BeCooL Posted December 7, 2012 Author Share Posted December 7, 2012 ^ مثال : البنك حق جراند العرب قبل 10 دقائق الماركر ينقل Link to comment
BeCooL Posted December 7, 2012 Author Share Posted December 7, 2012 getTimerDetails طيب انا سويته ككذا وش الخطأ اللي فيه ؟ marker5 = createMarker( 1379.8220214844,-945.32458496094,2171.8156738281, "cylinder", 2, 0, 0, 255, 255) function theMarker( hitPlayer, matchingDimension ) if (getTeamName(getPlayerTeam(hitPlayer))=="Criminal") then setMarkerColor ( marker5, 255, 0, 0, 255 ) setTimer ( function() destroyElement ( marker5 ) marker6 = createMarker( 1379.8220214844,-945.32458496094,2171.8156738281, "cylinder", 2, 0, 255, 0, 255) end, 10000, 1 ) removeEventHandler( "onMarkerHit", marker5, theMarker ) end end addEventHandler( "onMarkerHit", marker5, theMarker ) function b1 (hitPlayer , matchingDimension) if (getTeamName(getPlayerTeam(hitPlayer))=="Criminal") then setElementPosition ( hitPlayer, 1383.1614990234, -942.83343505859, 2172.8156738281 ) end end addEventHandler( "onMarkerHit", marker6, b1 ) Link to comment
./BlackBird# Posted December 7, 2012 Share Posted December 7, 2012 ما اشوفك استخدمت getTimerDetails Link to comment
BeCooL Posted December 7, 2012 Author Share Posted December 7, 2012 ما اشوفك استخدمت getTimerDetails ما فهمت وش وظيفتها Link to comment
./BlackBird# Posted December 7, 2012 Share Posted December 7, 2012 Timer هذا يشوف كم باقي على Link to comment
TAPL Posted December 7, 2012 Share Posted December 7, 2012 والله اني مشوش ابغى اذا لمس لاعب الماركر بعد وقت يصير الماركر ينقل يعني اذا لمسه لاعب آخر ينقله هذا الكود marker5 = createMarker( 1379.8220214844,-945.32458496094,2171.8156738281, "cylinder", 2, 0, 0, 255, 255) function theMarker( hitPlayer, matchingDimension ) if (getTeamName(getPlayerTeam(hitPlayer))=="Criminal") then setMarkerColor ( marker5, 255, 0, 0, 255 ) setElementPosition ( hitPlayer, 1383.1614990234, -942.83343505859, 2172.8156738281 ) end end addEventHandler( "onMarkerHit", marker5, theMarker ) marker5 = createMarker(1379.8,-945.3,2171.8, "cylinder", 2, 0, 0, 255, 255) function theMarker(hitPlayer) if not canEnter and not isTimer(Timer) then Timer = setTimer(function() canEnter = true end, 60000, 1) return end if (getTeamName(getPlayerTeam(hitPlayer)) == "Criminal") and canEnter then setMarkerColor(marker5, 255, 0, 0, 255) setElementPosition(hitPlayer, 1383.16, -942.83, 2172.81) end end addEventHandler("onMarkerHit", marker5, theMarker) Link to comment
BeCooL Posted December 9, 2012 Author Share Posted December 9, 2012 والله اني مشوش ابغى اذا لمس لاعب الماركر بعد وقت يصير الماركر ينقل يعني اذا لمسه لاعب آخر ينقله هذا الكود marker5 = createMarker( 1379.8220214844,-945.32458496094,2171.8156738281, "cylinder", 2, 0, 0, 255, 255) function theMarker( hitPlayer, matchingDimension ) if (getTeamName(getPlayerTeam(hitPlayer))=="Criminal") then setMarkerColor ( marker5, 255, 0, 0, 255 ) setElementPosition ( hitPlayer, 1383.1614990234, -942.83343505859, 2172.8156738281 ) end end addEventHandler( "onMarkerHit", marker5, theMarker ) marker5 = createMarker(1379.8,-945.3,2171.8, "cylinder", 2, 0, 0, 255, 255) function theMarker(hitPlayer) if not canEnter and not isTimer(Timer) then Timer = setTimer(function() canEnter = true end, 60000, 1) return end if (getTeamName(getPlayerTeam(hitPlayer)) == "Criminal") and canEnter then setMarkerColor(marker5, 255, 0, 0, 255) setElementPosition(hitPlayer, 1383.16, -942.83, 2172.81) end end addEventHandler("onMarkerHit", marker5, theMarker) يسلمؤؤ ي شباب بالله ابغى محد يقدر يشوف الماركر والبليب الا اللي في السياره حاولت فيها بأكثر من طريقة ولا ضبط هذا الكود setTimer ( function() bab = createVehicle ( 411, -0.77234786748886, 0.1968837082386, 3.1171875 ) fg = createBlipAttachedTo ( bab, 53 ) outputChatBox ( "#B22222 automobile has been requsted and placed on your map , get it first !!", root, 255, 255, 255, true ) setVehicleDamageProof ( bab, true ) setElementVisibleTo ( blip, root, false ) end, 5000, 1 ) function car ( vehicle ) if vehicle == bab then cac = createMarker ( 14.138179779053, 14.694575309753, 2.1171875, "cylinder", 5, 0, 0, 205, 170 ) blip = createBlip ( 14.138179779053 , 14.694575309753 , 3.1171875 , 51 ) setPlayerWantedLevel (source, 1) setElementVisibleTo ( blip, root, true ) end end addEventHandler ( "onPlayerVehicleEnter", root, car ) function ggg ( hitElement ) if ( source == cac ) then givePlayerMoney ( hitElement, 46000 ) setPedArmor ( hitElement, 60 ) triggerClientEvent ( hitElement, "playSoundC", hitElement ) destroyElement ( bab ) destroyElement ( cac ) destroyElement ( blip ) destroyElement ( fg ) mohamad1 = createVehicle(402, 29.196004867554, 18.353984832764, 3.1171875) fg2 = createBlipAttachedTo ( mohamad1, 53 ) end end addEventHandler ( "onMarkerHit", root, ggg ) function carr ( vehicle ) if vehicle == mohamad1 then mohamad2 = createMarker (25.237403869629, -48.512912750244, 2.1171875, "cylinder", 5, 0, 0, 205, 170) blip2 = createBlip ( 25.237403869629 , -48.512912750244 , 2.1171875 , 51 ) setPlayerWantedLevel (source, 1) end end addEventHandler ( "onPlayerVehicleEnter", root, carr ) function ggh ( hitElement ) if ( source == mohamad2 ) then givePlayerMoney ( hitElement, 46000 ) setPedArmor ( hitElement, 60 ) triggerClientEvent ( hitElement, "playSoundC", hitElement ) destroyElement ( mohamad1 ) destroyElement ( mohamad2 ) destroyElement ( blip2 ) destroyElement ( fg2 ) mohamad1 = createVehicle(402, 29.196004867554, 18.353984832764, 3.1171875) end end addEventHandler ( "onMarkerHit", root, ggh ) Link to comment
TAPL Posted December 9, 2012 Share Posted December 9, 2012 52 في سطر مره ثانية mohamad1 أنت تسوي السيارة ~_~ مافهمت ايش الي تبي تسويه Link to comment
BeCooL Posted December 9, 2012 Author Share Posted December 9, 2012 52 في سطر مره ثانية mohamad1 أنت تسوي السيارة ~_~ مافهمت ايش الي تبي تسويه ابغى اسوي مود hijak حق cit عدل اللي تقول عنه لان اذا الاعب لمس الماركر تختفي سيارته وتطلع سياره محل ثاني بس المشكله ان الماركر تطلع لكل السيرفر انا ابغاها للاعب اللي في السياره Link to comment
BeCooL Posted December 9, 2012 Author Share Posted December 9, 2012 setElementVisibleTo اعرف الكود لو تلاحظ موجود في الكود حقي بس في اي سطر استخدمه ماني عارف Link to comment
AhmadQTR Posted December 9, 2012 Share Posted December 9, 2012 setElementVisibleTo اعرف الكود لو تلاحظ موجود في الكود حقي بس في اي سطر استخدمه ماني عارف سطر 14 غير root الى source واذا ماظبط جرب تغيره الى vehicle Link to comment
BeCooL Posted December 9, 2012 Author Share Posted December 9, 2012 setElementVisibleTo اعرف الكود لو تلاحظ موجود في الكود حقي بس في اي سطر استخدمه ماني عارف سطر 14 غير root الى source واذا ماظبط جرب تغيره الى vehicle ما ضبط Link to comment
TAPL Posted December 9, 2012 Share Posted December 9, 2012 setTimer(function() car1 = createVehicle(411, -0.77234786748886, 0.1968837082386, 3.1171875) car1Blip1 = createBlipAttachedTo(car1, 53) outputChatBox("#B22222 automobile has been requsted and placed on your map , get it first !!", root, 255, 255, 255, true) setVehicleDamageProof(car1, true) end, 5000, 1) function on_Enter_car(vehicle) if (vehicle == car1) then car1Marker = createMarker(14.14, 14.7, 2.1, "cylinder", 5, 0, 0, 205, 170) car1Blip2 = createBlip(14.14, 14.7, 3.1, 51) setPlayerWantedLevel(source, 1) setElementVisibleTo(car1Marker, root, false) setElementVisibleTo(car1Blip2, root, false) setElementVisibleTo(car1Marker, source, true) setElementVisibleTo(car1Blip2, source, true) elseif (vehicle == car2) then car2Marker = createMarker (25.24, -48.51, 2.11, "cylinder", 5, 0, 0, 205, 170) car2Blip1 = createBlip(25.24, -48.5, 2.11, 51) setPlayerWantedLevel(source, 1) setElementVisibleTo(car2Marker, root, false) setElementVisibleTo(car2Blip1, root, false) setElementVisibleTo(car2Marker, source, true) setElementVisibleTo(car2Blip1, source, true) end end addEventHandler("onPlayerVehicleEnter", root, on_Enter_car) function on_Hit_Marker(hitElement) if getElementType(hitElement) ~= "player" then return end if (source == car1Marker) then givePlayerMoney(hitElement, 46000) setPedArmor(hitElement, 60) triggerClientEvent(hitElement, "playSoundC", hitElement) destroyElement(car1) destroyElement(car1Marker) destroyElement(car1Blip1) destroyElement(car1Blip2) car2 = createVehicle(402, 29.2, 18.35, 3.1) car2Blip2 = createBlipAttachedTo(car2, 53) elseif (source == car2Marker) then givePlayerMoney(hitElement, 46000) setPedArmor(hitElement, 60) triggerClientEvent(hitElement, "playSoundC", hitElement) destroyElement(car2) destroyElement(car2Marker) destroyElement(car2Blip1) destroyElement(car2Blip2) -- mohamad1 = createVehicle(402, 29.2, 18.36, 3.12) ?? end end addEventHandler("onMarkerHit", root, on_Hit_Marker) Link to comment
BeCooL Posted December 9, 2012 Author Share Posted December 9, 2012 setTimer(function() car1 = createVehicle(411, -0.77234786748886, 0.1968837082386, 3.1171875) car1Blip1 = createBlipAttachedTo(car1, 53) outputChatBox("#B22222 automobile has been requsted and placed on your map , get it first !!", root, 255, 255, 255, true) setVehicleDamageProof(car1, true) end, 5000, 1) function on_Enter_car(vehicle) if (vehicle == car1) then car1Marker = createMarker(14.14, 14.7, 2.1, "cylinder", 5, 0, 0, 205, 170) car1Blip2 = createBlip(14.14, 14.7, 3.1, 51) setPlayerWantedLevel(source, 1) setElementVisibleTo(car1Marker, root, false) setElementVisibleTo(car1Blip2, root, false) setElementVisibleTo(car1Marker, source, true) setElementVisibleTo(car1Blip2, source, true) elseif (vehicle == car2) then car2Marker = createMarker (25.24, -48.51, 2.11, "cylinder", 5, 0, 0, 205, 170) car2Blip1 = createBlip(25.24, -48.5, 2.11, 51) setPlayerWantedLevel(source, 1) setElementVisibleTo(car2Marker, root, false) setElementVisibleTo(car2Blip1, root, false) setElementVisibleTo(car2Marker, source, true) setElementVisibleTo(car2Blip1, source, true) end end addEventHandler("onPlayerVehicleEnter", root, on_Enter_car) function on_Hit_Marker(hitElement) if getElementType(hitElement) ~= "player" then return end if (source == car1Marker) then givePlayerMoney(hitElement, 46000) setPedArmor(hitElement, 60) triggerClientEvent(hitElement, "playSoundC", hitElement) destroyElement(car1) destroyElement(car1Marker) destroyElement(car1Blip1) destroyElement(car1Blip2) car2 = createVehicle(402, 29.2, 18.35, 3.1) car2Blip2 = createBlipAttachedTo(car2, 53) elseif (source == car2Marker) then givePlayerMoney(hitElement, 46000) setPedArmor(hitElement, 60) triggerClientEvent(hitElement, "playSoundC", hitElement) destroyElement(car2) destroyElement(car2Marker) destroyElement(car2Blip1) destroyElement(car2Blip2) -- mohamad1 = createVehicle(402, 29.2, 18.36, 3.12) ?? end end addEventHandler("onMarkerHit", root, on_Hit_Marker) ظبط بس واجهتني مشكله ان الاعب اذا نزل وركب مره ثانيه يصير ماركر ثاني انا اسئلت من قبل نفس المشكله وجاوب علي عناد وعدلها لي ولا فهمت وش سوى ياريت اللي يعدل لي الكود يفهمني وش سوى Link to comment
abu5lf Posted December 9, 2012 Share Posted December 9, 2012 setTimer(function() car1 = createVehicle(411, -0.77234786748886, 0.1968837082386, 3.1171875) car1Blip1 = createBlipAttachedTo(car1, 53) outputChatBox("#B22222 automobile has been requsted and placed on your map , get it first !!", root, 255, 255, 255, true) setVehicleDamageProof(car1, true) end, 5000, 1) function on_Enter_car(vehicle) if (vehicle == car1) then car1Marker = createMarker(14.14, 14.7, 2.1, "cylinder", 5, 0, 0, 205, 170) car1Blip2 = createBlip(14.14, 14.7, 3.1, 51) setPlayerWantedLevel(source, 1) setElementVisibleTo(car1Marker, root, false) setElementVisibleTo(car1Blip2, root, false) setElementVisibleTo(car1Marker, source, true) setElementVisibleTo(car1Blip2, source, true) elseif (vehicle == car2) then car2Marker = createMarker (25.24, -48.51, 2.11, "cylinder", 5, 0, 0, 205, 170) car2Blip1 = createBlip(25.24, -48.5, 2.11, 51) setPlayerWantedLevel(source, 1) setElementVisibleTo(car2Marker, root, false) setElementVisibleTo(car2Blip1, root, false) setElementVisibleTo(car2Marker, source, true) setElementVisibleTo(car2Blip1, source, true) end end addEventHandler("onPlayerVehicleEnter", root, on_Enter_car) function on_Hit_Marker(hitElement) if getElementType(hitElement) ~= "player" then return end if (source == car1Marker) then givePlayerMoney(hitElement, 46000) setPedArmor(hitElement, 60) triggerClientEvent(hitElement, "playSoundC", hitElement) destroyElement(car1) destroyElement(car1Marker) destroyElement(car1Blip1) destroyElement(car1Blip2) car2 = createVehicle(402, 29.2, 18.35, 3.1) car2Blip2 = createBlipAttachedTo(car2, 53) elseif (source == car2Marker) then givePlayerMoney(hitElement, 46000) setPedArmor(hitElement, 60) triggerClientEvent(hitElement, "playSoundC", hitElement) destroyElement(car2) destroyElement(car2Marker) destroyElement(car2Blip1) destroyElement(car2Blip2) -- mohamad1 = createVehicle(402, 29.2, 18.36, 3.12) ?? end end addEventHandler("onMarkerHit", root, on_Hit_Marker) ظبط بس واجهتني مشكله ان الاعب اذا نزل وركب مره ثانيه يصير ماركر ثاني انا اسئلت من قبل نفس المشكله وجاوب علي عناد وعدلها لي ولا فهمت وش سوى ياريت اللي يعدل لي الكود يفهمني وش سوى يعني تبيه الماركر يتنفذ مرة وحدة ؟ Link to comment
BeCooL Posted December 9, 2012 Author Share Posted December 9, 2012 setTimer(function() car1 = createVehicle(411, -0.77234786748886, 0.1968837082386, 3.1171875) car1Blip1 = createBlipAttachedTo(car1, 53) outputChatBox("#B22222 automobile has been requsted and placed on your map , get it first !!", root, 255, 255, 255, true) setVehicleDamageProof(car1, true) end, 5000, 1) function on_Enter_car(vehicle) if (vehicle == car1) then car1Marker = createMarker(14.14, 14.7, 2.1, "cylinder", 5, 0, 0, 205, 170) car1Blip2 = createBlip(14.14, 14.7, 3.1, 51) setPlayerWantedLevel(source, 1) setElementVisibleTo(car1Marker, root, false) setElementVisibleTo(car1Blip2, root, false) setElementVisibleTo(car1Marker, source, true) setElementVisibleTo(car1Blip2, source, true) elseif (vehicle == car2) then car2Marker = createMarker (25.24, -48.51, 2.11, "cylinder", 5, 0, 0, 205, 170) car2Blip1 = createBlip(25.24, -48.5, 2.11, 51) setPlayerWantedLevel(source, 1) setElementVisibleTo(car2Marker, root, false) setElementVisibleTo(car2Blip1, root, false) setElementVisibleTo(car2Marker, source, true) setElementVisibleTo(car2Blip1, source, true) end end addEventHandler("onPlayerVehicleEnter", root, on_Enter_car) function on_Hit_Marker(hitElement) if getElementType(hitElement) ~= "player" then return end if (source == car1Marker) then givePlayerMoney(hitElement, 46000) setPedArmor(hitElement, 60) triggerClientEvent(hitElement, "playSoundC", hitElement) destroyElement(car1) destroyElement(car1Marker) destroyElement(car1Blip1) destroyElement(car1Blip2) car2 = createVehicle(402, 29.2, 18.35, 3.1) car2Blip2 = createBlipAttachedTo(car2, 53) elseif (source == car2Marker) then givePlayerMoney(hitElement, 46000) setPedArmor(hitElement, 60) triggerClientEvent(hitElement, "playSoundC", hitElement) destroyElement(car2) destroyElement(car2Marker) destroyElement(car2Blip1) destroyElement(car2Blip2) -- mohamad1 = createVehicle(402, 29.2, 18.36, 3.12) ?? end end addEventHandler("onMarkerHit", root, on_Hit_Marker) ظبط بس واجهتني مشكله ان الاعب اذا نزل وركب مره ثانيه يصير ماركر ثاني انا اسئلت من قبل نفس المشكله وجاوب علي عناد وعدلها لي ولا فهمت وش سوى ياريت اللي يعدل لي الكود يفهمني وش سوى يعني تبيه الماركر يتنفذ مرة وحدة ؟ يب Link to comment
TAPL Posted December 9, 2012 Share Posted December 9, 2012 setTimer(function() car1 = createVehicle(411, -0.77234786748886, 0.1968837082386, 3.1171875) car1Blip1 = createBlipAttachedTo(car1, 53) outputChatBox("#B22222 automobile has been requsted and placed on your map , get it first !!", root, 255, 255, 255, true) setVehicleDamageProof(car1, true) end, 5000, 1) function on_Enter_car(vehicle) if (vehicle == car1) and not car1Marker then -- شوف التعديل هنا car1Marker = createMarker(14.14, 14.7, 2.1, "cylinder", 5, 0, 0, 205, 170) car1Blip2 = createBlip(14.14, 14.7, 3.1, 51) setPlayerWantedLevel(source, 1) setElementVisibleTo(car1Marker, root, false) setElementVisibleTo(car1Blip2, root, false) setElementVisibleTo(car1Marker, source, true) setElementVisibleTo(car1Blip2, source, true) elseif (vehicle == car2) and not car2Marker then -- شوف التعديل هنا car2Marker = createMarker (25.24, -48.51, 2.11, "cylinder", 5, 0, 0, 205, 170) car2Blip1 = createBlip(25.24, -48.5, 2.11, 51) setPlayerWantedLevel(source, 1) setElementVisibleTo(car2Marker, root, false) setElementVisibleTo(car2Blip1, root, false) setElementVisibleTo(car2Marker, source, true) setElementVisibleTo(car2Blip1, source, true) end end addEventHandler("onPlayerVehicleEnter", root, on_Enter_car) function on_Hit_Marker(hitElement) if getElementType(hitElement) ~= "player" then return end if (source == car1Marker) then givePlayerMoney(hitElement, 46000) setPedArmor(hitElement, 60) triggerClientEvent(hitElement, "playSoundC", hitElement) destroyElement(car1) destroyElement(car1Marker) destroyElement(car1Blip1) destroyElement(car1Blip2) car2 = createVehicle(402, 29.2, 18.35, 3.1) car2Blip2 = createBlipAttachedTo(car2, 53) elseif (source == car2Marker) then givePlayerMoney(hitElement, 46000) setPedArmor(hitElement, 60) triggerClientEvent(hitElement, "playSoundC", hitElement) destroyElement(car2) destroyElement(car2Marker) destroyElement(car2Blip1) destroyElement(car2Blip2) -- mohamad1 = createVehicle(402, 29.2, 18.36, 3.12) ?? end end addEventHandler("onMarkerHit", root, on_Hit_Marker) Link to comment
BeCooL Posted December 9, 2012 Author Share Posted December 9, 2012 setTimer(function() car1 = createVehicle(411, -0.77234786748886, 0.1968837082386, 3.1171875) car1Blip1 = createBlipAttachedTo(car1, 53) outputChatBox("#B22222 automobile has been requsted and placed on your map , get it first !!", root, 255, 255, 255, true) setVehicleDamageProof(car1, true) end, 5000, 1) function on_Enter_car(vehicle) if (vehicle == car1) and not car1Marker then -- شوف التعديل هنا car1Marker = createMarker(14.14, 14.7, 2.1, "cylinder", 5, 0, 0, 205, 170) car1Blip2 = createBlip(14.14, 14.7, 3.1, 51) setPlayerWantedLevel(source, 1) setElementVisibleTo(car1Marker, root, false) setElementVisibleTo(car1Blip2, root, false) setElementVisibleTo(car1Marker, source, true) setElementVisibleTo(car1Blip2, source, true) elseif (vehicle == car2) and not car2Marker then -- شوف التعديل هنا car2Marker = createMarker (25.24, -48.51, 2.11, "cylinder", 5, 0, 0, 205, 170) car2Blip1 = createBlip(25.24, -48.5, 2.11, 51) setPlayerWantedLevel(source, 1) setElementVisibleTo(car2Marker, root, false) setElementVisibleTo(car2Blip1, root, false) setElementVisibleTo(car2Marker, source, true) setElementVisibleTo(car2Blip1, source, true) end end addEventHandler("onPlayerVehicleEnter", root, on_Enter_car) function on_Hit_Marker(hitElement) if getElementType(hitElement) ~= "player" then return end if (source == car1Marker) then givePlayerMoney(hitElement, 46000) setPedArmor(hitElement, 60) triggerClientEvent(hitElement, "playSoundC", hitElement) destroyElement(car1) destroyElement(car1Marker) destroyElement(car1Blip1) destroyElement(car1Blip2) car2 = createVehicle(402, 29.2, 18.35, 3.1) car2Blip2 = createBlipAttachedTo(car2, 53) elseif (source == car2Marker) then givePlayerMoney(hitElement, 46000) setPedArmor(hitElement, 60) triggerClientEvent(hitElement, "playSoundC", hitElement) destroyElement(car2) destroyElement(car2Marker) destroyElement(car2Blip1) destroyElement(car2Blip2) -- mohamad1 = createVehicle(402, 29.2, 18.36, 3.12) ?? end end addEventHandler("onMarkerHit", root, on_Hit_Marker) انا سويت مثل ككذا بس سويتها بإسم الماركر القديم مشكووؤر Link to comment
BeCooL Posted December 13, 2012 Author Share Posted December 13, 2012 شباب وش الخطأ ؟ addEventHandler("onClientMarkerHit", root, function (localPlayer) if source == marker200 then if getElementType(player) == "player" and player == localPlayer then if ( isPedInVehicle( player ) ) then setElementFrozen ( localPlayer, true ) setTimer ( setElementFrozen, 3000, 1, localPlayer, false) end end end end ) Link to comment
abu5lf Posted December 13, 2012 Share Posted December 13, 2012 شباب وش الخطأ ؟ addEventHandler("onClientMarkerHit", root, function (localPlayer) if source == marker200 then if getElementType(player) == "player" and player == localPlayer then if ( isPedInVehicle( player ) ) then setElementFrozen ( localPlayer, true ) setTimer ( setElementFrozen, 3000, 1, localPlayer, false) end end end end ) انت تبيه يجمد السيارة ولا الاعب؟ Link to comment
BeCooL Posted December 13, 2012 Author Share Posted December 13, 2012 شباب وش الخطأ ؟ addEventHandler("onClientMarkerHit", root, function (localPlayer) if source == marker200 then if getElementType(player) == "player" and player == localPlayer then if ( isPedInVehicle( player ) ) then setElementFrozen ( localPlayer, true ) setTimer ( setElementFrozen, 3000, 1, localPlayer, false) end end end end ) انت تبيه يجمد السيارة ولا الاعب؟ السياره Link to comment
3NAD Posted December 13, 2012 Share Posted December 13, 2012 (edited) addEventHandler ( "onClientMarkerHit", root, function ( thePlayer ) if source == marker200 then if isPedInVehicle ( thePlayer ) then setElementFrozen ( getPedOccupiedVehicle ( thePlayer ), true ) setTimer ( setElementFrozen, 3000, 1, getPedOccupiedVehicle ( thePlayer ), false ) end end end ) Edited December 13, 2012 by Guest Link to comment
abu5lf Posted December 13, 2012 Share Posted December 13, 2012 شباب وش الخطأ ؟ addEventHandler("onClientMarkerHit", root, function (localPlayer) if source == marker200 then if getElementType(player) == "player" and player == localPlayer then if ( isPedInVehicle( player ) ) then setElementFrozen ( localPlayer, true ) setTimer ( setElementFrozen, 3000, 1, localPlayer, false) end end end end ) انت تبيه يجمد السيارة ولا الاعب؟ السياره ليه حاطه كلنت ؟ marker = createMarker( 0, 0, 0 ) addEventHandler ( 'onMarkerHit', marker, function ( hitElement ) if( getElementType( hitElement ) == 'vehicle' )then setElementFrozen( hitElement, true ) setTimer( setElementFrozen, 3000, 1, hitElement, false ) end end ) Link to comment
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