giogimic Posted September 6, 2012 Share Posted September 6, 2012 This has possibly been suggested before but i couldn't find anything on it so this is the suggestion i would like to make. In the Editor in game it would be nice if we could remove world objects, for example gates hedges cranes stuff in the world that we don't want. I think this would be a good improvement, it was add alot more for people to do while in the editor. What i would do if this was implemented; I would go to all saints the construction site next to it remove the crane and base and construction barrier repair the missing ground with another object and but a store or house there. So, Is this a feature that is possible? Link to comment
diegofkda Posted September 6, 2012 Share Posted September 6, 2012 No doubt it'd be nice and useful, no one wants to implement it, though. However, there are certain functions that let you remove world buildings, these are removeWorldModel -Will let you remove the world building/object you'd want restoreWorldModel -Will let you restore (recreate) the world building/object you removed before restoreAllWorldModels -Will let you restore all world models you removed before. Explanations are in the links I put to remove your stuff, this isn't the best way really to remove world models when a certain map starts, but no one has implemented anything related yet. Link to comment
darkdreamingdan Posted September 7, 2012 Share Posted September 7, 2012 It's possible. Coming up with an easy way to integrate this into the editor is the harder part. Link to comment
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