aymeness81 Posted January 1, 2013 Share Posted January 1, 2013 Hi guys, I have a problem in my resource of car spawner that i made, i hit the marker and it shows the gui of the list of the cars then it work normally, but when i click 2 times on another thing it respawn the previous car . thanks Server Side: markerp = createMarker( 1556.9852294922, -1608.1356201172, 12.3828125, "cylinder", 2, 0, 0, 255, 255 ) marker2p = createMarker( 1570.1909179688, -1610.1462402344, 12.3828125, "cylinder", 2, 0, 0, 255, 255 ) marker3p = createMarker( 1584.61328125, -1608.2557373047, 12.3828125, "cylinder", 2, 0, 0, 255, 255 ) marker4p = createMarker( 1595.1407470703, -1607.5220947266, 12.3828125, "cylinder", 2, 0, 0, 255, 255 ) local vehicles = {} function spawnVehP(id) local team = getPlayerTeam(source) local theTeamName = getTeamName(team) if ( theTeamName == "Police" ) or ( theTeamName == "FBI" ) then local x, y, z = getElementPosition(source) if isElement(vehicles[source]) then destroyElement(vehicles[source]) end vehicles[source] = createVehicle(id, x + 1, y, z) warpPedIntoVehicle(source, vehicles[source]) else outputChatBox("Only police agents and FBI can get free vehicles from here!", source, 255, 0, 0) end end addEvent("CreVehiceP",true) addEventHandler("CreVehiceP", root, spawnVehP) addEventHandler("onPlayerQuit", root, function() if isElement(vehicles[source]) then destroyElement(vehicles[source]) vehicles[source] = nil end end) function showGUIp(hitPlayer) setElementFrozen(source, true) triggerClientEvent (hitPlayer,"showGUI6p",getRootElement(),hitPlayer) end addEventHandler("onMarkerHit",markerp,showGUIp) function showGUIp(hitPlayer) setElementFrozen(source, true) triggerClientEvent (hitPlayer,"showGUI6p",getRootElement(),hitPlayer) end addEventHandler("onMarkerHit",marker2p,showGUIp) function showGUIp(hitPlayer) setElementFrozen(source, true) triggerClientEvent (hitPlayer,"showGUI6p",getRootElement(),hitPlayer) end addEventHandler("onMarkerHit",marker3p,showGUIp) function showGUIp(hitPlayer) setElementFrozen(source, true) triggerClientEvent (hitPlayer,"showGUI6p",getRootElement(),hitPlayer) end addEventHandler("onMarkerHit",marker4p,showGUIp) Client Side: Wnd = guiCreateWindow ( 0.2, 0.2, 0.25, 0.5, "Police Vehicles", true ) guiSetAlpha( Wnd, 1 ) button = guiCreateButton ( 0.01, 0.8, 0.99, 0.15, "Close", true, Wnd ) label = guiCreateLabel ( 0.1, 0.1, 0.9, 0.1, "Double Click Vehicle to take it.", true, Wnd ) showCursor(false) guiSetVisible( Wnd, false ) guiWindowSetSizable( Wnd, false ) guiWindowSetMovable( Wnd, false ) vehicles = { {"HPV1000", 523}, {"Police LS", 596}, {"Police LV", 598}, {"Police Ranger", 599}, } grid = guiCreateGridList(0.01, 0.2, 0.99, 0.5, true, Wnd) guiGridListAddColumn(grid, "Vehicles", 0.85) for i,veh in ipairs(vehicles) do row = guiGridListAddRow(grid) -- guiGridListSetItemText(grid, row, 1, tostring(veh[1]), false, false) guiGridListSetItemData(grid, row, 1, tostring(veh[2])) end function use() local row, col = guiGridListGetSelectedItem(grid) if (row and col and row ~= -1 and col ~= -1) then local model = tonumber(guiGridListGetItemData(grid, row, 1)) if model ~= "" then triggerServerEvent("CreVehiceP", localPlayer, model) end end end addEventHandler("onClientDoubleClick", root, use, false) function close() if (source == button) then guiSetVisible(Wnd,false) showCursor(false) end end addEventHandler("onClientGUIClick", button, close) function showGUI6p() guiSetVisible(Wnd,true) showCursor(true) end addEvent("showGUI6p",true) addEventHandler("showGUI6p", getRootElement(), showGUI6p) Link to comment
Castillo Posted January 1, 2013 Share Posted January 1, 2013 What do you mean by "it respawn the previous car"? Link to comment
aymeness81 Posted January 1, 2013 Author Share Posted January 1, 2013 For example: I select sanchez the gui will close and get sanchez, but when i click two times on another gui , (admin panel...) it spawns me the sanchez , you understand what i mean? Link to comment
Castillo Posted January 1, 2013 Share Posted January 1, 2013 Wnd = guiCreateWindow ( 0.2, 0.2, 0.25, 0.5, "Police Vehicles", true ) guiSetAlpha( Wnd, 1 ) button = guiCreateButton ( 0.01, 0.8, 0.99, 0.15, "Close", true, Wnd ) label = guiCreateLabel ( 0.1, 0.1, 0.9, 0.1, "Double Click Vehicle to take it.", true, Wnd ) showCursor(false) guiSetVisible( Wnd, false ) guiWindowSetSizable( Wnd, false ) guiWindowSetMovable( Wnd, false ) vehicles = { {"HPV1000", 523}, {"Police LS", 596}, {"Police LV", 598}, {"Police Ranger", 599}, } grid = guiCreateGridList(0.01, 0.2, 0.99, 0.5, true, Wnd) guiGridListAddColumn(grid, "Vehicles", 0.85) for i,veh in ipairs(vehicles) do row = guiGridListAddRow(grid) -- guiGridListSetItemText(grid, row, 1, tostring(veh[1]), false, false) guiGridListSetItemData(grid, row, 1, tostring(veh[2])) end function use() local row, col = guiGridListGetSelectedItem(grid) if (row and col and row ~= -1 and col ~= -1) then local model = tonumber(guiGridListGetItemData(grid, row, 1)) if model ~= "" then triggerServerEvent("CreVehiceP", localPlayer, model) end end end addEventHandler("onClientGUIDoubleClick", grid, use, false) function close() if (source == button) then guiSetVisible(Wnd,false) showCursor(false) end end addEventHandler("onClientGUIClick", button, close, false) function showGUI6p() guiSetVisible(Wnd,true) showCursor(true) end addEvent("showGUI6p",true) addEventHandler("showGUI6p", getRootElement(), showGUI6p) Link to comment
aymeness81 Posted January 1, 2013 Author Share Posted January 1, 2013 Now, I cant spawn a vehicle when I click on one.. Link to comment
Castillo Posted January 1, 2013 Share Posted January 1, 2013 That was because you used 'onClientDoubleClick' instead of 'onClientGUIDoubleClick'. Copy the code again, it works now. Link to comment
aymeness81 Posted January 1, 2013 Author Share Posted January 1, 2013 Thanks it works , but now it spawns two cars not one when i click two times on selected vehicle. thanks again Link to comment
Castillo Posted January 1, 2013 Share Posted January 1, 2013 What do you mean? it only spawned one for me. Link to comment
aymeness81 Posted January 1, 2013 Author Share Posted January 1, 2013 Okey thanks anyway Link to comment
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