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onClientWeaponFire not work


Booo

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Posted
function gunfire ( hitEntity, posX, posY, posZ, normalX, normalY, normalZ, materialType, lighting, pieceHit) 
     if getElementType ( pieceHit ) == "vehicle" then 
        if (source == 31) then 
                 blowVehicle( pieceHit ) 
        end 
    end 
end 
addEventHandler ( "onClientWeaponFire",getLocalPlayer(),gunfire) 

Posted (edited)
addEventHandler (  
    'onClientPlayerWeaponFire', getLocalPlayer(),  
    function ( weapon, ammo, ammoInClip, hitX, hitY, hitZ, hitElement )  
        if ( weapon == 31 ) and ( getElementType ( hitElement ) == 'vehicle' ) then 
             blowVehicle ( hitElement ) 
        end 
    end 
) 

I not try

Edited by Guest
Posted
addEventHandler (  
    'onClientPlayerWeaponFire', getLocalPlayer(),  
    function ( weapon, ammo, ammoInClip, hitX, hitY, hitZ, hitElement )  
        if ( weapon == 31 ) and ( getElementType ( hitElement ) == 'vehicle' ) then 
             blowVehicle ( hitElement ) 
        end 
    end 
) 

nope i need used

onClientWeaponFire 

not

onClientPlayerWeaponFire 

read wiki please https://wiki.multitheftauto.com/wiki/OnClientWeaponFire

Posted

pieceHit is integer not element.

The element is hitEntity.

also source is not the weapon ID, it's the weapon that you create it with createWeapon.

and the event must be attached to root or the weapon, not localPlayer.

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