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[HELP]Save script


HeK

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This script saves: money, skin, int, dem, health, armor, etc. But the only thing it doesn't save is "TEAM" i have tried doing some stuff, but can't get it to work.

function playerLogin (thePreviousAccount, theCurrentAccount, autoLogin) 
  if  not (isGuestAccount (getPlayerAccount (source))) then 
    local accountData = getAccountData (theCurrentAccount, "funmodev2-money") 
    if (accountData) then 
      local playerMoney = getAccountData (theCurrentAccount, "funmodev2-money") 
      local playerSkin = getAccountData (theCurrentAccount, "funmodev2-skin") 
      local playerHealth = getAccountData (theCurrentAccount, "funmodev2-health") 
      local playerArmor = getAccountData (theCurrentAccount, "funmodev2-armor") 
      local playerX = getAccountData (theCurrentAccount, "funmodev2-x") 
      local playerY = getAccountData (theCurrentAccount, "funmodev2-y") 
      local playerZ = getAccountData (theCurrentAccount, "funmodev2-z") 
      local playerInt = getAccountData (theCurrentAccount, "funmodev2-int") 
      local playerDim = getAccountData (theCurrentAccount, "funmodev2-dim") 
      local playerWanted = getAccountData (theCurrentAccount, "funmodev2-wantedlevel") 
      local playerTeam = getAccountData (theCurrentAccount, "funmodev2-team") 
      spawnPlayer (source, playerX, playerY, playerZ +1, 0, playerSkin, playerInt, playerDim, playerTeam) 
      setPlayerMoney (source, playerMoney) 
      setTimer (setElementHealth, 500, 1, source, playerHealth) 
      setTimer (setPedArmor, 500, 1, source, playerArmor) 
      setTimer (setPlayerWantedLevel, 500, 1, source, playerWanted) 
      setCameraTarget (source, source) 
      fadeCamera(source, true, 2.0) 
      setPlayerNametagColor (source, R, G, B)  
    else 
      spawnPlayer (source, -2263.802734375, 2303.1708984375, 4.8202133178711, 0,78, 0, 0) 
      setPlayerMoney (source, 100000) 
      setCameraTarget (source, source) 
      fadeCamera(source, true, 2.0)  
    end    
  end 
end 
addEventHandler ("onPlayerLogin", getRootElement(), playerLogin) 
  
function onLogout () 
    kickPlayer (source, nil, "Logging out is disallowed.") 
end 
addEventHandler ("onPlayerLogout", getRootElement(), onLogout) 
  
function onQuit (quitType, reason, responsibleElement) 
  if not (isGuestAccount (getPlayerAccount (source))) then 
    account = getPlayerAccount (source) 
    if (account) then 
      savePlayerWeapons(source) 
      local x,y,z = getElementPosition (source) 
      setAccountData (account, "funmodev2-money", tostring (getPlayerMoney (source))) 
      setAccountData (account, "funmodev2-skin", tostring (getPedSkin (source))) 
      setAccountData (account, "funmodev2-health", tostring (getElementHealth (source))) 
      setAccountData (account, "funmodev2-armor", tostring (getPedArmor (source))) 
      setAccountData (account, "funmodev2-x", x) 
      setAccountData (account, "funmodev2-y", y) 
      setAccountData (account, "funmodev2-z", z) 
      setAccountData (account, "funmodev2-int", getElementInterior (source)) 
      setAccountData (account, "funmodev2-dim", getElementDimension (source)) 
      setAccountData (account, "funmodev2-wantedlevel", getPlayerWantedLevel (source)) 
      setAccountData (account, "funmodev2-team", getPlayerTeam (source)) 
    end 
  end 
end 
addEventHandler ("onPlayerQuit", getRootElement(), onQuit) 
  
function onWasted(totalAmmo, killer, killerWeapon, bodypart, stealth) 
  if not( isGuestAccount (getPlayerAccount(source)) ) then 
    savePlayerWeapons(source) 
    fadeCamera (source, false) 
    setTimer (spawnPlayer, 1000, 1, source, 1606.9819335938, 1817.4609375, 10.8203125, 0, getPedSkin (source), 0, 0, getPlayerTeam(source)) 
    setTimer (setCameraTarget, 1250, 1, source, source) 
    setTimer (fadeCamera, 2000, 1, source, true) 
  end 
end 
addEventHandler ("onPlayerWasted", getRootElement(), onWasted) 
  
function onSpawn() 
  if not( isGuestAccount (getPlayerAccount(source)) ) then 
    loadPlayerWeapons(source) 
  end 
end 
addEventHandler ("onPlayerSpawn", getRootElement(), onSpawn) 
  
function savePlayerWeapons(player) 
    local account = getPlayerAccount(player) 
    if isGuestAccount(account) then return end 
    local weaponsString = "" 
    for index = 0, 12 do 
        local weapon = getPedWeapon(player, index) 
        local ammo = getPedTotalAmmo(player, index) 
        if ammo > 0 then 
            weaponsString = weaponsString..";"..weapon..","..ammo 
        end 
    end 
    setAccountData(account, "weapons", weaponsString) 
end 
  
function loadPlayerWeapons(player) 
    local account = getPlayerAccount(player) 
    if isGuestAccount(account) then return end 
    local weaponsString = getAccountData(account, "weapons") 
    takeAllWeapons(player) 
    for index, wData in pairs(split(weaponsString, ";")) do 
        local weapon, ammo = unpack(split(wData, ",")) 
        weapon, ammo = tonumber(weapon), tonumber(ammo) 
        if weapon and weapon ~= 0 and ammo and ammo ~= 0 then 
            giveWeapon(player, weapon, ammo) 
        end 
    end 
end 

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