Blaawee Posted October 24, 2012 Posted October 24, 2012 -- Value = positionX, positionY, positionZ, lookAtX, lookAtY, lookAtZ local cameraPos = { [ camera [1] ] = ' 1525.5999755859, 2833.5, 36.299999237061, 1524.8000488281, 2833.3999023438 , 35.299999237061 ', [ camera [2] ] = ' 1464.4000244141, 2840.8999023438, 82.400001525879, 1453.5999755859, 2833.6999511719, 74.400001525879 ', [ camera [3] ] = ' 1469.5, 2815.3000488281, 44.799999237061, 1470.0999755859, 2822.8000488281, 44.799999237061 ' --[ camera [4] ] = ' x, y, z, lookAtX, lookAtY, lookAtZ ', } local currentCamera = 0 function setCameraPos() fadeCamera(source, true, 5) setCameraMatrix( source, cameraPos[currentCamera + 1] ) end
Aibo Posted October 24, 2012 Posted October 24, 2012 -- Value = positionX, positionY, positionZ, lookAtX, lookAtY, lookAtZ local cameraPos = { { 1525.5999755859, 2833.5, 36.299999237061, 1524.8000488281, 2833.3999023438 , 35.299999237061 }, { 1464.4000244141, 2840.8999023438, 82.400001525879, 1453.5999755859, 2833.6999511719, 74.400001525879 }, { 1469.5, 2815.3000488281, 44.799999237061, 1470.0999755859, 2822.8000488281, 44.799999237061 }, --{ x, y, z, lookAtX, lookAtY, lookAtZ }, } local currentCamera = 0 function setCameraPos() fadeCamera(source, true, 5) setCameraMatrix( source, unpack(cameraPos[currentCamera + 1]) ) end
Blaawee Posted October 24, 2012 Author Posted October 24, 2012 Thx that's work, but it doesn't changed the others camera matrix -- Value = positionX, positionY, positionZ, lookAtX, lookAtY, lookAtZ local cameraPos = { { 1525.5999755859, 2833.5, 36.299999237061, 1524.8000488281, 2833.3999023438 , 35.299999237061 }, { 1464.4000244141, 2840.8999023438, 82.400001525879, 1453.5999755859, 2833.6999511719, 74.400001525879 }, { 1469.5, 2815.3000488281, 44.799999237061, 1470.0999755859, 2822.8000488281, 44.799999237061 }, --{ x, y, z, lookAtX, lookAtY, lookAtZ }, } local currentCamera = 0 function setCameraOnPlayerJoin() fadeCamera(source, true, 5) setCameraMatrix( source, unpack(cameraPos[currentCamera + 1]) ) end addEventHandler("onPlayerJoin", getRootElement(), setCameraOnPlayerJoin) function updateCamera() if (currentCamera == 3) then currentCamera = 0 else currentCamera = currentCamera + 1 end end setTimer(updateCamera, 5000, 0)
Aibo Posted October 24, 2012 Posted October 24, 2012 eh. it shouldn't, because camera matrix applied only to the source of onPlayerJoin event.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now