Axel Posted November 16, 2012 Share Posted November 16, 2012 I'm not so good at tables so i thought you guys might help me. I want to make 1 table that stores all the objects attached to a player, but my problem is destroying a specific object and not the others, and and easy way to export it.. Something like this objects = { } function attachObj(modelid) if objects[source] then destroyElement(objects[source] objects[source] = nil else if modelid == 1210 then object = createObject ( modelid, 0, 0, 0 ) objects[source] = object exports.bone_attach:attachElementToBone ( object, source, 11, -0.2, 0, 0.1, 0, 90, 10 ) elseif modelid == 2647 then .. end end So idk how to store both of the elements on the player then destroy each of them whenever i want to.. Link to comment
uhm Posted November 17, 2012 Share Posted November 17, 2012 Regarding deleting an object from a table: I think the most obstacle you're facing is that you can't tell which object is which, because there aren't any IDs attached to them. Judging by your code a player can have one object of one type attached the them. In that case you'll probably want to store it like this: Every player has an objects table with an ID and the Object element or there's one table with all players in it, which has the objectdata in it. Then to remove the object, use a for loop -- example new table structure Objectdata = { ['player1'] = { ["model"] = 1500, ["object"] = 'RANDOM5' }, ['player2'] = { ["model"] = 1800, ["object"] = 'RANDOM8' }, } function remObj(modelid) for playerob_k,playerob_v in pairs(Objectdata) do if playerob_v['model'] == modelid then -- remove object from world destroyElement(playerob_v['object']) -- remove element from table Objectdata[playerob_k] = nil end end end remObj(1500); tested on http://www.lua.org/cgi-bin/demo Recap: Basically just use a multi dimensional array http://stackoverflow.com/questions/5691 ... ble-create http://stackoverflow.com/questions/1758 ... by-its-key Link to comment
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