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Posted
  
team = createTeam ( "team", 0, 255, 0 ) 
  
addEvent ( "setTeam", true ) 
addEventHandler( "setTeam", root, 
    function ( ) 
        spawnPlayer ( source, x, y, z, 0, skinID, 0, 0, team ) 
    end 
) 
-- x,y,z = إحداثيات 
-- skinID = الشخصية 
  

Posted

شكرا تابل انا اضفت فريق ثاني الحين

اذا اضغط عليه يصير ببفريق الاولي بس ما يصير للثاني ممكن الحل؟

Posted

نفس الا محطوطين في الموضوع

cilent

Image = guiCreateStaticImage(500, 450, 200, 200, "w.png", false) 
showCursor(true) 
  
function onImageClick() 
     triggerServerEvent("setTeam", localPlayer) 
     guiSetVisible(Image, false) 
     showCursor(false) 
end 
addEventHandler("onClientGUIClick", Image, onImageClick) 
  
bindKey("F4", "down", 
function() 
     if not guiGetVisible(Image) then 
          guiSetVisible(Image, true) 
          showCursor(true) 
     end 
end) 
  
  

server

team = createTeam ( "police", 0, 255, 0 ) 
  
addEvent ( "setTeam", true ) 
addEventHandler( "setTeam", root, 
    function ( ) 
        spawnPlayer ( source, 1473.8627929688, -2228.2980957031, 13.3828125, 0, 2, 0, 0, team ) 
        fadeCamera (source, true) 
        setCameraTarget (source, source) 
  giveWeapon ( source, 31, 200 )    end 
) 
  

server

team = createTeam ( "grove", 0, 255, 0 ) 
  
addEvent ( "setTeam", true ) 
addEventHandler( "setTeam", root, 
    function ( ) 
        spawnPlayer ( source, 1473.8627929688, -2228.2980957031, 13.3828125, 0, 2, 0, 0, team ) 
        fadeCamera (source, true) 
        setCameraTarget (source, source) 
  giveWeapon ( source, 31, 200 )    end 
) 
  

cilent

Image = guiCreateStaticImage(0, 450, 200, 200, "s.png", false) 
showCursor(true) 
  
function onImageClick() 
     triggerServerEvent("setTeam", localPlayer) 
     guiSetVisible(Image, false) 
     showCursor(false) 
end 
addEventHandler("onClientGUIClick", Image, onImageClick) 
  
bindKey("F4", "down", 
function() 
     if not guiGetVisible(Image) then 
          guiSetVisible(Image, true) 
          showCursor(true) 
     end 
end) 
  
  

    "setTeams" author="ha7soon" type="gamemode" /> 
        

Posted

-- Client Side --

PoliceImage = guiCreateStaticImage(500, 450, 200, 200, "w.png", false) 
GroveImage = guiCreateStaticImage(0, 450, 200, 200, "s.png", false) 
  
showCursor(true) 
  
function onImageClick() 
    if source == PoliceImage then 
        triggerServerEvent("setTeam", localPlayer, "Police") 
    elseif source == GroveImage then 
         triggerServerEvent("setTeam", localPlayer, "Grove") 
    end 
    guiSetVisible(PoliceImage, false) 
    guiSetVisible(GroveImage, false) 
    showCursor(false) 
end 
addEventHandler("onClientGUIClick", resourceRoot, onImageClick) 
  
bindKey("F4", "down", 
function() 
    if not guiGetVisible(PoliceImage) then 
        guiSetVisible(PoliceImage, true) 
        guiSetVisible(GroveImage, true) 
        showCursor(true) 
    end 
end) 

-- Server Side --

PoliceTeam = createTeam("Police", 0, 255, 0) 
GroveTeam = createTeam("Grove", 0, 255, 0) 
  
addEvent("setTeam", true ) 
addEventHandler("setTeam", root, 
function(Team) 
    if Team == "Police" then 
        spawnPlayer(source, 1473.86, -2228.3, 13.4, 0, 2, 0, 0, PoliceTeam) 
        giveWeapon(source, 31, 200) 
    elseif Team == "Grove" then 
        spawnPlayer(source, 1473.86, -2228.3, 13.4, 0, 2, 0, 0, GroveTeam) 
        giveWeapon(source, 31, 200) 
    end 
    fadeCamera(source, true) 
    setCameraTarget(source) 
end) 

-- Meta.xml --

    "setTeams" author="ha7soon" type="gamemode" /> 
        

Posted

انا جربت هاذي الاكواد

المشكلة اذا مات الاعب مايصير يختار فريق ابغيه اذا مات يطلع له الصور

ويختار فريق من جديد

Posted
انا جربت هاذي الاكواد

المشكلة اذا مات الاعب مايصير يختار فريق ابغيه اذا مات يطلع له الصور

ويختار فريق من جديد

جرب .. سويته على السريع

addEventHandler ( 'onClientPlayerWasted', getLocalPlayer ( ), 
    function ( ) 
        guiSetVisible ( PoliceImage, true ); 
        guiSetVisible ( GroveImage, true ); 
        showCursor ( true ); 
    end 
) 

Posted
-- Client Side --
PoliceImage = guiCreateStaticImage(500, 450, 200, 200, "w.png", false) 
GroveImage = guiCreateStaticImage(0, 450, 200, 200, "s.png", false) 
  
showCursor(true) 
  
function onImageClick() 
    if source == PoliceImage then 
        triggerServerEvent("setTeam", localPlayer, "Police") 
    elseif source == GroveImage then 
         triggerServerEvent("setTeam", localPlayer, "Grove") 
    end 
    guiSetVisible(PoliceImage, false) 
    guiSetVisible(GroveImage, false) 
    showCursor(false) 
end 
addEventHandler("onClientGUIClick", resourceRoot, onImageClick) 
  
bindKey("F4", "down", 
function() 
    if not guiGetVisible(PoliceImage) then 
        guiSetVisible(PoliceImage, true) 
        guiSetVisible(GroveImage, true) 
        showCursor(true) 
    end 
end) 

-- Server Side --

PoliceTeam = createTeam("Police", 0, 255, 0) 
GroveTeam = createTeam("Grove", 0, 255, 0) 
  
addEvent("setTeam", true ) 
addEventHandler("setTeam", root, 
function(Team) 
    if Team == "Police" then 
        spawnPlayer(source, 1473.86, -2228.3, 13.4, 0, 2, 0, 0, PoliceTeam) 
        giveWeapon(source, 31, 200) 
    elseif Team == "Grove" then 
        spawnPlayer(source, 1473.86, -2228.3, 13.4, 0, 2, 0, 0, GroveTeam) 
        giveWeapon(source, 31, 200) 
    end 
    fadeCamera(source, true) 
    setCameraTarget(source) 
end) 

-- Meta.xml --

    "setTeams" author="ha7soon" type="gamemode" /> 
        

تابل انا الحين ضفت اياه

friendly fire

ما يصير ليقدر الفريق يقتل الا معاه

Posted
local allTeams = getElementsByType ( "team" ) 
for index, theTeam in ipairs(allTeams) do 
    if ( getTeamFriendlyFire ( theTeam ) == false ) then 
        setTeamFriendlyFire ( theTeam, true ) 
    end 
end 

من الويكي

Posted
local allTeams = getElementsByType ( "team" ) 
for index, theTeam in ipairs(allTeams) do 
    if ( getTeamFriendlyFire ( theTeam ) == false ) then 
        setTeamFriendlyFire ( theTeam, true ) 
    end 
end 

من الويكي

for _, v in ipairs ( getElementsByType 'team' ) do 
    setTeamFriendlyFire ( v, false ) 
end 

جرب

Posted
PoliceTeam = createTeam("Police", 0, 255, 0) 
GroveTeam = createTeam("Grove", 0, 255, 0) 
  
setTeamFriendlyFire(PoliceTeam, false) 
setTeamFriendlyFire(GroveTeam, false) 

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