Monty Posted December 19, 2012 Posted December 19, 2012 how do i remove the key bind when i die inside the helicopter??? addEventHandler("onClientVehicleEnter", root, function(thePlayer, seat) local theVehicle = source if seat == 0 and thePlayer == localPlayer and getElementModel(theVehicle) == 487 then local x, y, z = getElementPosition ( theVehicle ) local rx, ry, rz = getElementRotation ( theVehicle ) minigunOne = createWeapon ( "minigun", x, y, z ) minigunTwo = createWeapon ("minigun", x, y, z ) minigunOneF = createWeapon ( "minigun", x, y, z ) minigunTwoF = createWeapon ("minigun", x, y, z ) setElementAlpha ( minigunOne,0) setElementAlpha ( minigunTwo,0) attachElements ( minigunOne, theVehicle, 1.15, 2, -1.3, 0, 0, 93) attachElements ( minigunTwo, theVehicle, -1.15, 2, -1.3, 0, 0, 93 ) attachElements ( minigunOneF, theVehicle, 1.15, 2, -0.62, 0, 30, 93) attachElements ( minigunTwoF, theVehicle, -1.15, 2, -0.62, 0, 30, 93 ) bindKey ( "mouse1", "down", enableFire ) bindKey ( "mouse1", "up", disableFire ) end end ) addEventHandler("onClientVehicleExit", root, function(thePlayer, seat) local theVehicle = source if seat == 0 and thePlayer == localPlayer and getElementModel(theVehicle) == 487 then if minigunOne and minigunTwo then destroyElement (minigunOne) destroyElement (minigunTwo) destroyElement (minigunOneF) destroyElement (minigunTwoF) unbindKey ( "mouse1", "down", enableFire ) unbindKey ( "mouse1", "up", disableFire ) end end end ) function enableFire() if isTimer(MGtimer) and isTimer(MG2timer) and minigunOne and minigunTwo then killTimer(MGimer) killTimer(MG2imer) else MGimer = setTimer(function() setWeaponState ( minigunOne, "firing" ) end, 50, 1) MG2imer = setTimer(function() setWeaponState ( minigunTwo, "firing" ) end, 50, 1) MiniSound = playSound ( "Pro_Minigun.wav",true) setSoundVolume(MiniSound, 0.4) setSoundEffectEnabled(MiniSound,"gargle",true) setSoundSpeed ( MiniSound, 0.9 ) end end function disableFire() if isTimer(MGtimer) and isTimer(MG2timer) and minigunOne and minigunTwo then killTimer(MGimer) killTimer(MG2imer) else MGimer = setTimer(function() setWeaponState ( minigunOne, "ready" ) end, 50, 1) MG2imer = setTimer(function() setWeaponState ( minigunTwo, "ready" ) end, 50, 1) stopSound ( MiniSound ) end end fileDelete("Pro_C.lua") ANY SCRIPT REQUEST FOR FREE HERE: http://www.stolka.altervista.org
Castillo Posted December 19, 2012 Posted December 19, 2012 Just unbind it when you die. San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
Monty Posted December 19, 2012 Author Posted December 19, 2012 that's what i want to do but how? how i say wasted in the helicopter? ANY SCRIPT REQUEST FOR FREE HERE: http://www.stolka.altervista.org
Castillo Posted December 19, 2012 Posted December 19, 2012 onPlayerWasted > unbindKey San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
Monty Posted December 19, 2012 Author Posted December 19, 2012 all the resource is client side... how do i trigger to server? ANY SCRIPT REQUEST FOR FREE HERE: http://www.stolka.altervista.org
Castillo Posted December 19, 2012 Posted December 19, 2012 Then use: onClientPlayerWasted San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
Monty Posted December 19, 2012 Author Posted December 19, 2012 thanks! it works!! ANY SCRIPT REQUEST FOR FREE HERE: http://www.stolka.altervista.org
Castillo Posted December 19, 2012 Posted December 19, 2012 You're welcome. San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
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