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onClientWeaponFire not work


Booo

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function gunfire ( hitEntity, posX, posY, posZ, normalX, normalY, normalZ, materialType, lighting, pieceHit) 
     if getElementType ( pieceHit ) == "vehicle" then 
        if (source == 31) then 
                 blowVehicle( pieceHit ) 
        end 
    end 
end 
addEventHandler ( "onClientWeaponFire",getLocalPlayer(),gunfire) 

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addEventHandler (  
    'onClientPlayerWeaponFire', getLocalPlayer(),  
    function ( weapon, ammo, ammoInClip, hitX, hitY, hitZ, hitElement )  
        if ( weapon == 31 ) and ( getElementType ( hitElement ) == 'vehicle' ) then 
             blowVehicle ( hitElement ) 
        end 
    end 
) 

I not try

Edited by Guest
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addEventHandler (  
    'onClientPlayerWeaponFire', getLocalPlayer(),  
    function ( weapon, ammo, ammoInClip, hitX, hitY, hitZ, hitElement )  
        if ( weapon == 31 ) and ( getElementType ( hitElement ) == 'vehicle' ) then 
             blowVehicle ( hitElement ) 
        end 
    end 
) 

nope i need used

onClientWeaponFire 

not

onClientPlayerWeaponFire 

read wiki please https://wiki.multitheftauto.com/wiki/OnClientWeaponFire

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