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[REL] Shader Panel v1.0


Ren_712

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resource: Shader Panel

download: https://community.multitheftauto.com/index.php?p=resources&s=details&id=6184

This is a UI panel for managing additional shader graphics effects.

Since the LITE one grew a bit.. it shouldn't be called LITE anymore.

Main changes:

You can now SAVE your options if you're logged in.

Edit default_settings.xml to define DEFAULT options when player joins.

Also lock or, disable certain settings. Make the window appear after join.

Rewritten and reconfigured some of the effects and the menu.

Options:

-shader palette (supports ENB palettes) [you can add more than two]

-shader carpaint fix, reflect and reflect lite.

-shader depth of field and water refract 2 (enabled if supported by your GFX)

-shader bloom, contrast and shader water by Ccw.

-Handles external resources (detail and radial_blur)

[You need get and start the resources manually]

https://nightly.multitheftauto.com/files/shaders/ ... l_blur.zip

https://nightly.multitheftauto.com/files/shaders/ ... detail.zip

Effects [depth of field and water refract 2] might not work on your

video card. You might have to disable antialiasing in game menu.

!Also update your MTA to the newest nightly!.

-- Reading depth buffer supported by:

-- NVidia - from GeForce 6 (2004)

-- Radeon - from 9500 (2002)

-- Intel - from G45 (2008)

If there is anything wrong (anything to fix)or some ideas - feel free to leave a comment.

Some screenshots sponsored by: my wooden hardware.

shaderpanel.jpg

mtascreen20121220052701.jpg

mtascreen20121125063832.jpg

mtascreen20121127191330.jpg

Edited by Guest
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You can change that in default_settings file:

 from: 
<option effect="palette" unlocked="true" started="0" maxlist="2" /> 
to let's say: 
<option effect="palette" unlocked="false" started="1" maxlist="2" /> 
  

Now it's set to 1 and player can't change it.

started="1" means that the default palette after resource start is set to 1. 0 means turned off.

you might set unlocked="false" if you want to prevent users from changing that value.

also blur and carpaint .... set all to started="0"

It would be possible to change effects by admin (since it's based on ElementData).. I might add that in next rel.

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I crash by this:

Version = 1.3.1-release-4710.2.010

Time = Tue Dec 25 08:56:57 2012

Module = C:\Windows\WinSxS\x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.6161_none_50934f2ebcb7eb57\MSVCR90.dll

Code = 0xC0000005

Offset = 0x0003B9F0

EAX=00000000 EBX=20D9EB20 ECX=00000000 EDX=6C6F6446 ESI=0028F11C

EDI=20CACC38 EBP=0028F09C ESP=0028F090 EIP=737CB9F0 FLG=00010246

CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B

What can i do?

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i have the same crash than John_Scott when i start the resource:

Version = 1.3.1-release-4710.2.010 
Time = Thu Dec 27 23:49:55 2012 
Module = C:\Windows\WinSxS\x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.6161_none_50934f2ebcb7eb57\MSVCR90.dll 
Code = 0xC0000005 
Offset = 0x0003B9F0 
  
EAX=00000000  EBX=1DFC42A0  ECX=00000000  EDX=20202039  ESI=0022F11C 
EDI=1E1A4DF0  EBP=0022F09C  ESP=0022F090  EIP=7187B9F0  FLG=00210246 
CS=001B   DS=0023  SS=0023  ES=0023   FS=003B  GS=0000 

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i have the same crash than John_Scott when i start the resource:

Version = 1.3.1-release-4710.2.010 
Time = Thu Dec 27 23:49:55 2012 
Module = C:\Windows\WinSxS\x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.6161_none_50934f2ebcb7eb57\MSVCR90.dll 
Code = 0xC0000005 
Offset = 0x0003B9F0 
  
EAX=00000000  EBX=1DFC42A0  ECX=00000000  EDX=20202039  ESI=0022F11C 
EDI=1E1A4DF0  EBP=0022F09C  ESP=0022F090  EIP=7187B9F0  FLG=00210246 
CS=001B   DS=0023  SS=0023  ES=0023   FS=003B  GS=0000 

Does it crash on client starting the resource ?

Please update to the newest nightly and try again. If it helps - please let me know.

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i have the same crash than John_Scott when i start the resource:

Version = 1.3.1-release-4710.2.010 
Time = Thu Dec 27 23:49:55 2012 
Module = C:\Windows\WinSxS\x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.6161_none_50934f2ebcb7eb57\MSVCR90.dll 
Code = 0xC0000005 
Offset = 0x0003B9F0 
  
EAX=00000000  EBX=1DFC42A0  ECX=00000000  EDX=20202039  ESI=0022F11C 
EDI=1E1A4DF0  EBP=0022F09C  ESP=0022F090  EIP=7187B9F0  FLG=00210246 
CS=001B   DS=0023  SS=0023  ES=0023   FS=003B  GS=0000 

Does it crash on client starting the resource ?

Please update to the newest nightly and try again. If it helps - please let me know.

With the lastest version not problem! Thanks!

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  • 3 weeks later...

So i ran the house system and the shader panel.

And yeah. I see what you mean. In some interiors this happens - but i haven't noticed that in freeroam.

The screensource seems to show inverted world, mta console and gui seems unreadable.

I noticed that this bug occurs with every shader using depthbuffer. (depth of field, ssnm,water refract )

-Temporary solution is to turn on Antialiasing.

-Edit the resource, delete the DoF,water refract effects. (they should not even be defined)

Update: It was the mirror bug. It is fixed now.

Edited by Guest
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