Arsilex Posted September 8, 2012 Share Posted September 8, 2012 Bueno lo que quiero es que al ejecutar una funcion se me cague un mapa que se crea en el editor y que cuando mueras se borre Link to comment
BorderLine Posted September 8, 2012 Share Posted September 8, 2012 lo mejor que se me ocurre es que el map lo trasnformes al lua de esta manera podrias usar addEventHanlder y removeEventHanlder en onPlayerWasted Link to comment
Arsilex Posted September 8, 2012 Author Share Posted September 8, 2012 si el mapa es de 1506 lineas crees que es buena idea ? Link to comment
BorderLine Posted September 8, 2012 Share Posted September 8, 2012 si. http://gtamap.delux-host.com/converter/ Link to comment
Arsilex Posted September 8, 2012 Author Share Posted September 8, 2012 desconocia esa web gracias Link to comment
BorderLine Posted September 8, 2012 Share Posted September 8, 2012 de nada . es eficiente por ejemplo, en caso de que el mapeo es muy grande, lo pasas a lua. y asi se descarga solo una vez. como client. y asi los jugadores no tienen ke esperar la descarga del map cada vez ke entran al server ojalas te sirva Link to comment
Arsilex Posted September 8, 2012 Author Share Posted September 8, 2012 no me sirve Error: Not supported format / Malformed Map file The format you tried to convert is not supported or malformed. Try the following: If you tried to convert a MTA .map file, please check if the root element has a correctly specified mod attribute. Supported are the values "deathmatch" for MTA:DM and "race" for MTA:Race. Correct would be for example . Link to comment
BorderLine Posted September 8, 2012 Share Posted September 8, 2012 solo postea los objetos sin el Link to comment
Arsilex Posted September 8, 2012 Author Share Posted September 8, 2012 Error: No objects found The script you wanted to convert does not contain any objects or the format is not supported. Try the following: Check the list of supported import formats on the home screen on step 2 (Any supported export format is accespted as import format). Check if you did upload the file containing the objects. For SA:MP for example you need to upload the .pwn file - not the .amx. Verify that the file you uploaded/the code you posted is not from an old version. Link to comment
BorderLine Posted September 8, 2012 Share Posted September 8, 2012 postea un trozo de las lineas de tu map Link to comment
Matty Posted September 8, 2012 Share Posted September 8, 2012 Delux tiene problemas con las definiciones de los maps, usa http://www.convertffs.com Link to comment
Arsilex Posted September 8, 2012 Author Share Posted September 8, 2012 lo de matty si lo tuyo no Link to comment
BorderLine Posted September 8, 2012 Share Posted September 8, 2012 esta bien, se me abia olvidado el de ffs. lo raro es ke ya abia comvertido un map yo y me abia funcionado. en fin. Link to comment
Matty Posted September 8, 2012 Share Posted September 8, 2012 mmm... no esta el formato de lua en convertFFS, pero podes agregarla por si no lograste convertirlo... En Output le das al primer 'change' que aparece debajo luego 'add custom format' y le agregas esto en la primera barra: "CreateObject({model},{x},{y},{z},{rx},{ry},{rz}) --" (sin las comillas) Link to comment
Arsilex Posted September 8, 2012 Author Share Posted September 8, 2012 me creo esto createObject(8171,6268.84082031,-2177.96289062,19.89901161,0.00000000,270.00000000,0.00000000) --object(vgssairportland06) (1) Link to comment
Matty Posted September 8, 2012 Share Posted September 8, 2012 me creo esto createObject(8171,6268.84082031,-2177.96289062,19.89901161,0.00000000,270.00000000,0.00000000) --object(vgssairportland06) (1) nose si funcionan las rotaciones con tantos ceros.. fijate... Link to comment
Arsilex Posted September 8, 2012 Author Share Posted September 8, 2012 ahora mismo no tengo donde probarlo Link to comment
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