Nevo Posted August 30, 2012 Share Posted August 30, 2012 Hallo leute, ich habe mich mal an einen Farmerjob rangewagt, doch leider ist da irgendwo ein Fehler und ich bin echt am Verzweifeln Clientseitig: local farmingJobTargetMarker, farmingAreaMarker local playerToGroundLevel = 1.3085 local farmer_boden = { [1]={-1079.5439,-1095.34460,129.21875}, [2]={-1089.5899658,-1095.5360107,129.21875}, [3]={-1104.4857177,-1095.616577,129.21875}, [4]={-1116.9200439453,-1095.7744140,129.21875}, [5]={-1129.0928955,-1095-3354492188,129.21875}, [6]={-1139.94982,-1095.595947,129.21875}, [7]={-1141.01538,-1084.146118,129.21875}, [8]={-1126.7314453125,-1084.2661132813,129.21875}, [9]={-1094.706787,-1084.253173,129.21875} } function showNextFarmerJobMarker ( x, y, z, typ ) local size = 1 if typ == 2 then size = 10 elseif typ == 3 then size = 10 end local marker = createMarker ( tostring(x), tostring(y), tostring(z), "checkpoint", size, 200, 0, 0, 125, nil ) farmingJobTargetMarker = marker local blip = createBlip ( tostring(x), tostring(y), tostring(z), 0, 2, 255, 0, 0, 255, 0, 99999 ) setElementParent ( blip, marker ) if typ == 1 then addEventHandler ( "onClientMarkerHit", marker, farmerJobMarker1Hit ) elseif typ == 2 then addEventHandler ( "onClientMarkerHit", marker, farmerJobMarker2Hit ) elseif typ == 3 then addEventHandler ( "onClientMarkerHit", marker, farmerJobMarker3Hit ) end end addEvent ( "showNextFarmerJobMarker", true ) addEventHandler ( "showNextFarmerJobMarker", getRootElement(), showNextFarmerJobMarker ) function getNewFarmerLocation(player, ID) local x, y, z = farmer_boden[ID][1], farmer_boden[ID][2], farmer_boden[ID][3] showNextFarmerJobMarker (x,y,z,tonumber(getElementData(player,"farmerMod"))) end function farmerJobRecieve(player, art) setElementData(player,"farmerData",1) setElementData(player,"farmerMod",1) getNewFarmerLocation(player, tonumber(getElementData(player,"farmerData"))) end addEvent ( "farmerJobRecieve", true ) addEventHandler ( "farmerJobRecieve", getRootElement(), farmerJobRecieve ) function farmerJobMarker1Hit ( player ) if player == lp and not getPedOccupiedVehicle ( player ) then setElementFrozen ( lp, true ) local x, y, z = getElementPosition ( lp ) local z = z - playerToGroundLevel * 2 setTimer ( function ( x, y, z ) local crop = createObject ( 3409, x, y, z ) moveObject ( crop, 5000, x, y, z + playerToGroundLevel ) setTimer ( destroyElement, 60000, 1, crop ) setElementFrozen ( lp, false ) end, 1500, 1, x, y, z ) -- triggerServerEvent ( "farmerJobMarkerHit1", lp, 1 ) destroyElement ( source ) setElementData(lp,"FarmerData",tonumber(getElementData(hit,"farmerData"))+1) getNewFarmerLocation(lp, tonumber(getElementData(lp,"farmerData"))) end end function farmerJobMarker2Hit ( player ) if getPedOccupiedVehicle ( lp ) and player == lp then triggerServerEvent ( "farmerJobMarkerHit2", lp, 2 ) destroyElement ( source ) end end function farmerJobMarker3Hit ( player ) if getPedOccupiedVehicle ( lp ) and player == lp then triggerServerEvent ( "farmerJobMarkerHit3", lp, 3 ) destroyElement ( source ) end end function startFarmingJob () farmingAreaMarker = createMarker ( -1186.4422607422, -1048.7531738281, 129.21875, "checkpoint", 450, 200, 0, 0, 125, nil ) addEventHandler ( "onClientMarkerLeave", farmingAreaMarker, function ( player ) if player == lp then cancel_farming ( "", "farming" ) end end ) end addEvent ( "startFarmingJob", true ) addEventHandler ( "startFarmingJob", getRootElement(), startFarmingJob ) function cancel_farming ( cmd, arg ) if arg == "farming" or arg == "job" then if isElement ( farmingAreaMarker ) then destroyElement ( farmingAreaMarker ) end if isElement ( farmingJobTargetMarker ) then destroyElement ( farmingJobTargetMarker ) end triggerServerEvent ( "cancelFarmingJob", lp ) infobox ( "Du hast die Arbeit\nabgebrochen.", 5000, 125, 0, 0 ) setElementData(player,"farmerData",0) setElementData(player,"farmerMod",0) end end addEvent ( "cancelFarming", true ) addEventHandler ( "cancelFarming", getRootElement(), cancel_farming ) addCommandHandler ( "cancel", cancel_farming ) function clientFarmerWasted () if isElement ( blip ) then cancel_farming ( "", "farming" ) end end addEventHandler ( "onClientPlayerWasted", lp, clientFarmerWasted ) Server: farm = createPickup ( -1057.5656, -1195.8160400, 129.1480255127, 3, 1239, 1000, 0 ) farmerColSphare = createColSphere ( -1057.5656, -1195.8160400, 129.1480255127, 5 ) function pick ( player ) if vioGetElementData ( player, "job" ) == "farmer" then -- triggerClientEvent ( player, "prompt", getRootElement(), "\nLeider wurde dieser Job noch nichts ganz Fertiggestellt!", 10, 200, 200, 0 ) triggerClientEvent ( player, "showFarmingWindow", getRootElement()) --showFarmingWindow end if vioGetElementData ( player, "job" ) == "none" then triggerClientEvent ( player, "infobox_start", getRootElement(), "Tippe: /job ein\num Farmer zu werden!", 7500, 255, 255, 0 ) end end addEventHandler ( "onPickupHit", farm, pick ) function FarmerJobRecieve(player) triggerClientEvent ( player, "farmerJobRecieve", getRootElement()) end addEvent ( "farmerJobRecieve", true ) addEventHandler ( "farmerJobRecieve", getRootElement(), FarmerJobRecieve ) function farmerJobMarkerHit1(player, cmd, marker) vioSetElementData ( player, "money", vioGetElementData ( player, "money" ) + 7 ) givePlayerMoney ( player, 7 ) end addEvent ( "farmerJobMarkerHit1", true ) addEventHandler ("farmerJobMarkerHit1", getRootElement(), farmerJobMarkerHit1) function farmerJobRecieve(player, cmd, mode) --if mode == "job1" then triggerClientEvent ( player, "startFarmingJob", 0, 0, 0, 1) triggerClientEvent ( player, "showNextFarmerJobMarker", 0, 0, 0, 2) --end end addEvent ( "farmerJobRecieve", true ) addEventHandler ("farmerJobRecieve", getRootElement(), farmerJobRecieve) Link to comment
Dj_Deekay Posted October 12, 2012 Share Posted October 12, 2012 wieder so ein dummer beitrag wo sind bitte die server logs und was geht dran nicht mal bisschen genauer sonst kann dir keiner helfen genauso der name von deinem thread finde nicht den fehler kein wunder das keiner antwortet... Link to comment
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