Blaawee Posted October 24, 2012 Share Posted October 24, 2012 -- Value = positionX, positionY, positionZ, lookAtX, lookAtY, lookAtZ local cameraPos = { [ camera [1] ] = ' 1525.5999755859, 2833.5, 36.299999237061, 1524.8000488281, 2833.3999023438 , 35.299999237061 ', [ camera [2] ] = ' 1464.4000244141, 2840.8999023438, 82.400001525879, 1453.5999755859, 2833.6999511719, 74.400001525879 ', [ camera [3] ] = ' 1469.5, 2815.3000488281, 44.799999237061, 1470.0999755859, 2822.8000488281, 44.799999237061 ' --[ camera [4] ] = ' x, y, z, lookAtX, lookAtY, lookAtZ ', } local currentCamera = 0 function setCameraPos() fadeCamera(source, true, 5) setCameraMatrix( source, cameraPos[currentCamera + 1] ) end Link to comment
Aibo Posted October 24, 2012 Share Posted October 24, 2012 -- Value = positionX, positionY, positionZ, lookAtX, lookAtY, lookAtZ local cameraPos = { { 1525.5999755859, 2833.5, 36.299999237061, 1524.8000488281, 2833.3999023438 , 35.299999237061 }, { 1464.4000244141, 2840.8999023438, 82.400001525879, 1453.5999755859, 2833.6999511719, 74.400001525879 }, { 1469.5, 2815.3000488281, 44.799999237061, 1470.0999755859, 2822.8000488281, 44.799999237061 }, --{ x, y, z, lookAtX, lookAtY, lookAtZ }, } local currentCamera = 0 function setCameraPos() fadeCamera(source, true, 5) setCameraMatrix( source, unpack(cameraPos[currentCamera + 1]) ) end Link to comment
Blaawee Posted October 24, 2012 Author Share Posted October 24, 2012 Thx that's work, but it doesn't changed the others camera matrix -- Value = positionX, positionY, positionZ, lookAtX, lookAtY, lookAtZ local cameraPos = { { 1525.5999755859, 2833.5, 36.299999237061, 1524.8000488281, 2833.3999023438 , 35.299999237061 }, { 1464.4000244141, 2840.8999023438, 82.400001525879, 1453.5999755859, 2833.6999511719, 74.400001525879 }, { 1469.5, 2815.3000488281, 44.799999237061, 1470.0999755859, 2822.8000488281, 44.799999237061 }, --{ x, y, z, lookAtX, lookAtY, lookAtZ }, } local currentCamera = 0 function setCameraOnPlayerJoin() fadeCamera(source, true, 5) setCameraMatrix( source, unpack(cameraPos[currentCamera + 1]) ) end addEventHandler("onPlayerJoin", getRootElement(), setCameraOnPlayerJoin) function updateCamera() if (currentCamera == 3) then currentCamera = 0 else currentCamera = currentCamera + 1 end end setTimer(updateCamera, 5000, 0) Link to comment
Aibo Posted October 24, 2012 Share Posted October 24, 2012 eh. it shouldn't, because camera matrix applied only to the source of onPlayerJoin event. Link to comment
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