Guest Posted October 3, 2012 Posted October 3, 2012 Hello ! How to block buttons, which required number of points is greater than the number of points a player ? local towary = { {"Odpady", "Trociny", 0, 100, 250}, {"Odpady", "Puszki", 1, 200, 400}, {"Odpady", "Butelki", 2, 400, 550} } local towar = { } local kupuj = { } local x,y = guiGetScreenSize() function closegui() guiSetVisible(oknotow, false) showCursor(false) end oknotow = guiCreateWindow((x-500)/2,(y-350)/2,500,350,"System towarów",false) guiSetVisible ( oknotow, false ) info1 = guiCreateLabel (0.06,0.08,0.7,0.3,"Towar", true, oknotow) info2 = guiCreateLabel (0.22,0.08,0.7,0.3,"Ilość score", true, oknotow) info3 = guiCreateLabel (0.45,0.08,0.7,0.3,"Min. suma", true, oknotow) info4 = guiCreateLabel (0.67,0.08,0.7,0.3,"Max. suma", true, oknotow) guiSetFont ( info1, "default-bold-small" ) guiSetFont ( info2, "default-bold-small" ) guiSetFont ( info3, "default-bold-small" ) guiSetFont ( info4, "default-bold-small" ) for k, v in ipairs ( towary ) do function zakup () if source == kupuj[k] then outputChatBox ( "Zaladowales towar o id " .. k, source) end end towar[1] = guiCreateLabel (0.03,0.1+0.08*k,0.2,0.1,v[2],true,oknotow) towar[2] = guiCreateLabel (0.27,0.1+0.08*k,0.2,0.1,v[3],true,oknotow) towar[3] = guiCreateLabel (0.46,0.1+0.08*k,0.2,0.1,v[4].."$",true,oknotow) towar[4] = guiCreateLabel (0.68,0.1+0.08*k,0.2,0.1,v[5].."$",true,oknotow) kupuj[k] = guiCreateButton (0.83,0.095+0.08*k,0.13,0.06,"Załaduj",true,oknotow) addEventHandler ( "onClientGUIClick", kupuj[k], zakup, false ) end zamknij = guiCreateButton (0.45,0.9,0.15,0.07,"Zamknij",true,oknotow) addEventHandler ( "onClientGUIClick", zamknij, closegui ) Sorry, for bad english !
Guest Posted October 3, 2012 Posted October 3, 2012 Yes, i know, but how to block not the appropriate buttons. Towar1 = 1 points Towar2 = 3 points Towar3 = 10 points Player = 4 points If player will have 4 points, he/she can see only buttons Towar1 and Towar2 !
Castillo Posted October 3, 2012 Posted October 3, 2012 Do you have these "points" stored somewhere? San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
Guest Posted October 3, 2012 Posted October 3, 2012 (edited) local towary = { {"Odpady", "Trociny", 0, 100, 250}, {"Odpady", "Puszki", 1, 200, 400}, {"Odpady", "Butelki", 2, 400, 550} } Odpady = category e.g.: Trociny = towar e.g.: 0 = minimum points e.g.: 100 = minimum prize e.g.: 250 = maximum prize Edit: I have not yet made the player points. Edited October 3, 2012 by Guest
Castillo Posted October 3, 2012 Posted October 3, 2012 Well, then you should first store them, then you can disable the buttons. San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
Guest Posted October 3, 2012 Posted October 3, 2012 Can you show an example? Player points can be expressed with variable points.
Castillo Posted October 3, 2012 Posted October 3, 2012 local towary = { { "Odpady", "Trociny", 0, 100, 250 }, { "Odpady", "Puszki", 1, 200, 400 }, { "Odpady", "Butelki", 2, 400, 550 } } local towar = { } local kupuj = { } local x,y = guiGetScreenSize ( ) local playerPoints = 1 function closegui ( ) guiSetVisible ( oknotow, false ) showCursor ( false ) end function zakup ( ) for k, v in ipairs ( towary ) do if ( source == kupuj [ k ] ) then outputChatBox ( "Zaladowales towar o id ".. k ) end end end oknotow = guiCreateWindow((x-500)/2,(y-350)/2,500,350,"System towarów",false) guiSetVisible ( oknotow, false ) info1 = guiCreateLabel (0.06,0.08,0.7,0.3,"Towar", true, oknotow) info2 = guiCreateLabel (0.22,0.08,0.7,0.3,"Ilosc score", true, oknotow) info3 = guiCreateLabel (0.45,0.08,0.7,0.3,"Min. suma", true, oknotow) info4 = guiCreateLabel (0.67,0.08,0.7,0.3,"Max. suma", true, oknotow) guiSetFont ( info1, "default-bold-small" ) guiSetFont ( info2, "default-bold-small" ) guiSetFont ( info3, "default-bold-small" ) guiSetFont ( info4, "default-bold-small" ) for k, v in ipairs ( towary ) do towar[1] = guiCreateLabel (0.03,0.1+0.08*k,0.2,0.1,v[2],true,oknotow) towar[2] = guiCreateLabel (0.27,0.1+0.08*k,0.2,0.1,v[3],true,oknotow) towar[3] = guiCreateLabel (0.46,0.1+0.08*k,0.2,0.1,v[4].."$",true,oknotow) towar[4] = guiCreateLabel (0.68,0.1+0.08*k,0.2,0.1,v[5].."$",true,oknotow) kupuj[k] = guiCreateButton (0.83,0.095+0.08*k,0.13,0.06,"Zaladuj",true,oknotow) addEventHandler ( "onClientGUIClick", kupuj [ k ], zakup, false ) end zamknij = guiCreateButton (0.45,0.9,0.15,0.07,"Zamknij",true,oknotow) addEventHandler ( "onClientGUIClick", zamknij, closegui ) for k, v in ipairs ( towary ) do guiSetEnabled ( kupuj [ k ], ( playerPoints >= v [ 3 ] ) ) end for k, v in ipairs ( towary ) do guiSetEnabled ( kupuj [ k ], ( playerPoints >= v [ 3 ] ) ) end You must use that when you open the GUI. San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
Castillo Posted October 3, 2012 Posted October 3, 2012 I tested it and worked fine. San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
Castillo Posted October 4, 2012 Posted October 4, 2012 You're welcome. San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
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