [8]={name="Police", location="Los Santos", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false} } elseif menuState == "LV" then classes = { [1]={name="Police", location="Las Venturas", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [2]={name="Police", location="Las Venturas", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [3]={name="Police", location="Las Venturas", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [4]={name="Police", location="Las Venturas", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [5]={name="Police", location="Las Venturas", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [6]={name="Police", location="Las Venturas", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [7]={name="Police", location="Las Venturas", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [8]={name="Police", location="Las Venturas", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false} } elseif menuState == "SF" then classes = { [1]={name="Police", location="San Fierro", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [2]={name="Police", location="San Fierro", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [3]={name="Police", location="San Fierro", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [4]={name="Police", location="San Fierro", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [5]={name="Police", location="San Fierro", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [6]={name="Police", location="San Fierro", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [7]={name="Police", location="San Fierro", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [8]={name="Police", location="San Fierro", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false} } elseif menuState == "BC" then classes = { [1]={name="Police", location="Bone County", skin=281, r=255, g=255, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [2]={name="Police", location="Bone County", skin=281, r=255, g=255, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [3]={name="Police", location="Bone County", skin=281, r=255, g=255, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [4]={name="Police", location="Bone County", skin=281, r=255, g=255, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [5]={name="Police", location="Bone County", skin=281, r=255, g=255, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [6]={name="Police", location="Bone County", skin=281, r=255, g=255, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [7]={name="Police", location="Bone County", skin=281, r=255, g=255, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [8]={name="Police", location="Bone County", skin=281, r=255, g=255, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false} } elseif menuState == "RC" then classes = { [1]={name="Police", location="Red County", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [2]={name="Police", location="Red County", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [3]={name="Police", location="Red County", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [4]={name="Police", location="Red County", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [5]={name="Police", location="Red County", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [6]={name="Police", location="Red County", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [7]={name="Police", location="Red County", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [8]={name="Police", location="Red County", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, } end local weapons = { ["Police"]={3, 24, 23, 25 } } local curr = 1 addEvent("client:showSpawnMenu", true) addEventHandler("client:showSpawnMenu", root, function(class) addEventHandler("onClientRender", root, drawSpawnInfo) bindKey("arrow_l", "down", switchPrevious) bindKey("arrow_r", "down", switchNext) bindKey("space", "down", switchSpawn) bindKey("enter", "down", spawn) updateClassPos(curr) end) function switchSpawn() end function switchNext(_, state) if state == "down" then curr = curr + 1 if curr > #classes then curr = 1 end outputChatBox(classes[curr].name) updateClassPos(curr) end end function switchPrevious(_, state) if state == "down" then curr = curr - 1 if curr < 1 then curr = #classes end outputChatBox(classes[curr].name) updateClassPos(curr) end end function spawn() if classes[curr].locked then if isPlayerInTeam(localPlayer, classes[curr].team) then normalSpawn() else outputChatBox("Only members of '"..classes[curr].team.."' are allowed to use this spawn!", 255, 0, 0) end else normalSpawn() end end function normalSpawn() removeEventHandler("onClientRender", root, drawSpawnInfo) unbindKey("arrow_l", "down", switchPrevious) unbindKey("arrow_r", "down", switchNext) unbindKey("enter", "down", spawn) outputChatBox("Spawned") if isElement(actor) then destroyElement(actor) end triggerServerEvent("server:spawnOptions", localPlayer, classes[curr].skin, weapons[classes[curr].name][1], weapons[classes[curr].name][2], weapons[classes[curr].name][3], weapons[classes[curr].name][4], weapons[classes[curr].name][5], classes[curr].x, classes[curr].y, classes[curr].z, classes[curr].rotz) end function updateClassPos(num) if not isElement(actor) then actor = createPed(classes[num].skin, classes[num].x, classes[num].y, classes[num].z) end local cx, cy, cz = classes[num].camx, classes[num].camy, classes[num].camz setPedRotation(actor, classes[num].rotz) setElementPosition(actor, classes[num].x, classes[num].y, classes[num].z) setElementModel(actor, classes[num].skin) setCameraMatrix(cx, cy, cz, classes[num].x, classes[num].y, classes[num].z) end function isPlayerInTeam(src, TeamName) if src and isElement ( src ) and getElementType ( src ) == "player" then local team = getPlayerTeam(src) if team then if getTeamName(team) == TeamName then return true else return false end end end end function drawSpawnInfo() local x, y, z = classes[curr].x, classes[curr].y, classes[curr].z local sx, sy = getScreenFromWorldPosition(x, y, z) if sx then dxDrawFramedText(classes[curr].name, sx+65, sy-50, 10, 10, tocolor(classes[curr].r, classes[curr].g, classes[curr].b, 255), tocolor(0, 0, 0, 255), 2, "default-bold") dxDrawFramedText(getZoneName(x, y, z, true).." (SPACE to change)", sx+65, sy, 10, 10, tocolor(255, 255, 255, 255), tocolor(0, 0, 0, 255), 1.5, "default-bold") dxDrawFramedText("Weapons:", sx+65, sy+25, 10, 10, tocolor(255, 255, 255, 255), tocolor(0, 0, 0, 255), 1.5, "default-bold") dxDrawFramedText("- "..getWeaponNameFromID(weapons[classes[curr].name][1]), sx+65, sy+50, 10, 10, tocolor(255, 255, 255, 255), tocolor(0, 0, 0, 255), 1.5, "default-bold") dxDrawFramedText("- "..getWeaponNameFromID(weapons[classes[curr].name][2]), sx+65, sy+75, 10, 10, tocolor(255, 255, 255, 255), tocolor(0, 0, 0, 255), 1.5, "default-bold") dxDrawFramedText("- "..getWeaponNameFromID(weapons[classes[curr].name][3]), sx+65, sy+100, 10, 10, tocolor(255, 255, 255, 255), tocolor(0, 0, 0, 255), 1.5, "default-bold") dxDrawFramedText("- "..getWeaponNameFromID(weapons[classes[curr].name][4]), sx+65, sy+125, 10, 10, tocolor(255, 255, 255, 255), tocolor(0, 0, 0, 255), 1.5, "default-bold") dxDrawFramedText("- "..getWeaponNameFromID(weapons[classes[curr].name][5]), sx+65, sy+150, 10, 10, tocolor(255, 255, 255, 255), tocolor(0, 0, 0, 255), 1.5, "default-bold") end end function dxDrawFramedText ( message , left , top , width , height , color , frameColor , scale , font , alignX , alignY , clip , wordBreak , postGUI ) color = color or tocolor ( 255 , 255 , 255 , 255 ) frameColor = frameColor or tocolor ( 0 , 0 , 0 , 255 ) scale = scale or 1 font = font or "default" alignX = alignX or "left" alignY = alignY or "top" clip = clip or false wordBreak = wordBreak or false postGUI = postGUI or false local sMessage = message : gsub ( "#%x%x%x%x%x%x" , "" ) dxDrawText ( sMessage , left + 1 , top + 1 , width + 1 , height + 1 , frameColor , scale , font , alignX , alignY , clip , wordBreak , false ) dxDrawText ( sMessage , left + 1 , top - 1 , width + 1 , height - 1 , frameColor , scale , font , alignX , alignY , clip , wordBreak , false ) dxDrawText ( sMessage , left - 1 , top + 1 , width - 1 , height + 1 , frameColor , scale , font , alignX , alignY , clip , wordBreak , false ) dxDrawText ( sMessage , left - 1 , top - 1 , width - 1 , height - 1 , frameColor , scale , font , alignX , alignY , clip , wordBreak , false ) dxDrawText ( message , left , top , width , height , color , scale , font , alignX , alignY , clip , wordBreak , false ) end SpawnS addEventHandler("onPlayerLogin", root, function() triggerClientEvent ( "client:showSpawnMenu", getRootElement() ) end ) addEventHandler ( "onPlayerWasted", root, function() triggerClientEvent ( "client:showSpawnMenu", getRootElement() ) end ) addEventHandler ( "onPlayerWasted", root, function( ) fadeCamera ( source, false, 1.0, 255, 0, 0 ) -- fade the player's camera to red over a period of 1 second setTimer ( fadeCamera, 500, 1, source, true, 0.5 ) -- don't let it go to opaque red, interrupt it after half a second and fade back to normal end ) local ammo = { [3]={1}, [24]={300}, [23]={300}, [25]={300} } addEvent("server:spawnOptions", true) addEventHandler("server:spawnOptions", root, function(skin, w1, w2, w3, w4, w5, x, y, z, rotz) spawnPlayer(source, x, y, z, rotz, skin) setElementInterior(source, 0) setElementDimension(source, 0) setCameraTarget(source, source) giveWeapon(source, w1, ammo[w1][1]) giveWeapon(source, w2, ammo[w2][1]) giveWeapon(source, w3, ammo[w3][1], true) giveWeapon(source, w4, ammo[w4][1]) giveWeapon(source, w5, ammo[w5][1]) end) Meta <meta> <info author="Damien" name="Spawn" version="2.0" type="script"/> <script src="SpawnS.lua" type="server"/> <script src="SpawnC.lua" type="client"/> </meta> Link to comment
Castillo Posted January 2, 2013 Share Posted January 2, 2013 Well, it says that 'classes' is nil. Link to comment
damien111 Posted January 2, 2013 Author Share Posted January 2, 2013 But its defined.... if menuState == "LS" then classes = { [1]={name="Police", location="Los Santos", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [2]={name="Police", location="Los Santos", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [3]={name="Police", location="Los Santos", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [4]={name="Police", location="Los Santos", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [5]={name="Police", location="Los Santos", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [6]={name="Police", location="Los Santos", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [7]={name="Police", location="Los Santos", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [8]={name="Police", location="Los Santos", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false} } elseif menuState == "LV" then classes = { [1]={name="Police", location="Las Venturas", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [2]={name="Police", location="Las Venturas", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [3]={name="Police", location="Las Venturas", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [4]={name="Police", location="Las Venturas", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [5]={name="Police", location="Las Venturas", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [6]={name="Police", location="Las Venturas", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [7]={name="Police", location="Las Venturas", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [8]={name="Police", location="Las Venturas", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false} } elseif menuState == "SF" then classes = { [1]={name="Police", location="San Fierro", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [2]={name="Police", location="San Fierro", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [3]={name="Police", location="San Fierro", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [4]={name="Police", location="San Fierro", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [5]={name="Police", location="San Fierro", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [6]={name="Police", location="San Fierro", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [7]={name="Police", location="San Fierro", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [8]={name="Police", location="San Fierro", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false} } elseif menuState == "BC" then classes = { [1]={name="Police", location="Bone County", skin=281, r=255, g=255, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [2]={name="Police", location="Bone County", skin=281, r=255, g=255, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [3]={name="Police", location="Bone County", skin=281, r=255, g=255, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [4]={name="Police", location="Bone County", skin=281, r=255, g=255, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [5]={name="Police", location="Bone County", skin=281, r=255, g=255, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [6]={name="Police", location="Bone County", skin=281, r=255, g=255, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [7]={name="Police", location="Bone County", skin=281, r=255, g=255, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [8]={name="Police", location="Bone County", skin=281, r=255, g=255, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false} } elseif menuState == "RC" then classes = { [1]={name="Police", location="Red County", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [2]={name="Police", location="Red County", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [3]={name="Police", location="Red County", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [4]={name="Police", location="Red County", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [5]={name="Police", location="Red County", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [6]={name="Police", location="Red County", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [7]={name="Police", location="Red County", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [8]={name="Police", location="Red County", skin=281, r=0, g=0, b=255, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, } end[/quote] Link to comment
Castillo Posted January 2, 2013 Share Posted January 2, 2013 Try adding this: outputChatBox ( tostring ( classes ) ) after: function drawSpawnInfo() local x, y, z = classes[curr].x, classes[curr].y, classes[curr].z Link to comment
Blaawee Posted January 2, 2013 Share Posted January 2, 2013 cus you put server event's in the client side =) Link to comment
damien111 Posted January 2, 2013 Author Share Posted January 2, 2013 Really? herp derp.. Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now