Unix Posted October 15, 2012 Share Posted October 15, 2012 Hello, Segmentation fault is crashing my server, how can I enable some sort of debug to see what is crashing it? thanks. --EDIT-- Debug using GDB Program received signal SIGSEGV, Segmentation fault. 0xf75c54b0 in CElement::UpdateSpatialData() () mods/deathmatch/deathmatch.so #0 0xf75c54b0 in CElement::UpdateSpatialData() () mods/deathmatch/deathmatch.so #1 0xf75c5085 in CElement::SetPosition(CVector const&) () /mods/deathmatch/deathmatch.so #2 0xf76224bc in CPedSync::Packet_PedSync(CPedSyncPacket&) () mods/deathmatch/deathmatch.so #3 0xf7622697 in CPedSync::ProcessPacket(CPacket&) () mods/deathmatch/deathmatch.so #4 0xf75debf2 in CGame::ProcessPacket(CPacket&) () mods/deathmatch/deathmatch.so #5 0xf75dec7d in CGame::StaticProcessPacket(unsigned char, NetServerPlayerID const&, NetBitStreamInterface*, SNetExtraInfo*) () mods/deathmatch/deathmatch.so #6 0xf7771a78 in CNetServerBuffer::ProcessIncoming() () mods/deathmatch/deathmatch.so #7 0xf7771dd9 in CNetServerBuffer::DoPulse() () mods/deathmatch/deathmatch.so #8 0xf75e4ae4 in CGame::DoPulse() () mods/deathmatch/deathmatch.so #9 0xf7555498 in CServer::DoPulse() () mods/deathmatch/deathmatch.so #10 0xf7cf29b8 in CModManagerImpl::DoPulse() () from ./core.so #11 0xf7cf3ab1 in CServerImpl::MainLoop() () from ./core.so #12 0xf7cf4e35 in CServerImpl::Run(int, char**) () from ./core.so #13 0xf7cf602e in Run () from ./core.so #14 0x08048d43 in main () Anyone can help? Link to comment
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