HeK Posted November 16, 2012 Share Posted November 16, 2012 I have been trying some stuff but none worked, i need to check if the player is in a vehicle and when he touches the marker, it shouldn't open the GUI. local vehicles = { } addEvent ( "spawnvehicle", true ) addEventHandler ( "spawnvehicle", root, function ( vehID ) if ( isElement ( vehicles [ source ] ) ) then destroyElement ( vehicles [ source ] ) end vehicles [ source ] = createVehicle ( vehID, getElementPosition ( source ) ) if ( vehicles [ source ] ) then setVehicleColor ( vehicles [ source ], 240, 240, 240 ) end setTimer ( warpPedIntoVehicle, 200, 1, source, vehicles [ source ] ) triggerClientEvent ( source, "closeWindow", root ) end ) Link to comment
Castillo Posted November 17, 2012 Share Posted November 17, 2012 Post the code where you hit the marker. Link to comment
HeK Posted November 17, 2012 Author Share Posted November 17, 2012 addEventHandler ( "onClientMarkerHit", marker, function ( hitElement ) if ( hitElement == localPlayer ) then createVehGui ( hitElement ) if ( MainGui ~= nil ) then guiSetVisible ( MainGui, true ) showCursor ( true ) guiSetInputEnabled ( true ) setElementFrozen ( hitElement, true ) end end end Link to comment
Castillo Posted November 17, 2012 Share Posted November 17, 2012 addEventHandler ( "onClientMarkerHit", marker, function ( hitElement ) if ( hitElement == localPlayer ) then if ( getElementType ( hitElement ) == "player" and not isPedInVehicle ( hitElement ) ) then createVehGui ( hitElement ) if ( MainGui ~= nil ) then guiSetVisible ( MainGui, true ) showCursor ( true ) guiSetInputEnabled ( true ) setElementFrozen ( hitElement, true ) end end end end ) Link to comment
HeK Posted November 17, 2012 Author Share Posted November 17, 2012 Thanks, it worked. Link to comment
HeK Posted November 17, 2012 Author Share Posted November 17, 2012 One more thing, when players disconnect the vehicles stay in game, is there any way to fix that? Link to comment
Castillo Posted November 17, 2012 Share Posted November 17, 2012 addEventHandler ( "onPlayerQuit", root, function ( ) if ( isElement ( vehicles [ source ] ) ) then destroyElement ( vehicles [ source ] ) end end ) Link to comment
HeK Posted November 17, 2012 Author Share Posted November 17, 2012 Should i just add that to the client script? Because i did and it didn't work. Link to comment
Castillo Posted November 17, 2012 Share Posted November 17, 2012 Is a server side script. Link to comment
HeK Posted November 17, 2012 Author Share Posted November 17, 2012 Sorry for my stupidity. It's fixed. Thanks again. Link to comment
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