Ren_712 Posted December 23, 2012 Share Posted December 23, 2012 (edited) resource: Shader Panel download: https://community.multitheftauto.com/index.php?p=resources&s=details&id=6184 This is a UI panel for managing additional shader graphics effects. Since the LITE one grew a bit.. it shouldn't be called LITE anymore. Main changes: You can now SAVE your options if you're logged in. Edit default_settings.xml to define DEFAULT options when player joins. Also lock or, disable certain settings. Make the window appear after join. Rewritten and reconfigured some of the effects and the menu. Options: -shader palette (supports ENB palettes) [you can add more than two] -shader carpaint fix, reflect and reflect lite. -shader depth of field and water refract 2 (enabled if supported by your GFX) -shader bloom, contrast and shader water by Ccw. -Handles external resources (detail and radial_blur) [You need get and start the resources manually] https://nightly.multitheftauto.com/files/shaders/ ... l_blur.zip https://nightly.multitheftauto.com/files/shaders/ ... detail.zip Effects [depth of field and water refract 2] might not work on your video card. You might have to disable antialiasing in game menu. !Also update your MTA to the newest nightly!. -- Reading depth buffer supported by: -- NVidia - from GeForce 6 (2004) -- Radeon - from 9500 (2002) -- Intel - from G45 (2008) If there is anything wrong (anything to fix)or some ideas - feel free to leave a comment. Some screenshots sponsored by: my wooden hardware. Edited June 8, 2013 by Guest Link to comment
undifine0909 Posted December 23, 2012 Share Posted December 23, 2012 i need the pallete only .can u make pallete Auto ENABLE (no qui) when player join, and i can switch the value from 1~4 from the admin panel resource settinqs pls thats the last 1 i need. THANKS Link to comment
Ren_712 Posted December 23, 2012 Author Share Posted December 23, 2012 You can change that in default_settings file: from: <option effect="palette" unlocked="true" started="0" maxlist="2" /> to let's say: <option effect="palette" unlocked="false" started="1" maxlist="2" /> Now it's set to 1 and player can't change it. started="1" means that the default palette after resource start is set to 1. 0 means turned off. you might set unlocked="false" if you want to prevent users from changing that value. also blur and carpaint .... set all to started="0" It would be possible to change effects by admin (since it's based on ElementData).. I might add that in next rel. Link to comment
undifine0909 Posted December 24, 2012 Share Posted December 24, 2012 Ur awsome, ok let me fix 1st my site,then im ready to open later my server, to test it.. Link to comment
John_Scott Posted December 25, 2012 Share Posted December 25, 2012 I crash by this: Version = 1.3.1-release-4710.2.010 Time = Tue Dec 25 08:56:57 2012 Module = C:\Windows\WinSxS\x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.6161_none_50934f2ebcb7eb57\MSVCR90.dll Code = 0xC0000005 Offset = 0x0003B9F0 EAX=00000000 EBX=20D9EB20 ECX=00000000 EDX=6C6F6446 ESI=0028F11C EDI=20CACC38 EBP=0028F09C ESP=0028F090 EIP=737CB9F0 FLG=00010246 CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B What can i do? Link to comment
undifine0909 Posted December 25, 2012 Share Posted December 25, 2012 Download all framework and vc redist. then update ur driver. Link to comment
-Gus- Posted December 28, 2012 Share Posted December 28, 2012 i have the same crash than John_Scott when i start the resource: Version = 1.3.1-release-4710.2.010 Time = Thu Dec 27 23:49:55 2012 Module = C:\Windows\WinSxS\x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.6161_none_50934f2ebcb7eb57\MSVCR90.dll Code = 0xC0000005 Offset = 0x0003B9F0 EAX=00000000 EBX=1DFC42A0 ECX=00000000 EDX=20202039 ESI=0022F11C EDI=1E1A4DF0 EBP=0022F09C ESP=0022F090 EIP=7187B9F0 FLG=00210246 CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000 Link to comment
CapY Posted December 28, 2012 Share Posted December 28, 2012 Update your MTA to the latest nightly version. Link to comment
Ren_712 Posted December 28, 2012 Author Share Posted December 28, 2012 i have the same crash than John_Scott when i start the resource: Version = 1.3.1-release-4710.2.010 Time = Thu Dec 27 23:49:55 2012 Module = C:\Windows\WinSxS\x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.6161_none_50934f2ebcb7eb57\MSVCR90.dll Code = 0xC0000005 Offset = 0x0003B9F0 EAX=00000000 EBX=1DFC42A0 ECX=00000000 EDX=20202039 ESI=0022F11C EDI=1E1A4DF0 EBP=0022F09C ESP=0022F090 EIP=7187B9F0 FLG=00210246 CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000 Does it crash on client starting the resource ? Please update to the newest nightly and try again. If it helps - please let me know. Link to comment
CapY Posted December 28, 2012 Share Posted December 28, 2012 If it helps - please let me know. It does help as I have done it. Link to comment
-Gus- Posted December 28, 2012 Share Posted December 28, 2012 ok i will try EDIT: it worked, thanks! Link to comment
Ren_712 Posted December 28, 2012 Author Share Posted December 28, 2012 I've fixed the source of this problem. Now the resource works with all 1.3.1 clients. Link to comment
John_Scott Posted January 5, 2013 Share Posted January 5, 2013 i have the same crash than John_Scott when i start the resource: Version = 1.3.1-release-4710.2.010 Time = Thu Dec 27 23:49:55 2012 Module = C:\Windows\WinSxS\x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.6161_none_50934f2ebcb7eb57\MSVCR90.dll Code = 0xC0000005 Offset = 0x0003B9F0 EAX=00000000 EBX=1DFC42A0 ECX=00000000 EDX=20202039 ESI=0022F11C EDI=1E1A4DF0 EBP=0022F09C ESP=0022F090 EIP=7187B9F0 FLG=00210246 CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000 Does it crash on client starting the resource ? Please update to the newest nightly and try again. If it helps - please let me know. With the lastest version not problem! Thanks! Link to comment
estica Posted January 21, 2013 Share Posted January 21, 2013 Very good. It has an error. It is incompatible with the system house Link to comment
Ren_712 Posted January 21, 2013 Author Share Posted January 21, 2013 Very good.It has an error. It is incompatible with the system house 1.Which resource do you mean ? 2.How does it interfere ? 3.A screenshot or debug output would be nice. 4.??? 5.I think i can fix that. I need to update the resource anyway. Link to comment
Hyunsu Posted January 22, 2013 Share Posted January 22, 2013 It's good!! If you have a time, can you make more realistic gunshot effect (when i shoot, when bullet crash) then original one? i hope the effects can flash. Link to comment
estica Posted January 22, 2013 Share Posted January 22, 2013 My English is bad. But I'll try to help. If you enable this feature with house system resources ... Makes a house. And entering the house. You will see the house upside down. Link to comment
Ren_712 Posted January 22, 2013 Author Share Posted January 22, 2013 post a screenshot and a resource name pls Link to comment
Allentus Posted January 22, 2013 Share Posted January 22, 2013 Im amazed,this is awesome really. Link to comment
estica Posted January 23, 2013 Share Posted January 23, 2013 This happens with this resource viewtopic.php?f=108&t=27571&p=309989#p309989 Link to comment
Ren_712 Posted January 28, 2013 Author Share Posted January 28, 2013 (edited) So i ran the house system and the shader panel. And yeah. I see what you mean. In some interiors this happens - but i haven't noticed that in freeroam. The screensource seems to show inverted world, mta console and gui seems unreadable. I noticed that this bug occurs with every shader using depthbuffer. (depth of field, ssnm,water refract ) -Temporary solution is to turn on Antialiasing. -Edit the resource, delete the DoF,water refract effects. (they should not even be defined) Update: It was the mirror bug. It is fixed now. Edited June 8, 2013 by Guest Link to comment
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