MatXpl Posted December 24, 2012 Posted December 24, 2012 hi i have map in edf i load my spawnpoints <team1s id="team1s (1)" interior="0" skin="73" posX="143.60000610352" posY="1875.5" posZ="17.799999237061" rotX="0" rotY="0" rotZ="0"></team1s> and sometimes it loads a spawnpoint from another map but its not all! i have 3 maps and only it load from right map but somtimes form map3 (only 3) its freaky! (spawnpoints in map 3 is the same as in other maps) it is code of my geting spawnpoints to table: mercpoints = getElementsByType ( "team1s", mapRoot or getRootElement()) for k,v in pairs(mercpoints) do team1spawns[k] = {} team1spawns[k].posX = getElementData(v, "posX") team1spawns[k].posY = getElementData(v, "posY") team1spawns[k].posZ = getElementData(v, "posZ") team1spawns[k].skin = getElementData(v, "skin") team1spawns[k].rot = getElementData(v, "rot") or getElementData(v, "rotZ") or 0 end and loading it local randomt = math.random ( 1, table.getn ( team1spawns ) ) spawnPlayer ( source, team1spawns[randomt].posX, team1spawns[randomt].posY, team1spawns[randomt].posZ, team1spawns[randomt].rot, team1spawns[randomt].skin, mapinterior ) whats wrong? if you wanna see spawnpoints map code its here: MAP1: <team1s id="team1s (1)" interior="0" skin="73" posX="143.60000610352" posY="1875.5" posZ="17.799999237061" rotX="0" rotY="0" rotZ="0"></team1s> <team1s id="team1s (2)" interior="0" skin="73" posX="249.19999694824" posY="1840.9000244141" posZ="17.60000038147" rotX="0" rotY="0" rotZ="0"></team1s> <team1s id="team1s (3)" interior="0" skin="73" posX="143.10000610352" posY="1868.5999755859" posZ="17.799999237061" rotX="0" rotY="0" rotZ="0"></team1s> <team1s id="team1s (4)" interior="0" skin="73" posX="163.60000610352" posY="1859.9000244141" posZ="17.799999237061" rotX="0" rotY="0" rotZ="0"></team1s> <team1s id="team1s (5)" interior="0" skin="73" posX="154.39999389648" posY="1829.5999755859" posZ="17.60000038147" rotX="0" rotY="0" rotZ="0"></team1s> <team1s id="team1s (6)" interior="0" skin="73" posX="170" posY="1824.8000488281" posZ="17.60000038147" rotX="0" rotY="0" rotZ="0"></team1s> MAP2: <team1s id="team1s (1)" interior="0" skin="102" posX="1755.6999511719" posY="-1590.4000244141" posZ="13.5" rotX="0" rotY="0" rotZ="0"></team1s> <team1s id="team1s (2)" interior="0" skin="103" posX="1754.4000244141" posY="-1590.3000488281" posZ="13.5" rotX="0" rotY="0" rotZ="0"></team1s> <team1s id="team1s (3)" interior="0" skin="104" posX="1753.1999511719" posY="-1590.1999511719" posZ="13.5" rotX="0" rotY="0" rotZ="0"></team1s> <team1s id="team1s (4)" interior="0" skin="102" posX="1755.6999511719" posY="-1589.1999511719" posZ="13.39999961853" rotX="0" rotY="0" rotZ="0"></team1s> <team1s id="team1s (5)" interior="0" skin="103" posX="1754.5" posY="-1589.0999755859" posZ="13.39999961853" rotX="0" rotY="0" rotZ="0"></team1s> <team1s id="team1s (6)" interior="0" skin="104" posX="1753.3000488281" posY="-1588.9000244141" posZ="13.39999961853" rotX="0" rotY="0" rotZ="0"></team1s> <team1s id="team1s (7)" interior="0" skin="102" posX="1751.9000244141" posY="-1590.0999755859" posZ="13.5" rotX="0" rotY="0" rotZ="0"></team1s> <team1s id="team1s (8)" interior="0" skin="103" posX="1751.8000488281" posY="-1588.6999511719" posZ="13.39999961853" rotX="0" rotY="0" rotZ="0"></team1s> <team1s id="team1s (9)" interior="0" skin="104" posX="1750.5999755859" posY="-1589.8000488281" posZ="13.5" rotX="0" rotY="0" rotZ="0"></team1s> <team1s id="team1s (10)" interior="0" skin="104" posX="1750.6999511719" posY="-1588.5" posZ="13.39999961853" rotX="0" rotY="0" rotZ="0"></team1s> <team1s id="team1s (11)" interior="0" skin="103" posX="1755.5999755859" posY="-1588.1999511719" posZ="13.300000190735" rotX="0" rotY="0" rotZ="0"></team1s> <team1s id="team1s (12)" interior="0" skin="102" posX="1754.3000488281" posY="-1587.8000488281" posZ="13.300000190735" rotX="0" rotY="0" rotZ="0"></team1s> <team1s id="team1s (13)" interior="0" skin="104" posX="1752.5999755859" posY="-1587.6999511719" posZ="13.300000190735" rotX="0" rotY="0" rotZ="0"></team1s> <team1s id="team1s (14)" interior="0" skin="103" posX="1751.0999755859" posY="-1587.4000244141" posZ="13.300000190735" rotX="0" rotY="0" rotZ="0"></team1s> <team1s id="team1s (15)" interior="0" skin="104" posX="1755.3000488281" posY="-1587.4000244141" posZ="13.300000190735" rotX="0" rotY="0" rotZ="0"></team1s> MAP3 (wrong! sometimes gets spawnpoints from here when playing map1 or map2, but sometimes!): <team1s id="team1s (1)" interior="0" skin="114" posX="2224.6000976562" posY="-2123.3999023438" posZ="7.8000001907349" rotX="0" rotY="0" rotZ="0"></team1s> <team1s id="team1s (2)" interior="0" skin="115" posX="2225.6999511719" posY="-2123.1000976562" posZ="7.8000001907349" rotX="0" rotY="0" rotZ="0"></team1s> <team1s id="team1s (3)" interior="0" skin="116" posX="2226.6000976562" posY="-2122.6999511719" posZ="7.8000001907349" rotX="0" rotY="0" rotZ="0"></team1s> <team1s id="team1s (4)" interior="0" skin="114" posX="2225.1999511719" posY="-2124.5" posZ="7.8000001907349" rotX="0" rotY="0" rotZ="0"></team1s> <team1s id="team1s (5)" interior="0" skin="116" posX="2228.1000976562" posY="-2124.5" posZ="7.6999998092651" rotX="0" rotY="0" rotZ="0"></team1s> <team1s id="team1s (6)" interior="0" skin="115" posX="2226.8000488281" posY="-2124.5" posZ="7.6999998092651" rotX="0" rotY="0" rotZ="0"></team1s> <team1s id="team1s (7)" interior="0" skin="114" posX="2226.5" posY="-2125.8999023438" posZ="7.6999998092651" rotX="0" rotY="0" rotZ="0"></team1s> <team1s id="team1s (8)" interior="0" skin="115" posX="2227.5" posY="-2125.6999511719" posZ="7.6999998092651" rotX="0" rotY="0" rotZ="0"></team1s> <team1s id="team1s (9)" interior="0" skin="116" posX="2228.6000976562" posY="-2125.1999511719" posZ="7.6999998092651" rotX="0" rotY="0" rotZ="0"></team1s> <team1s id="team1s (10)" interior="0" skin="115" posX="2227.3000488281" posY="-2126.8000488281" posZ="7.6999998092651" rotX="0" rotY="0" rotZ="0"></team1s> <team1s id="team1s (11)" interior="0" skin="116" posX="2229.1999511719" posY="-2125.8999023438" posZ="7.5999999046326" rotX="0" rotY="0" rotZ="0"></team1s> <team1s id="team1s (12)" interior="0" skin="114" posX="2228.8000488281" posY="-2123.5" posZ="7.6999998092651" rotX="0" rotY="0" rotZ="0"></team1s> <team1s id="team1s (13)" interior="0" skin="116" posX="2229.6000976562" posY="-2124" posZ="7.6999998092651" rotX="0" rotY="0" rotZ="0"></team1s> <team1s id="team1s (14)" interior="0" skin="115" posX="2229.8000488281" posY="-2124.8999023438" posZ="7.5999999046326" rotX="0" rotY="0" rotZ="0"></team1s> MTA:SA scripts/gamemodes/misc: http://www.mtasa.xn.pl
Ab-47 Posted December 24, 2012 Posted December 24, 2012 Simply change the names of the ID's/Names to something unrelated to that proportion of the script. Set different names for each of them. And now Aurora is back again, pm for more info. Ex. Lead dev & L6 Staff at AUR, NGC, MTA RP & SAA. Ex. Developer at Community of Social Gamers - CSG Ex Founder of International Gaming Community - IGC and Union of Individual Players- UIP Ab-47
MatXpl Posted December 24, 2012 Author Posted December 24, 2012 its not userful and it need scripting and when i create new map in editor i must leater seting id's its wrong, but thanks MTA:SA scripts/gamemodes/misc: http://www.mtasa.xn.pl
MatXpl Posted December 24, 2012 Author Posted December 24, 2012 but for example i have map1 map2 map3 i open map 1 it takes the 'team1s' elements from map3 and map1 NOT from map2 in my opinion its somthing wrong with map 3 before i created it, everything works great @Edit meybe upload meta.xml from maps ? @EDIT 2 i restarted server and now everything works edf MTA:SA scripts/gamemodes/misc: http://www.mtasa.xn.pl
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