K4stic Posted December 16, 2012 Posted December 16, 2012 How remake Chatbubbles to make bubles for local chat with U and no to chat with T Chatbubbles: Client side local textsToDraw = {} local hideown local showtime local characteraddition local maxbubbles local showthebubbles = true function income(message,messagetype) if source ~= getLocalPlayer() or not hideown then if messagetype == 2 then if getPlayerTeam(source) == getPlayerTeam(getLocalPlayer()) then addText(source,message,messagetype) end else addText(source,message,messagetype) end end end function addText(source,message,messagetype) local notfirst = false for i,v in ipairs(textsToDraw) do if v[1] == source then v[4] = v[4] + 1 notfirst = true end end local infotable = {source,message,messagetype,0} table.insert(textsToDraw,infotable) if not notfirst then setTimer(removeText,showtime + (#message * characteraddition),1,infotable) end end function removeText(infotable) for i,v in ipairs(textsToDraw) do if v[1] == infotable[1] and v[2] == infotable[2] then for i2,v2 in ipairs(textsToDraw) do if v2[1] == v[1] and v[4] - v2[4] == 1 then setTimer(removeText,showtime + (#v2[2] * characteraddition),1,v2) end end table.remove(textsToDraw,i) break end end end function getTextsToRemove() for i,v in ipairs(textsToDraw) do if v[1] == source then removeText(v) end end end function handleDisplay() if showthebubbles then for i,v in ipairs(textsToDraw) do if isElement(v[1]) then if getElementHealth(v[1]) > 0 then local camPosXl, camPosYl, camPosZl = getPedBonePosition (v[1], 6) local camPosXr, camPosYr, camPosZr = getPedBonePosition (v[1], 7) local x,y,z = (camPosXl + camPosXr) / 2, (camPosYl + camPosYr) / 2, (camPosZl + camPosZr) / 2 --local posx,posy = getScreenFromWorldPosition(x,y,z+0.25) local cx,cy,cz = getCameraMatrix() local px,py,pz = getElementPosition(v[1]) local distance = getDistanceBetweenPoints3D(cx,cy,cz,px,py,pz) local posx,posy = getScreenFromWorldPosition(x,y,z+0.020*distance+0.10) local elementtoignore1 = getPedOccupiedVehicle(getLocalPlayer()) or getLocalPlayer() local elementtoignore2 = getPedOccupiedVehicle(v[1]) or v[1] if posx and distance <= 45 and ( isLineOfSightClear(cx,cy,cz,px,py,pz,true,true,false,true,false,true,true,elementtoignore1) or isLineOfSightClear(cx,cy,cz,px,py,pz,true,true,false,true,false,true,true,elementtoignore2) ) and ( not maxbubbles or v[4] < maxbubbles ) then -- change this when multiple ignored elements can be specified local width = dxGetTextWidth(v[2],1,"default") dxDrawRectangle(posx - (3 + (0.5 * width)),posy - (2 + (v[4] * 20)),width + 5,19,tocolor(0,0,0,255)) dxDrawRectangle(posx - (6 + (0.5 * width)),posy - (2 + (v[4] * 20)),width + 11,19,tocolor(0,0,0,40)) dxDrawRectangle(posx - (8 + (0.5 * width)),posy - (1 + (v[4] * 20)),width + 15,17,tocolor(0,0,0,255)) dxDrawRectangle(posx - (10 + (0.5 * width)),posy - (1 + (v[4] * 20)),width + 19,17,tocolor(0,0,0,40)) dxDrawRectangle(posx - (10 + (0.5 * width)),posy - (v[4] * 20) + 1,width + 19,13,tocolor(0,0,0,255)) dxDrawRectangle(posx - (12 + (0.5 * width)),posy - (v[4] * 20) + 1,width + 23,13,tocolor(0,0,0,40)) dxDrawRectangle(posx - (12 + (0.5 * width)),posy - (v[4] * 20) + 4,width + 23,7,tocolor(0,0,0,255)) local r,g,b = 255,255,255 if v[3] == 2 then r,g,b = getTeamColor(getPlayerTeam(v[1])) end dxDrawText(v[2],posx - (0.5 * width),posy - (v[4] * 20),posx - (0.5 * width),posy - (v[4] * 20),tocolor(r,g,b,255),1,"default","left","top",false,false,false) end end end end end end function getServerSettings() triggerServerEvent("onAskForBubbleSettings",getLocalPlayer()) end function saveSettings(settings) showtime = settings[1] characteraddition = settings[2] maxbubbles = settings[3] hideown = settings[4] addEvent("onChatbubblesMessageIncome",true) addEventHandler("onChatbubblesMessageIncome",getRootElement(),income) end function toggleBubblesOnOff() showthebubbles = not showthebubbles outputChatBox("Toggled chatbubbles " ..( not showthebubbles and "#FF0000off#FFFFFF." or "#00FF00on#FFFFFF." ),255,255,255,true) end addEventHandler("onClientPlayerQuit",getRootElement(),getTextsToRemove) addEventHandler("onClientRender",getRootElement(),handleDisplay) addEventHandler("onClientResourceStart",getResourceRootElement(getThisResource()),getServerSettings) addEvent("onBubbleSettingsReturn",true) addEventHandler("onBubbleSettingsReturn",getRootElement(),saveSettings) addCommandHandler("chatbubbles",toggleBubblesOnOff) Server side local showtime = tonumber(get("chatbubbles.DefaultTime")) local characteraddition = tonumber(get("chatbubbles.PerCharacterAddition")) local maxbubbles = get("chatbubbles.MaxBubbles") if maxbubbles == "false" then maxbubbles = false else maxbubbles = tonumber(maxbubbles) end local hideown = get("chatbubbles.HideOwn") if hideown == "true" then hideown = true else hideown = false end function sendMessageToClient(message,messagetype) if not wasEventCancelled() then if messagetype == 0 or messagetype == 2 then triggerClientEvent("onChatbubblesMessageIncome",source,message,messagetype) end end end function returnSettings() local settings = { showtime, characteraddition, maxbubbles, hideown } triggerClientEvent(source,"onBubbleSettingsReturn",getRootElement(),settings) end addEventHandler("onPlayerChat",getRootElement(),sendMessageToClient) addEvent("onAskForBubbleSettings",true) addEventHandler("onAskForBubbleSettings",getRootElement(),returnSettings) Local chat: Server side chat_range=100 addEventHandler("onPlayerJoin",getRootElement(), function () bindKey(source,"u","down","chatbox","Local") end) addEventHandler("onResourceStart",getResourceRootElement(getThisResource()), function () for index, player in pairs(getElementsByType("player")) do bindKey(player,"u","down","chatbox","Local") end end) function isPlayerInRangeOfPoint(player,x,y,z,range) local px,py,pz=getElementPosition(player) return ((x-px)^2+(y-py)^2+(z-pz)^2)^0.5<=range end function onChat(player,_,...) local px,py,pz=getElementPosition(player) local msg = table.concat({...}, " ") local nick=getPlayerName(player) local r,g,b = getTeamColor(getPlayerTeam(player)) for _,v in ipairs(getElementsByType("player")) do if isPlayerInRangeOfPoint(v,px,py,pz,chat_range) then outputChatBox("[Local] "..nick..": "..msg,v,r,g,b,true) end end end addCommandHandler("Local",onChat)
Castillo Posted December 16, 2012 Posted December 16, 2012 At your local chat script you can trigger a custom event, then you can use it instead of 'onPlayerChat' at the chatbubbles.
Castillo Posted December 16, 2012 Posted December 16, 2012 Trigger a event from the local chat script when a player chats, then on chatbubbles: function sendMessageToClient(message,messagetype) if not wasEventCancelled() then if messagetype == 0 or messagetype == 2 then triggerClientEvent("onChatbubblesMessageIncome",source,message,messagetype) end end end addEventHandler("onPlayerChat",getRootElement(),sendMessageToClient) Instead of: addEventHandler("onPlayerChat",getRootElement(),sendMessageToClient) You put your custom event, like this: addEvent ( "onPlayerLocalChat", true ) addEventHandler("onPlayerLocalChat",getRootElement(),sendMessageToClient) And remove 'messageType' from 'sendMessageToClient' function.
K4stic Posted December 16, 2012 Author Posted December 16, 2012 You mean this? function sendMessageToClient(message) if not wasEventCancelled() then triggerClientEvent("onChatbubblesMessageIncome",source,message,messagetype) end end end addEvent ( "onPlayerLocalChat", true ) addEventHandler("onPlayerLocalChat",getRootElement(),sendMessageToClient)
Castillo Posted December 16, 2012 Posted December 16, 2012 And you must add the custom event on local chat.
K4stic Posted December 16, 2012 Author Posted December 16, 2012 for what? ? give me a code pls sorry i'm bad in lua but i'm trying
Castillo Posted December 16, 2012 Posted December 16, 2012 If you would at least try to do it, but you don't. chat_range=100 addEventHandler("onPlayerJoin",getRootElement(), function () bindKey(source,"u","down","chatbox","Local") end) addEventHandler("onResourceStart",getResourceRootElement(getThisResource()), function () for index, player in pairs(getElementsByType("player")) do bindKey(player,"u","down","chatbox","Local") end end) function isPlayerInRangeOfPoint(player,x,y,z,range) local px,py,pz=getElementPosition(player) return ((x-px)^2+(y-py)^2+(z-pz)^2)^0.5<=range end function onChat(player,_,...) local px,py,pz=getElementPosition(player) local msg = table.concat({...}, " ") local nick=getPlayerName(player) local r,g,b = getTeamColor(getPlayerTeam(player)) for _,v in ipairs(getElementsByType("player")) do if isPlayerInRangeOfPoint(v,px,py,pz,chat_range) then outputChatBox("[Local] "..nick..": "..msg,v,r,g,b,true) end end triggerEvent ( "onPlayerLocalChat", player, msg ) end addCommandHandler("Local",onChat)
K4stic Posted December 16, 2012 Author Posted December 16, 2012 you mean this triggerEvent ( "onPlayerLocalChat", player, msg ) to tigger the event to chatbubbles LOL i'm so BAD in LUA But Thx for help you are the best!
Castillo Posted December 16, 2012 Posted December 16, 2012 That won't really work though, since it doesn't trigger it for all these who are near. The chatbbubles was not made for this, you'll have to edit that script as well.
K4stic Posted December 16, 2012 Author Posted December 16, 2012 i thing i need remove the "messageType" from Chatbubbles script
K4stic Posted December 16, 2012 Author Posted December 16, 2012 Last ask in this topic addEventHandler ( "onPlayerTeamChat", root, chatbox ) is correct code for Teamchat with Y ?
Castillo Posted December 16, 2012 Posted December 16, 2012 No, there's no such event "onPlayerTeamChat", is all part of "onPlayerChat".
K4stic Posted December 16, 2012 Author Posted December 16, 2012 ok thx i remake the chatbubbles with no bugs
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