Monty Posted December 19, 2012 Posted December 19, 2012 how do i remove the key bind when i die inside the helicopter??? addEventHandler("onClientVehicleEnter", root, function(thePlayer, seat) local theVehicle = source if seat == 0 and thePlayer == localPlayer and getElementModel(theVehicle) == 487 then local x, y, z = getElementPosition ( theVehicle ) local rx, ry, rz = getElementRotation ( theVehicle ) minigunOne = createWeapon ( "minigun", x, y, z ) minigunTwo = createWeapon ("minigun", x, y, z ) minigunOneF = createWeapon ( "minigun", x, y, z ) minigunTwoF = createWeapon ("minigun", x, y, z ) setElementAlpha ( minigunOne,0) setElementAlpha ( minigunTwo,0) attachElements ( minigunOne, theVehicle, 1.15, 2, -1.3, 0, 0, 93) attachElements ( minigunTwo, theVehicle, -1.15, 2, -1.3, 0, 0, 93 ) attachElements ( minigunOneF, theVehicle, 1.15, 2, -0.62, 0, 30, 93) attachElements ( minigunTwoF, theVehicle, -1.15, 2, -0.62, 0, 30, 93 ) bindKey ( "mouse1", "down", enableFire ) bindKey ( "mouse1", "up", disableFire ) end end ) addEventHandler("onClientVehicleExit", root, function(thePlayer, seat) local theVehicle = source if seat == 0 and thePlayer == localPlayer and getElementModel(theVehicle) == 487 then if minigunOne and minigunTwo then destroyElement (minigunOne) destroyElement (minigunTwo) destroyElement (minigunOneF) destroyElement (minigunTwoF) unbindKey ( "mouse1", "down", enableFire ) unbindKey ( "mouse1", "up", disableFire ) end end end ) function enableFire() if isTimer(MGtimer) and isTimer(MG2timer) and minigunOne and minigunTwo then killTimer(MGimer) killTimer(MG2imer) else MGimer = setTimer(function() setWeaponState ( minigunOne, "firing" ) end, 50, 1) MG2imer = setTimer(function() setWeaponState ( minigunTwo, "firing" ) end, 50, 1) MiniSound = playSound ( "Pro_Minigun.wav",true) setSoundVolume(MiniSound, 0.4) setSoundEffectEnabled(MiniSound,"gargle",true) setSoundSpeed ( MiniSound, 0.9 ) end end function disableFire() if isTimer(MGtimer) and isTimer(MG2timer) and minigunOne and minigunTwo then killTimer(MGimer) killTimer(MG2imer) else MGimer = setTimer(function() setWeaponState ( minigunOne, "ready" ) end, 50, 1) MG2imer = setTimer(function() setWeaponState ( minigunTwo, "ready" ) end, 50, 1) stopSound ( MiniSound ) end end fileDelete("Pro_C.lua")
Monty Posted December 19, 2012 Author Posted December 19, 2012 that's what i want to do but how? how i say wasted in the helicopter?
Monty Posted December 19, 2012 Author Posted December 19, 2012 all the resource is client side... how do i trigger to server?
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