joao1234 Posted November 28, 2012 Share Posted November 28, 2012 Hi! i get this code from this forum, but i need some help.. the problem is when i start the resource and a player is in a team the script doesnt get the player team and set the blip color according to the team color and when the player is moved to another team it doesnt get the color of the newer team only when he die, and he reconnects it doesnt get the color of the team and set the blip color addEventHandler ( "onClientResourceStart", getRootElement(getThisResource()), function( resource, source ) for id, source in ipairs( getElementsByType ( "source" ) ) do if getPlayerTeam(source) ~= nil then local r, g, b = getTeamColor(getPlayerTeam(source)) createBlipAttachedTo ( source, 0, 2, r,g,b ) else if ( players[source] ) then createBlipAttachedTo ( source, 0, 2, players[source][1], players[source][2], players[source][3] ) else createBlipAttachedTo ( source, 0, 2, color[1], color[2], color[3] ) end end end end) addEventHandler ( "onPlayerSpawn",getRootElement(), function( spawnpoint ) if getPlayerTeam(source) ~= nil then local r, g, b = getTeamColor(getPlayerTeam(source)) createBlipAttachedTo ( source, 0, 2, r,g,b ) else if ( players[source] ) then createBlipAttachedTo ( source, 0, 2, players[source][1], players[source][2], players[source][3] ) else createBlipAttachedTo ( source, 0, 2, color[1], color[2], color[3] ) end end end) playerTimer = {} addEventHandler('onResourceStart', resourceRoot, function() for i, v in ipairs(getElementsByType('player')) do playerTimer[v] = setTimer(updatePlayerBlip, 50, 0) end end ) addEventHandler('onPlayerSpawn', root, function() playerTimer[source] = setTimer(updatePlayerBlip, 50, 0, source) end ) function getPlayerBlip(src) if src then local attached = getAttachedElements ( src ) if ( attached ) then for k,element in ipairs(attached) do if getElementType ( element ) == "blip" then return element end end end end end function updatePlayerBlip(src) if src then if not isPedDead(src) then if getPlayerBlip(src) then local r, g, b = getPlayerNametagColor(src) setBlipColor(getPlayerBlip(src), r, g, b, 255) end end end end addEventHandler('onPlayerQuit', root, function() if isTimer(playerTimer[source]) then killTimer(playerTimer[source]) end end ) addEventHandler('onPlayerWasted', root, function() if isTimer(playerTimer[source]) then killTimer(playerTimer[source]) end end ) Link to comment
TwiX! Posted November 28, 2012 Share Posted November 28, 2012 CLIENT-SIDE If you want all server-side use onResourceStart addEventHandler ( "onClientResourceStart", getRootElement(getThisResource()), function( resource ) for id, player in ipairs( getElementsByType ( "player" ) ) do if getPlayerTeam(player) ~= nil then local r, g, b = getTeamColor(getPlayerTeam(player)) createBlipAttachedTo ( player, 0, 2, r,g,b ) else if ( players[player] ) then createBlipAttachedTo ( player, 0, 2, players[player][1], players[player][2], players[player][3] ) else createBlipAttachedTo ( player, 0, 2, color[1], color[2], color[3] ) end end end end ) SERVER-SIDE addEventHandler ( "onPlayerSpawn",getRootElement(), function( spawnpoint ) if getPlayerTeam(source) ~= nil then local r, g, b = getTeamColor(getPlayerTeam(source)) createBlipAttachedTo ( source, 0, 2, r,g,b ) else if ( players[source] ) then createBlipAttachedTo ( source, 0, 2, players[source][1], players[source][2], players[source][3] ) else createBlipAttachedTo ( source, 0, 2, color[1], color[2], color[3] ) end end end ) playerTimer = {} addEventHandler('onResourceStart', resourceRoot, function() for i, v in ipairs(getElementsByType('player')) do playerTimer[v] = setTimer(updatePlayerBlip, 50, 0) end end ) addEventHandler('onPlayerSpawn', root, function() playerTimer[source] = setTimer(updatePlayerBlip, 50, 0, source) end ) function getPlayerBlip(src) if src then local attached = getAttachedElements ( src ) if ( attached ) then for k,element in ipairs(attached) do if getElementType ( element ) == "blip" then return element end end end end end function updatePlayerBlip(src) if src then if not isPedDead(src) then if getPlayerBlip(src) then local r, g, b = getPlayerNametagColor(src) setBlipColor(getPlayerBlip(src), r, g, b, 255) end end end end addEventHandler('onPlayerQuit', root, function() if isTimer(playerTimer[source]) then killTimer(playerTimer[source]) end end ) addEventHandler('onPlayerWasted', root, function() if isTimer(playerTimer[source]) then killTimer(playerTimer[source]) end end ) Link to comment
TAPL Posted November 28, 2012 Share Posted November 28, 2012 Where do players come from? it's not defined anywhere. Link to comment
AhmadQTR Posted November 28, 2012 Share Posted November 28, 2012 like what? He said you didn't defined the Player Link to comment
TAPL Posted November 28, 2012 Share Posted November 28, 2012 I mean players table is not defined, also color is not defined too. Link to comment
joao1234 Posted November 28, 2012 Author Share Posted November 28, 2012 ohh so how can i define both?? Link to comment
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