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Data Return ?


Klesh

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Posted

Hello this code not works as well, when the map loads or player spawn the data is 0 again, how it can check this data some every time ? i tried but nothing, here is the try:

    localPlayer = getLocalPlayer() 
      
    function addColumns() 
         exports.scoreboard:scoreboardAddColumn("Money") 
         setElementData(localPlayer,"Money",0) 
    end 
    addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), addColumns) 
      
    function updateScoreboardMoney() 
    local money = getPlayerMoney(localPlayer) 
    setElementData(localPlayer,"Money",tonumber(money)) 
    end 
    setTimer(updateScoreboardMoney,1000,0) 

Posted

Yes, it shows the correct amount of money, the scoreboard only shows the money when the player login, when map change it returns to 0.

Posted

Server Side :

  
exports.scoreboard:addScoreboardColumn('Money') 
addEvent("onMapStarting",true) 
addEventHandler("onMapStarting",getRootElement(), 
function () 
moneyScore () 
   end 
) 
function moneyScore (playerSource) 
local currentMoney = getPlayerMoney(playerSource) or 0 
if currentMoney then 
setElementData ( playerSource, "Money", currentMoney) 
end 
end 
  

But No Tested :|

Posted
Server Side :
  
exports.scoreboard:addScoreboardColumn('Money') 
addEvent("onMapStarting",true) 
addEventHandler("onMapStarting",getRootElement(), 
function () 
moneyScore () 
   end 
) 
function moneyScore (playerSource) 
local currentMoney = getPlayerMoney(playerSource) or 0 
if currentMoney then 
setElementData ( playerSource, "Money", currentMoney) 
end 
end 
  

But No Tested :|

exports.scoreboard:addScoreboardColumn('Money') 
  
addEvent("onMapStarting", true) 
addEventHandler("onMapStarting", root, 
function() 
    for i, player in ipairs (getElementsByType("player")) do 
        local currentMoney = getPlayerMoney(player) or 0 
        setElementData(player, "Money", currentMoney) 
    end 
end) 

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