matito6 Posted October 20, 2012 Share Posted October 20, 2012 Welcome. How to add my font in destructionderby.lua function DestructionDerby:handleFinishActivePlayer(player) if not self.rankingBoard then end finishActivePlayer(player) local activePlayers = getActivePlayers() if #activePlayers == 1 then showMessage(getPlayerName(activePlayers[1]) .. ' WON ! ', 255, 0, 0) end end i want change "WON!" and "player name font " but how ? ;D Link to comment
xiti Posted October 20, 2012 Share Posted October 20, 2012 If u want to change this message font u need to make your own function. For example: function showMessage(player) dxDrawText(getPlayerName(player).." WON!",sX/2,sY/2,500,200,tocolor(255,255,255,255),1,"default-bold") end Link to comment
denny199 Posted October 20, 2012 Share Posted October 20, 2012 That wil not work xiti, dxDrawText needs the eventhandler onClientRender. Link to comment
denny199 Posted October 20, 2012 Share Posted October 20, 2012 Do you have your'e own font? or do you want to import a mta's default font? Link to comment
matito6 Posted October 20, 2012 Author Share Posted October 20, 2012 i download font and I would like the word "Euro WIN!" in destructionderby.lua was what drew the font Link to comment
Castillo Posted October 20, 2012 Share Posted October 20, 2012 That 'showMessage' function is drawn by server side texts, they haven't got font argument. Link to comment
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