callum123 Posted September 23, 2012 Share Posted September 23, 2012 Right so, DD servers or race or whatever. In the maps for these you have things like: "spawnpoint (Mesa) (1)" vehicle="500" posX="3527.3000488281" posY="-1711.9000244141" posZ="102.90000152588" rotX="0" rotY="0" rotZ="0"> This is all well and good, but what if I want to use over 100 vehicles, do I have to make a new spawn point every single time with the new vehicle, or would there be a way to have like 10 spawnpoints set in the map file and then depending on which random spawnpoint you get, you get a random vehicle. I made this so when you respawn a vehicle is made the other side of the map and then you get warped into it, but its not really what I wanted, and then I tryed to do it so when you spawn, you are in a vehicle and it will change that vehicles model Here was the spawn vehicle code function getCar () theVehicle = createVehicle ( 602, 3, 3, 3 ) vehicles = {602, 545, 496, 517, 401, 410, 518, 600, 527, 436, 589, 580, 419, 439, 533, 549, 526, 491, 474, 445, 467, 604, 426, 507, 547, 585, 405, 587, 409, 466, 550, 492, 566, 546, 540, 551, 421, 516, 529,513, 581, 510, 509, 522, 481, 461, 462, 448, 521, 468, 463, 586, 485, 552, 431, 438, 437, 574, 420, 525, 408, 416, 596, 433, 597, 427, 599, 490,528, 601, 407, 428, 544, 523, 470, 598, 499, 588, 609, 403, 498, 514, 524, 423, 532, 414, 578, 443, 486, 515, 406, 531, 573, 456, 455, 459, 543, 422, 583, 482, 478, 605, 554, 530, 418, 572, 582, 413, 440, 536, 575, 534, 567, 535, 576, 412, 402, 542, 603, 475, 568, 557, 424, 471, 504, 495, 457, 483, 508, 571, 500, 444, 556, 429, 411, 541, 559, 415, 561, 480, 560, 562, 506, 565, 451, 434, 558, 494, 555, 502, 477, 503, 579, 400, 404, 489, 505, 479, 442, 458} vehicleid = tonumber(vehicles[math.random(#vehicles)]) warpPedIntoVehicle(source, theVehicle) setElementModel(theVehicle, vehicleid) end addEventHandler ( "onPlayerSpawn", getRootElement(), getCar ) Obviously I do not want that at all, since if I die (in the car) then i want to return back to a previous spawn point, not 3, 3, 3 like I set it to. Ideal world, would be to set the spawns for every single map in a script and that have it like, if map = blah then spawnpoints = blah. - So would this be possible, or would the spawn points be called from the map file and then the model changed once you spawn? Link to comment
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