K4stic Posted November 29, 2012 Share Posted November 29, 2012 (edited) Problem Solved Please Delete This Topic! Edited December 3, 2012 by Guest Link to comment
Castillo Posted November 30, 2012 Share Posted November 30, 2012 You want to freeze the vehicle when hit the marker? I don't understand the second problem. Link to comment
K4stic Posted November 30, 2012 Author Share Posted November 30, 2012 (edited) Problem Solved Please Delete This Topic! Edited December 3, 2012 by Guest Link to comment
K4stic Posted December 2, 2012 Author Share Posted December 2, 2012 (edited) Problem Solved Please Delete This Topic! Edited December 3, 2012 by Guest Link to comment
AhmadQTR Posted December 2, 2012 Share Posted December 2, 2012 Anything at debugscript 3? Link to comment
Castillo Posted December 2, 2012 Share Posted December 2, 2012 I cleaned and fixed your script, should work just fine now. -- client side: local marker = nil local blip = nil local marker0 = createMarker ( 1809.6, -1897.8, 12.6, "Cylinder", 2, 255, 255, 0, 100 ) local skins = { "Bus Driver 1 (skin: 253)", "Bus Driver 2 (skin: 255)" } windowjob = guiCreateWindow(0.335,0.14,0.3963,0.6817,"Bus Driver Job",true) guiSetVisible(windowjob, false) infomemo = guiCreateMemo(0.0347,0.0611,0.9369,0.3667,"The role of the Bus driver is to drive to vatious populous locations around the city\nWhen you enter a bus,you will be given a stop to drive to,marked by a waypoint blip\nWhen you arrive stop,you will then paid and given a new stop to drive to.\nPick up players to earn additional cash.\nThe bus stops will be given to you in a set order along a route.",true,windowjob) skinsgrid = guiCreateGridList(0.0347,0.4841,0.9369,0.313,true,windowjob) guiGridListSetSelectionMode(skinsgrid,2) _skins = guiGridListAddColumn(skinsgrid,"Skins",0.95) takebtn = guiCreateButton(0.2492,0.8289,0.5047,0.0562,"Accept",true,windowjob) closebtn = guiCreateButton(0.2492,0.9095,0.5047,0.0562,"Cancel",true,windowjob) infolbl = guiCreateLabel(0.2681,0.4279,0.4637,0.0538,"Choose your skin :",true,windowjob) guiLabelSetColor(infolbl,0,0,255) guiLabelSetVerticalAlign(infolbl,"center") guiLabelSetHorizontalAlign(infolbl,"center",false) guiSetFont(infolbl,"default-bold-small") for index, skin in ipairs ( skins ) do local row = guiGridListAddRow ( skinsgrid ) guiGridListSetItemText ( skinsgrid, row, _skins, tostring ( skin ), false, false ) end addEventHandler ( "onClientGUIClick", guiRoot, function ( ) if ( source == takebtn ) then local row, col = guiGridListGetSelectedItem ( skinsgrid ) if ( row and col and row ~= -1 and col ~= -1 ) then local skinName = guiGridListGetItemText ( skinsgrid, row, 1 ) if ( skinName == "Bus Driver 1 (skin: 253)" ) then triggerServerEvent ( "setBUS", localPlayer, 253 ) elseif ( skinName == "Bus Driver 2 (skin: 255)" ) then triggerServerEvent ( "setBUS", localPlayer, 255 ) end guiSetVisible ( windowjob, false ) showCursor ( false ) else outputChatBox ( "Please, select a skin of the list.", 255, 0, 0 ) end elseif ( source == closebtn ) then guiSetVisible ( windowjob, false ) showCursor ( false ) end end ) function BUSjob ( hitElement ) if ( getElementType ( hitElement ) == "player" ) and ( hitElement == localPlayer ) then if ( not guiGetVisible ( windowjob ) ) then guiSetVisible ( windowjob, true ) showCursor ( true ) end end end addEventHandler ( "onClientMarkerHit", marker0, BUSjob ) function BUSjobleave ( leaveElement ) if ( getElementType ( leaveElement ) == "player" ) and ( leaveElement == localPlayer ) then if guiGetVisible ( windowjob ) then guiSetVisible ( windowjob, false ) showCursor ( false ) end end end addEventHandler ( "onClientMarkerLeave", marker0, BUSjobleave ) addEvent ( "bus_set_location", true ) addEventHandler ( "bus_set_location", root, function ( x, y, z ) marker = createMarker ( x, y, z - 1, "cylinder", 3.5, 255, 255, 0, 170 ) blip = createBlipAttachedTo ( marker, 51 ) addEventHandler ( "onClientMarkerHit", marker, onBusStopHit ) end ) function onBusStopHit ( hitPlayer ) if ( getElementType ( hitPlayer ) == "player" ) and ( hitPlayer == localPlayer ) then triggerServerEvent ( "bus_finish", localPlayer ) if isElement ( blip ) then destroyElement ( blip ) end if isElement ( marker ) then removeEventHandler ( "onClientMarkerHit", marker, onBusStopHit ) destroyElement ( marker ) end end end addEventHandler ( "onClientVehicleExit", root, function ( thePlayer ) if ( thePlayer == localPlayer ) then if isElement ( blip ) then destroyElement ( blip ) end if isElement ( marker ) then removeEventHandler ( "onClientMarkerHit", marker, onBusStopHit ) destroyElement ( marker ) end end end ) -- server side: local busses = { [ 431 ] = true, [ 437 ] = true } local busSkins = { [ 255 ] = true, [ 253 ] = true } local busTable = { { 1743.1, -1857.6, 12.4 }, { 1043.1, -1983.7, 11.9 }, { 1670.9, -2251.2, 12.4 }, { 1277.2, -2053.4, 57.8 }, { 1478.3, -1729.5, 12.4 }, { 1467.9, -1157.9, 22.7 }, { 1787, -1175.7, 22.5 }, { 1854.2, -1394.7, 12.4 }, { 2227.4, -1381.3, 22.8 }, { 2740.5, -1447.3, 29.3 }, { 2160.2, -1001.7, 61.1 }, { 1990.1, -1355.8, 22.8 }, { 1436.1, -1437.7,12.4 }, { 659.5, -1392.1, 12.6 }, { 358.1, -1649.4, 31.6 }, { 206.3, -1464, 11.9 }, { 442, -1235.5, 48.6 }, { 1394.3, -934, 34.5 }, { 2182.6, -1104.7, 23.9 }, { 2819.9, -2034.2, 10 }, { 2215.2, -1908.8, 12.4 }, { 1818.6, -1907.8, 12.4 }, { 2115.7, -1481.2, 22.8 }, { 2091.7, -1764.8, 12.4 }, { 2332.1, -1969.7, 12.1 }, { 2468.6, -1729.2, 12.4 }, { 2532.6, -1924.4, 12.4 }, { 2766.5, -1952.1, 12.4 }, { 2514.8, -1296.6, 33.7 }, { 1065.1, -1568.9, 12.1 }, { 673.2, -1583.6, 12.8 }, { 527, -1544.2, 13.8 } } function getRandombusTable ( ) return unpack ( busTable [ math.random ( #busTable ) ] ) end function createbusTeam ( ) theTeam = createTeam ( "Bus Drivers", 218, 134, 32 ) end addEventHandler ( "onResourceStart", resourceRoot, createbusTeam ) addEventHandler ( "onVehicleStartEnter", root, function ( player, seat, jacked, door ) if ( busses [ getElementModel ( source ) ] ) and ( not busSkins [ getElementModel ( player ) ] ) and ( seat == 0 ) then cancelEvent ( ) end end ) function joinBUS ( skin ) setPlayerTeam ( source, theTeam ) setElementModel ( source, skin ) setElementData ( source, "Occupation", "Bus Drivers", true ) end addEvent ( "setBUS", true ) addEventHandler ( "setBUS", root, joinBUS ) function getNewBusLocation ( thePlayer ) local x, y, z = getRandombusTable ( ) triggerClientEvent ( thePlayer, "bus_set_location", thePlayer, x, y, z ) end function onVehicleEnter ( thePlayer ) if ( not busses [ getElementModel ( source ) ] ) then return end if ( not getPlayerTeam ( thePlayer ) ) then return end if ( getTeamName ( getPlayerTeam ( thePlayer ) ) == "Bus Drivers" ) then getNewBusLocation ( thePlayer ) end end addEventHandler ( "onVehicleEnter", root, onVehicleEnter ) addEvent ( "bus_finish", true ) addEventHandler("bus_finish", root, function ( ) if ( not isPedInVehicle ( source ) ) then return end local vehicle = getPedOccupiedVehicle ( source ) if ( not busses [ getElementModel ( vehicle ) ] ) then return end local money = math.random ( 150, 300 ) givePlayerMoney ( source, money ) setElementFrozen ( vehicle, true ) fadeCamera ( source, false, 1, 0, 0, 0 ) setTimer ( function ( ) fadeCamera ( source, true, 1 ) setElementFrozen ( vehicle, false ) end ,1000, 1 ) getNewBusLocation ( source ) end ) Link to comment
K4stic Posted December 2, 2012 Author Share Posted December 2, 2012 (edited) Thx you i will try it you are the BEST Castillo Problem Solved! Please Delete This Topic! Edited December 3, 2012 by Guest Link to comment
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