Jump to content

Vehicle Respawning


Tails

Recommended Posts

Hey there, me again in need of your expertise...

Trying to create a vehicle respawn script for freeroam but can't manage to get it to work:

function respawnAllVehicles() 
vehicles = getElementsByType ( "vehicle" ) 
    if ( vehicles ) then 
    toggleVehicleRespawn ( vehicles, true ) -- enable vehicle respawn as it is necessary for the idle respawn to function 
    setVehicleIdleRespawnDelay ( vehicles, 20000 ) -- tell the server to respawn the vehicle 20 seconds after it's been left. 
    end 
end 
addEventHandler("onResourceStart", root, respawnAllVehicles) 

Debugging tells me it has bad arguments. Any ideas?

Any help is greatly appreciated.

Link to comment

I'm not sure how to add that piece of code:

function respawnAllVehicles() 
    for _, vehicle in ipairs ( vehicles ) do 
    vehicles = getElementsByType ( "vehicle" ) 
        if ( vehicles ) then 
        toggleVehicleRespawn ( vehicles, true ) -- enable vehicle respawn as it is necessary for the idle respawn to function 
        setVehicleIdleRespawnDelay ( vehicles, 20000 ) -- tell the server to respawn the vehicle 20 seconds after it's been left. 
        end 
    end 
end 
addEventHandler("onResourceStart", root, respawnAllVehicles) 

[03:05:59] ERROR: [freeroam scripts]\markers\vehicles.lua:7: bad argument #1 to

'ipairs' (table expected, got nil)

Link to comment
function respawnAllVehicles ( ) 
    local vehicles = getElementsByType ( "vehicle" ) 
    for _, vehicle in ipairs ( vehicles ) do 
        if ( vehicles ) then 
            toggleVehicleRespawn ( vehicle, true ) -- enable vehicle respawn as it is necessary for the idle respawn to function 
            setVehicleIdleRespawnDelay ( vehicle, 20000 ) -- tell the server to respawn the vehicle 20 seconds after it's been left. 
        end 
    end 
end 
addEventHandler ( "onResourceStart", resourceRoot, respawnAllVehicles ) 

Link to comment

Hey there the script is working perfectly fine. However, the timer in the script below won't work properly alongside the above script.

function respawnExplodedVehicle() 
    setTimer(respawnVehicle, 20000, 1, source) -- The time it takes to respawn a vehicle (in ms) after it has exploded. 
end 
addEventHandler("onVehicleExplode", getRootElement(), respawnExplodedVehicle) 

Any ideas?

Link to comment
Hey there the script is working perfectly fine. However, the timer in the script below won't work properly alongside the above script.
function respawnExplodedVehicle() 
    setTimer(respawnVehicle, 20000, 1, source) -- The time it takes to respawn a vehicle (in ms) after it has exploded. 
end 
addEventHandler("onVehicleExplode", getRootElement(), respawnExplodedVehicle) 

Any ideas?

Try this one

function respawnExplodedVehicle() 
    setTimer(destroyElement,5000,1,source) 
    local model=getElementModel(source) 
    local x, y, z = getElementPosition(source) 
    setTimer(createVehicle,20000,1,model,x,y,z) 
end 
addEventHandler("onVehicleExplode",root,respawnExplodedVehicle) 

Link to comment

Exactly. Me and my team are running a freeroam map but we need a script that makes the vehicles respawn after they've been used or exploded. The two scripts above your posts work fine. It's just that the respawn timer for exploded vehicles won't work properly if I use both of the scripts at the same time. They'll respawn after a couple of seconds, 10 at most, while I've set the timer at 30 seconds.

Link to comment
Hey there the script is working perfectly fine. However, the timer in the script below won't work properly alongside the above script.
function respawnExplodedVehicle() 
    setTimer(respawnVehicle, 20000, 1, source) -- The time it takes to respawn a vehicle (in ms) after it has exploded. 
end 
addEventHandler("onVehicleExplode", getRootElement(), respawnExplodedVehicle) 

Any ideas?

Why do you need this? setVehicleIdleRespawnDelay is already do the same thing.

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...