Twiz. Posted November 7, 2012 Posted November 7, 2012 Hey Guys need help , i want to create a Marker with the Coordinates from the Table. I already did a thread like this but i was too dumb to understand . I hope you understand what i want , i want to create a little job to run into marker then go to another marker etc. . I can script everything else i want to but this is not working for me . local markerst = { <---- Table with Coordinates [1] = { 1, 1, 1}, [2] = { 2, 2, 2}, [3] = { 3, 3, 3}, } function idontgethowtodothis ( ) local x, y, z = i want the coordinates from up there ^ testarker = createMarker( x, y, z , . . . . ) addEventHandler("onMarkerHit", testarker, destroy) end function destroy() destroyElement( testarker ) end -- This is just an Example please help me : ( Logic Fan <3
Fresku Posted November 7, 2012 Posted November 7, 2012 local x, y, z = markerst[1][1], markerst[1][2], markerst[1][3] Make a loop to get each of them coordinates I know you bitches hatin'... I'm in the new Aston; the one Swizz created.
Castillo Posted November 7, 2012 Posted November 7, 2012 Would be easier to use unpack. local x, y, z = unpack ( markerst [ 1 ] ) San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
Fresku Posted November 7, 2012 Posted November 7, 2012 Would be easier to use unpack. local x, y, z = unpack ( markerst [ 1 ] ) Very nice... Very nice I know you bitches hatin'... I'm in the new Aston; the one Swizz created.
Twiz. Posted November 7, 2012 Author Posted November 7, 2012 I dont know if i´m doing something wrong but both wont work for me i dont see a Marker . Logic Fan <3
Castillo Posted November 7, 2012 Posted November 7, 2012 local markerst = -- Table with Coordinates { [ 1 ] = { 1, 1, 1 }, [ 2 ] = { 2, 2, 2 }, [ 3 ] = { 3, 3, 3 }, } function idontgethowtodothis ( ) local x, y, z = unpack ( markerst [ 1 ] ) testarker = createMarker ( x, y, z ) addEventHandler ( "onMarkerHit", testarker, destroy ) end function destroy ( ) destroyElement ( testarker ) end Has to work. San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
Twiz. Posted November 7, 2012 Author Posted November 7, 2012 local markerst = -- Table with Coordinates { [ 1 ] = { 1, 1, 1 }, [ 2 ] = { 2, 2, 2 }, [ 3 ] = { 3, 3, 3 }, } function idontgethowtodothis ( ) local x, y, z = unpack ( markerst [ 1 ] ) testarker = createMarker ( x, y, z ) addEventHandler ( "onMarkerHit", testarker, destroy ) end function destroy ( ) destroyElement ( testarker ) end Has to work. no its still not working , i tryed alot and i still dont know why its not working . I just want to script something like a job >.<. Logic Fan <3
Castillo Posted November 7, 2012 Posted November 7, 2012 Post your entire script. San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
Twiz. Posted November 7, 2012 Author Posted November 7, 2012 I did it was only this , i just wanted to test if i see the Marker. Logic Fan <3
Castillo Posted November 7, 2012 Posted November 7, 2012 Oh, so you expected a function to execute on it's own? great. You must add either a command or a event handler, to test you can do this: local markerst = -- Table with Coordinates { [ 1 ] = { 1, 1, 1 }, [ 2 ] = { 2, 2, 2 }, [ 3 ] = { 3, 3, 3 }, } function idontgethowtodothis ( ) local x, y, z = unpack ( markerst [ 1 ] ) testarker = createMarker ( x, y, z ) addEventHandler ( "onMarkerHit", testarker, destroy ) end addEventHandler ( "onResourceStart", resourceRoot, idontgethowtodothis ) function destroy ( ) destroyElement ( testarker ) end San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
Twiz. Posted November 7, 2012 Author Posted November 7, 2012 Ahh sorry, i made a command handler , forgot that >.<. Logic Fan <3
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