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Blocking is not the appropriate buttons.


Guest Guest26901

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Posted

Hello !

How to block buttons, which required number of points is greater than the number of points a player ?

  
local towary = { 
                {"Odpady", "Trociny", 0, 100, 250}, 
                {"Odpady", "Puszki", 1, 200, 400}, 
                {"Odpady", "Butelki", 2, 400, 550} 
               } 
  
local towar = { } 
local kupuj = { } 
  
local x,y = guiGetScreenSize() 
  
function closegui() 
    guiSetVisible(oknotow, false) 
    showCursor(false) 
end 
  
oknotow = guiCreateWindow((x-500)/2,(y-350)/2,500,350,"System towarów",false) 
guiSetVisible ( oknotow, false ) 
info1 = guiCreateLabel (0.06,0.08,0.7,0.3,"Towar", true, oknotow) 
info2 = guiCreateLabel (0.22,0.08,0.7,0.3,"Ilość score", true, oknotow) 
info3 = guiCreateLabel (0.45,0.08,0.7,0.3,"Min. suma", true, oknotow) 
info4 = guiCreateLabel (0.67,0.08,0.7,0.3,"Max. suma", true, oknotow) 
    guiSetFont ( info1, "default-bold-small" ) 
    guiSetFont ( info2, "default-bold-small" ) 
    guiSetFont ( info3, "default-bold-small" ) 
    guiSetFont ( info4, "default-bold-small" ) 
for k, v in ipairs ( towary ) do 
    function zakup () 
        if source == kupuj[k]  then 
            outputChatBox ( "Zaladowales towar o id " .. k, source) 
        end 
    end 
    towar[1] = guiCreateLabel (0.03,0.1+0.08*k,0.2,0.1,v[2],true,oknotow) 
    towar[2] = guiCreateLabel (0.27,0.1+0.08*k,0.2,0.1,v[3],true,oknotow) 
    towar[3] = guiCreateLabel (0.46,0.1+0.08*k,0.2,0.1,v[4].."$",true,oknotow) 
    towar[4] = guiCreateLabel (0.68,0.1+0.08*k,0.2,0.1,v[5].."$",true,oknotow) 
    kupuj[k] = guiCreateButton (0.83,0.095+0.08*k,0.13,0.06,"Załaduj",true,oknotow) 
        addEventHandler ( "onClientGUIClick", kupuj[k], zakup, false ) 
end 
zamknij = guiCreateButton (0.45,0.9,0.15,0.07,"Zamknij",true,oknotow) 
    addEventHandler ( "onClientGUIClick", zamknij, closegui ) 
  

Sorry, for bad english !

Posted

Yes, i know, but how to block not the appropriate buttons.

Towar1 = 1 points

Towar2 = 3 points

Towar3 = 10 points

Player = 4 points

If player will have 4 points, he/she can see only buttons Towar1 and Towar2 !

Posted

Do you have these "points" stored somewhere?

San Andreas Utopia RPG (SAUR) Owner & Developer.

560x95_FFFFFF_FF9900_000000_000000.png

Education is the most powerful weapon which you can use to change the world.

Posted (edited)
  
local towary = { 
                {"Odpady", "Trociny", 0, 100, 250}, 
                {"Odpady", "Puszki", 1, 200, 400}, 
                {"Odpady", "Butelki", 2, 400, 550} 
               } 
  

Odpady = category e.g.: Trociny = towar e.g.: 0 = minimum points e.g.: 100 = minimum prize e.g.: 250 = maximum prize

Edit: I have not yet made ​​the player points.

Edited by Guest
Posted

Well, then you should first store them, then you can disable the buttons.

San Andreas Utopia RPG (SAUR) Owner & Developer.

560x95_FFFFFF_FF9900_000000_000000.png

Education is the most powerful weapon which you can use to change the world.

Posted

Can you show an example? Player points can be expressed with variable points.

Posted
local towary = 
    { 
        { "Odpady", "Trociny", 0, 100, 250 }, 
        { "Odpady", "Puszki", 1, 200, 400 }, 
        { "Odpady", "Butelki", 2, 400, 550 } 
    } 
  
local towar = { } 
local kupuj = { } 
  
local x,y = guiGetScreenSize ( ) 
local playerPoints = 1 
  
function closegui ( ) 
    guiSetVisible ( oknotow, false ) 
    showCursor ( false ) 
end 
  
function zakup ( ) 
    for k, v in ipairs ( towary ) do 
        if ( source == kupuj [ k ] ) then 
            outputChatBox ( "Zaladowales towar o id ".. k ) 
        end 
    end 
end 
  
oknotow = guiCreateWindow((x-500)/2,(y-350)/2,500,350,"System towarów",false) 
guiSetVisible ( oknotow, false ) 
info1 = guiCreateLabel (0.06,0.08,0.7,0.3,"Towar", true, oknotow) 
info2 = guiCreateLabel (0.22,0.08,0.7,0.3,"Ilosc score", true, oknotow) 
info3 = guiCreateLabel (0.45,0.08,0.7,0.3,"Min. suma", true, oknotow) 
info4 = guiCreateLabel (0.67,0.08,0.7,0.3,"Max. suma", true, oknotow) 
guiSetFont ( info1, "default-bold-small" ) 
guiSetFont ( info2, "default-bold-small" ) 
guiSetFont ( info3, "default-bold-small" ) 
guiSetFont ( info4, "default-bold-small" ) 
for k, v in ipairs ( towary ) do 
    towar[1] = guiCreateLabel (0.03,0.1+0.08*k,0.2,0.1,v[2],true,oknotow) 
    towar[2] = guiCreateLabel (0.27,0.1+0.08*k,0.2,0.1,v[3],true,oknotow) 
    towar[3] = guiCreateLabel (0.46,0.1+0.08*k,0.2,0.1,v[4].."$",true,oknotow) 
    towar[4] = guiCreateLabel (0.68,0.1+0.08*k,0.2,0.1,v[5].."$",true,oknotow) 
    kupuj[k] = guiCreateButton (0.83,0.095+0.08*k,0.13,0.06,"Zaladuj",true,oknotow) 
    addEventHandler ( "onClientGUIClick", kupuj [ k ], zakup, false ) 
end 
zamknij = guiCreateButton (0.45,0.9,0.15,0.07,"Zamknij",true,oknotow) 
addEventHandler ( "onClientGUIClick", zamknij, closegui ) 
  
for k, v in ipairs ( towary ) do 
    guiSetEnabled ( kupuj [ k ], ( playerPoints >= v [ 3 ] ) ) 
end 

for k, v in ipairs ( towary ) do 
    guiSetEnabled ( kupuj [ k ], ( playerPoints >= v [ 3 ] ) ) 
end 

You must use that when you open the GUI.

San Andreas Utopia RPG (SAUR) Owner & Developer.

560x95_FFFFFF_FF9900_000000_000000.png

Education is the most powerful weapon which you can use to change the world.

Posted

Ok, but now i can't click button 1 and 2 (true).

Posted

I tested it and worked fine.

San Andreas Utopia RPG (SAUR) Owner & Developer.

560x95_FFFFFF_FF9900_000000_000000.png

Education is the most powerful weapon which you can use to change the world.

Posted

You're welcome.

San Andreas Utopia RPG (SAUR) Owner & Developer.

560x95_FFFFFF_FF9900_000000_000000.png

Education is the most powerful weapon which you can use to change the world.

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