iFoReX Posted September 15, 2012 Posted September 15, 2012 porque me aparece la pantalla en negra D: ? client local classes = { [1]={name="Asian Gangster", location="San Fierro", skin=123, r=255, g=255, b=0, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [2]={name="Gangster", location="Los Santos", skin=115, r=200, g=0, b=0, camx=2090.4487, camy=-1806.4600, camz=13.5469, x=2098.1418, y=-1806.5272, z=13.5542, rotz=91, locked=false}, [3]={name="Gangster", location="Las Venturas", skin=115, r=200, g=0, b=0, camx=2504.7014, camy=1272.5519, camz=10.8125, x=2513.3313, y=1272.1747, z=10.8125, rotz=91, locked=false}, [4]={name="Gangster", location="San Fierro", skin=115, r=200, g=0, b=0, camx=-2650.6509, camy=1351.9685, camz=7.1874, x=-2654.8606, y=1356.3500, z=7.1082, rotz=211, locked=false}, [5]={name="Citizen", location="Los Santos", skin=0, r=255, g=200, b=0, camx=2080.0674, camy=-1768.3506, camz=13.5525, x=2074.3320, y=-1768.9489, z=13.5545, rotz=264, locked=false}, [6]={name="Citizen", location="Las Venturas", skin=0, r=255, g=200, b=0, camx=1549.4467, camy=2672.7546, camz=10.8203, x=1549.5360, y=2666.0066, z=10.8274, rotz=360, locked=false}, [7]={name="Citizen", location="San Fierro", skin=0, r=255, g=200, b=0, camx=-2631.7356, camy=922.4197, camz=71.9426, x=-2636.7900, y=932.1591, z=71.8688, rotz=210, locked=false}, [8]={name="Staff", location="Las Venturas", skin=217, r=255, g=255, b=0, camx=2477.5403, camy=2773.1514, camz=10.7346, x=2492.9961, y=2773.0344, z=10.8063, rotz=89, locked=true, team="Staff"} } local weapons = { ["Asian Gangster"]={5, 24, 26, 28, 30}, ["Gangster"]={5, 24, 26, 28, 30}, ["Citizen"]={7, 22, 32, 30, 18}, ["Staff"]={24, 31, 34, 35, 16} } local curr = 1 addEvent("client:showSpawnMenu", true) addEventHandler("onClientResourceStart",resourceRoot, function() addEventHandler("client:showSpawnMenu", root,spawn) end ) function spawn(class) addEventHandler("onClientRender", root, drawSpawnInfo) bindKey("arrow_l", "down", switchPrevious) bindKey("arrow_r", "down", switchNext) bindKey("space", "down", switchSpawn) bindKey("enter", "down", spawn) updateClassPos(curr) end function switchSpawn() end function switchNext(_, state) if state == "down" then curr = curr + 1 if curr > #classes then curr = 1 end outputChatBox(classes[curr].name) updateClassPos(curr) end end function switchPrevious(_, state) if state == "down" then curr = curr - 1 if curr < 1 then curr = #classes end outputChatBox(classes[curr].name) updateClassPos(curr) end end function spawn() if classes[curr].locked then if isPlayerInTeam(localPlayer, classes[curr].team) then normalSpawn() else outputChatBox("Only members of '"..classes[curr].team.."' are allowed to use this spawn!", 255, 0, 0) end else normalSpawn() end end function normalSpawn() removeEventHandler("onClientRender", root, drawSpawnInfo) unbindKey("arrow_l", "down", switchPrevious) unbindKey("arrow_r", "down", switchNext) unbindKey("enter", "down", spawn) outputChatBox("Spawned") if isElement(actor) then destroyElement(actor) end triggerServerEvent("server:spawnOptions", localPlayer, classes[curr].skin, weapons[classes[curr].name][1], weapons[classes[curr].name][2], weapons[classes[curr].name][3], weapons[classes[curr].name][4], weapons[classes[curr].name][5], classes[curr].x, classes[curr].y, classes[curr].z, classes[curr].rotz) end function updateClassPos(num) if not isElement(actor) then actor = createPed(classes[num].skin, classes[num].x, classes[num].y, classes[num].z) end local cx, cy, cz = classes[num].camx, classes[num].camy, classes[num].camz setPedRotation(actor, classes[num].rotz) setElementPosition(actor, classes[num].x, classes[num].y, classes[num].z) setElementModel(actor, classes[num].skin) setCameraMatrix(cx, cy, cz, classes[num].x, classes[num].y, classes[num].z) end function isPlayerInTeam(src, TeamName) if src and isElement ( src ) and getElementType ( src ) == "player" then local team = getPlayerTeam(src) if team then if getTeamName(team) == TeamName then return true else return false end end end end function drawSpawnInfo() local x, y, z = classes[curr].x, classes[curr].y, classes[curr].z local sx, sy = getScreenFromWorldPosition(x, y, z) if sx then dxDrawFramedText(classes[curr].name, sx+65, sy-50, 10, 10, tocolor(classes[curr].r, classes[curr].g, classes[curr].b, 255), tocolor(0, 0, 0, 255), 2, "default-bold") dxDrawFramedText(getZoneName(x, y, z, true).." (SPACE to change)", sx+65, sy, 10, 10, tocolor(255, 255, 255, 255), tocolor(0, 0, 0, 255), 1.5, "default-bold") dxDrawFramedText("Weapons:", sx+65, sy+25, 10, 10, tocolor(255, 255, 255, 255), tocolor(0, 0, 0, 255), 1.5, "default-bold") dxDrawFramedText("- "..getWeaponNameFromID(weapons[classes[curr].name][1]), sx+65, sy+50, 10, 10, tocolor(255, 255, 255, 255), tocolor(0, 0, 0, 255), 1.5, "default-bold") dxDrawFramedText("- "..getWeaponNameFromID(weapons[classes[curr].name][2]), sx+65, sy+75, 10, 10, tocolor(255, 255, 255, 255), tocolor(0, 0, 0, 255), 1.5, "default-bold") dxDrawFramedText("- "..getWeaponNameFromID(weapons[classes[curr].name][3]), sx+65, sy+100, 10, 10, tocolor(255, 255, 255, 255), tocolor(0, 0, 0, 255), 1.5, "default-bold") dxDrawFramedText("- "..getWeaponNameFromID(weapons[classes[curr].name][4]), sx+65, sy+125, 10, 10, tocolor(255, 255, 255, 255), tocolor(0, 0, 0, 255), 1.5, "default-bold") dxDrawFramedText("- "..getWeaponNameFromID(weapons[classes[curr].name][5]), sx+65, sy+150, 10, 10, tocolor(255, 255, 255, 255), tocolor(0, 0, 0, 255), 1.5, "default-bold") end end function dxDrawFramedText ( message , left , top , width , height , color , frameColor , scale , font , alignX , alignY , clip , wordBreak , postGUI ) color = color or tocolor ( 255 , 255 , 255 , 255 ) frameColor = frameColor or tocolor ( 0 , 0 , 0 , 255 ) scale = scale or 1 font = font or "default" alignX = alignX or "left" alignY = alignY or "top" clip = clip or false wordBreak = wordBreak or false postGUI = postGUI or false local sMessage = message : gsub ( "#%x%x%x%x%x%x" , "" ) dxDrawText ( sMessage , left + 1 , top + 1 , width + 1 , height + 1 , frameColor , scale , font , alignX , alignY , clip , wordBreak , false ) dxDrawText ( sMessage , left + 1 , top - 1 , width + 1 , height - 1 , frameColor , scale , font , alignX , alignY , clip , wordBreak , false ) dxDrawText ( sMessage , left - 1 , top + 1 , width - 1 , height + 1 , frameColor , scale , font , alignX , alignY , clip , wordBreak , false ) dxDrawText ( sMessage , left - 1 , top - 1 , width - 1 , height - 1 , frameColor , scale , font , alignX , alignY , clip , wordBreak , false ) dxDrawText ( message , left , top , width , height , color , scale , font , alignX , alignY , clip , wordBreak , false ) end server local ammo = { [9]={1}, [22]={170}, [25]={35}, [31]={300}, [39]={20}, [1]={1}, [5]={1}, [24]={77}, [26]={40}, [28]={200}, [30]={300}, [41]={1500}, [8]={1}, [23]={170}, [29]={240}, [34]={350}, [45]={1}, [2]={1}, [32]={350}, [37]={550}, [18]={15}, [3]={1}, [17]={15}, [42]={1500}, [16]={30}, [7]={1}, [35]={2} } addEvent("server:spawnOptions", true) addEventHandler("server:spawnOptions", root, function(skin, w1, w2, w3, w4, w5, x, y, z, rotz) spawnPlayer(source, x, y, z, rotz, skin) setElementInterior(source, 0) setElementDimension(source, 0) setCameraTarget(source, source) giveWeapon(source, w1, ammo[w1][1]) giveWeapon(source, w2, ammo[w2][1]) giveWeapon(source, w3, ammo[w3][1], true) giveWeapon(source, w4, ammo[w4][1]) giveWeapon(source, w5, ammo[w5][1]) end) elMota/elFoReX De Vuelta En MTA *---------* Cuenta De Youtube En La Que Subo Tutoriales Acerca De MTA :3 https://www.youtube.com/user/KillersGPs
Castillo Posted September 15, 2012 Posted September 15, 2012 local classes = { [1]={name="Asian Gangster", location="San Fierro", skin=123, r=255, g=255, b=0, camx=-2193.1892, camy=609.5613, camz=35.1641, x=-2185.3618, y=609.2630, z=35.1641, rotz=91, locked=false}, [2]={name="Gangster", location="Los Santos", skin=115, r=200, g=0, b=0, camx=2090.4487, camy=-1806.4600, camz=13.5469, x=2098.1418, y=-1806.5272, z=13.5542, rotz=91, locked=false}, [3]={name="Gangster", location="Las Venturas", skin=115, r=200, g=0, b=0, camx=2504.7014, camy=1272.5519, camz=10.8125, x=2513.3313, y=1272.1747, z=10.8125, rotz=91, locked=false}, [4]={name="Gangster", location="San Fierro", skin=115, r=200, g=0, b=0, camx=-2650.6509, camy=1351.9685, camz=7.1874, x=-2654.8606, y=1356.3500, z=7.1082, rotz=211, locked=false}, [5]={name="Citizen", location="Los Santos", skin=0, r=255, g=200, b=0, camx=2080.0674, camy=-1768.3506, camz=13.5525, x=2074.3320, y=-1768.9489, z=13.5545, rotz=264, locked=false}, [6]={name="Citizen", location="Las Venturas", skin=0, r=255, g=200, b=0, camx=1549.4467, camy=2672.7546, camz=10.8203, x=1549.5360, y=2666.0066, z=10.8274, rotz=360, locked=false}, [7]={name="Citizen", location="San Fierro", skin=0, r=255, g=200, b=0, camx=-2631.7356, camy=922.4197, camz=71.9426, x=-2636.7900, y=932.1591, z=71.8688, rotz=210, locked=false}, [8]={name="Staff", location="Las Venturas", skin=217, r=255, g=255, b=0, camx=2477.5403, camy=2773.1514, camz=10.7346, x=2492.9961, y=2773.0344, z=10.8063, rotz=89, locked=true, team="Staff"} } local weapons = { ["Asian Gangster"]={5, 24, 26, 28, 30}, ["Gangster"]={5, 24, 26, 28, 30}, ["Citizen"]={7, 22, 32, 30, 18}, ["Staff"]={24, 31, 34, 35, 16} } local curr = 1 addEventHandler ( "onClientResourceStart", resourceRoot, function ( ) triggerEvent ( "client:showSpawnMenu", localPlayer ) end ) addEvent("client:showSpawnMenu", true) addEventHandler("client:showSpawnMenu", root, function(class) addEventHandler("onClientRender", root, drawSpawnInfo) bindKey("arrow_l", "down", switchPrevious) bindKey("arrow_r", "down", switchNext) bindKey("space", "down", switchSpawn) bindKey("enter", "down", spawn) updateClassPos(curr) end) function switchSpawn() end function switchNext(_, state) if state == "down" then curr = curr + 1 if curr > #classes then curr = 1 end outputChatBox(classes[curr].name) updateClassPos(curr) end end function switchPrevious(_, state) if state == "down" then curr = curr - 1 if curr < 1 then curr = #classes end outputChatBox(classes[curr].name) updateClassPos(curr) end end function spawn() if classes[curr].locked then if isPlayerInTeam(localPlayer, classes[curr].team) then normalSpawn() else outputChatBox("Only members of '"..classes[curr].team.."' are allowed to use this spawn!", 255, 0, 0) end else normalSpawn() end end function normalSpawn() removeEventHandler("onClientRender", root, drawSpawnInfo) unbindKey("arrow_l", "down", switchPrevious) unbindKey("arrow_r", "down", switchNext) unbindKey("enter", "down", spawn) outputChatBox("Spawned") if isElement(actor) then destroyElement(actor) end triggerServerEvent("server:spawnOptions", localPlayer, classes[curr].skin, weapons[classes[curr].name][1], weapons[classes[curr].name][2], weapons[classes[curr].name][3], weapons[classes[curr].name][4], weapons[classes[curr].name][5], classes[curr].x, classes[curr].y, classes[curr].z, classes[curr].rotz) end function updateClassPos(num) if not isElement(actor) then actor = createPed(classes[num].skin, classes[num].x, classes[num].y, classes[num].z) end local cx, cy, cz = classes[num].camx, classes[num].camy, classes[num].camz setPedRotation(actor, classes[num].rotz) setElementPosition(actor, classes[num].x, classes[num].y, classes[num].z) setElementModel(actor, classes[num].skin) setCameraMatrix(cx, cy, cz, classes[num].x, classes[num].y, classes[num].z) end function isPlayerInTeam(src, TeamName) if src and isElement ( src ) and getElementType ( src ) == "player" then local team = getPlayerTeam(src) if team then if getTeamName(team) == TeamName then return true else return false end end end end function drawSpawnInfo() local x, y, z = classes[curr].x, classes[curr].y, classes[curr].z local sx, sy = getScreenFromWorldPosition(x, y, z) if sx then dxDrawFramedText(classes[curr].name, sx+65, sy-50, 10, 10, tocolor(classes[curr].r, classes[curr].g, classes[curr].b, 255), tocolor(0, 0, 0, 255), 2, "default-bold") dxDrawFramedText(getZoneName(x, y, z, true).." (SPACE to change)", sx+65, sy, 10, 10, tocolor(255, 255, 255, 255), tocolor(0, 0, 0, 255), 1.5, "default-bold") dxDrawFramedText("Weapons:", sx+65, sy+25, 10, 10, tocolor(255, 255, 255, 255), tocolor(0, 0, 0, 255), 1.5, "default-bold") dxDrawFramedText("- "..getWeaponNameFromID(weapons[classes[curr].name][1]), sx+65, sy+50, 10, 10, tocolor(255, 255, 255, 255), tocolor(0, 0, 0, 255), 1.5, "default-bold") dxDrawFramedText("- "..getWeaponNameFromID(weapons[classes[curr].name][2]), sx+65, sy+75, 10, 10, tocolor(255, 255, 255, 255), tocolor(0, 0, 0, 255), 1.5, "default-bold") dxDrawFramedText("- "..getWeaponNameFromID(weapons[classes[curr].name][3]), sx+65, sy+100, 10, 10, tocolor(255, 255, 255, 255), tocolor(0, 0, 0, 255), 1.5, "default-bold") dxDrawFramedText("- "..getWeaponNameFromID(weapons[classes[curr].name][4]), sx+65, sy+125, 10, 10, tocolor(255, 255, 255, 255), tocolor(0, 0, 0, 255), 1.5, "default-bold") dxDrawFramedText("- "..getWeaponNameFromID(weapons[classes[curr].name][5]), sx+65, sy+150, 10, 10, tocolor(255, 255, 255, 255), tocolor(0, 0, 0, 255), 1.5, "default-bold") end end function dxDrawFramedText ( message , left , top , width , height , color , frameColor , scale , font , alignX , alignY , clip , wordBreak , postGUI ) color = color or tocolor ( 255 , 255 , 255 , 255 ) frameColor = frameColor or tocolor ( 0 , 0 , 0 , 255 ) scale = scale or 1 font = font or "default" alignX = alignX or "left" alignY = alignY or "top" clip = clip or false wordBreak = wordBreak or false postGUI = postGUI or false local sMessage = message : gsub ( "#%x%x%x%x%x%x" , "" ) dxDrawText ( sMessage , left + 1 , top + 1 , width + 1 , height + 1 , frameColor , scale , font , alignX , alignY , clip , wordBreak , false ) dxDrawText ( sMessage , left + 1 , top - 1 , width + 1 , height - 1 , frameColor , scale , font , alignX , alignY , clip , wordBreak , false ) dxDrawText ( sMessage , left - 1 , top + 1 , width - 1 , height + 1 , frameColor , scale , font , alignX , alignY , clip , wordBreak , false ) dxDrawText ( sMessage , left - 1 , top - 1 , width - 1 , height - 1 , frameColor , scale , font , alignX , alignY , clip , wordBreak , false ) dxDrawText ( message , left , top , width , height , color , scale , font , alignX , alignY , clip , wordBreak , false ) end San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
iFoReX Posted September 15, 2012 Author Posted September 15, 2012 Solid el problema es que cuando inicio el resource solamente a mi me aparece, y cuando reconecto aparece la pantalla negra elMota/elFoReX De Vuelta En MTA *---------* Cuenta De Youtube En La Que Subo Tutoriales Acerca De MTA :3 https://www.youtube.com/user/KillersGPs
Alexs Posted September 15, 2012 Posted September 15, 2012 Cambia el segundo argumento del trigger, quizá resulte. Developer @ MYVAL
Castillo Posted September 15, 2012 Posted September 15, 2012 Solid el problema es que cuando inicio el resource solamente a mi me aparece, y cuando reconecto aparece la pantalla negra El evento: "onClientResourceStart" se ejecuta cuando el recurso inicia, eso quiere decir que se ejecuta para todos al terminar de cargarse. San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
iFoReX Posted September 15, 2012 Author Posted September 15, 2012 asi aparece solid elMota/elFoReX De Vuelta En MTA *---------* Cuenta De Youtube En La Que Subo Tutoriales Acerca De MTA :3 https://www.youtube.com/user/KillersGPs
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