mancebomozo Posted October 31, 2012 Share Posted October 31, 2012 (edited) El problema me lo encuentro al borrar un edificio en unity. El edificio se borra, pero depende por donde lo mires, tambien desaparece el resto del mapa. function start() -- Idlewood Gas objects removeWorldModel(5024, 200, 1748, -1883, 14) --[[ (idobjeto, rango(200), x, y, x ) ]]-- removeWorldModel(1226, 200, 1774, -1901, 16) removeWorldModel(1226, 200, 1774, -1931, 16) removeWorldModel(1226, 200, 1806, -1931, 16) removeWorldModel(1226, 200, 1806, -1901, 16) removeWorldModel(4025, 1, 1777.8359, -1773.9063, 12.5234, 0.25) removeWorldModel(4070, 1, 1719.7422, -1770.7813, 23.4297, 0.25) removeWorldModel(1531, 1, 1724.7344, -1741.5000, 14.1016, 0.25) removeWorldModel(4215, 1, 1777.5547, -1775.0391, 36.7500, 0.25) removeWorldModel(3986, 1, 1719.7422, -1770.7813, 23.4297, 0.25) removeWorldModel(4019, 1, 1777.8359, -1773.9063, 12.5234, 0.25) end addEventHandler("onResourceStart", getResourceRootElement(), start) Edited October 31, 2012 by Guest Link to comment
Arsilex Posted October 31, 2012 Share Posted October 31, 2012 1º que nada sabes que es ilegal usar el roleplay valhala no 2º es que le has puesto demasiado rango cuando mas rango le pongas mas obejtos con el id selecionado se borran... Link to comment
mancebomozo Posted October 31, 2012 Author Share Posted October 31, 2012 Nada, toco el rango y sigue desapareciendo. Link to comment
Arsilex Posted October 31, 2012 Share Posted October 31, 2012 claro despues de borrar el mapa tienes que reiniciar el sv para que se ponga normal ... Link to comment
mancebomozo Posted October 31, 2012 Author Share Posted October 31, 2012 Lo hice y nada Link to comment
Recommended Posts