Jump to content

car minigun


Monty

Recommended Posts

Posted

ehi ho trovato questo script sulla community... il minigun però non sapa, è solo un oggetto attaccato, come faccio a farlo sparare?

function turret( source, commandName ) 
      local x, y, z = getElementPosition( source )  
local patriotgun1 = createObject(2985, 0, 0, 0) 
local patriotgun2 = createObject(2985, 0, 0, 0) 
local patriottank = createVehicle(464, 0, 0, 0) 
local patriot1 = createVehicle ( 470,x, y, z ) 
         local c4 = createObject (1654, 0, 0, 0, 0) 
         local c42 = createObject (1654, 0, 0, 0, 0) 
         local c43 = createObject (1654, 0, 0, 0, 0) 
        attachElements (patriottank, patriotgun1, -0, 0,1, 0,0,-90) 
        attachElements (c4, patriot1, 0, 0, 0.35, -90) 
        attachElements (c42, patriot1, 0.3, 0, 0, -90, 90, 0 ) 
        attachElements (c43, patriot1, -0.3, 0, 0, -90, -90, 0) 
        setElementAlpha(patriottank, 0) 
        --setElementAlpha(patriotgun1, 0) 
attachElements( patriotgun1, patriot1, 0, 0, 0.4, 0, 0, 90 ) 
setVehicleDamageProof ( patriot1, true ) 
setVehicleDamageProof ( patriottank, true ) 
      warpPedIntoVehicle(source, patriot1)  
end 
addCommandHandler( "humvee", turret ) 
  
  
  
--minigun1 
minigun1 = createObject(2985, 97,2492, 15.6,0,0,180) 
miniggun1 = createVehicle(464, 0, 0, 0) 
setVehicleDamageProof ( miniggun1, true ) 
        setElementAlpha(miniggun1, 0) 
attachElements( miniggun1, minigun1, 0, 0, 1, 0, 0, -90 ) 

Posted

Devi creare un projectile con createProjectile.

Al limite dopo ti faccio un esempio,oppure te la finisco io la script.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...