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Problemas Con LABEL


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Posted

Hola tengo un re problema con el label es que cuando el jugador reconnecta o se va y vuelve a entrar el label con el texto no aparece probe con onClientRender pero me anda terriblemente lag el server y aparte se ve mal el label

addEventHandler("onClientResourceStart",root, 
    function() 
GUIEditor_Label = {} 
  
GUIEditor_Label[2] = guiCreateLabel(625,153,53,43, tonumber ( getElementData ( localPlayer, "level" ) ),false) 
guiSetFont(GUIEditor_Label[2],"sa-header") 
  
GUIEditor_Label[4] = guiCreateLabel(679,159,49,14, tonumber ( getElementData ( localPlayer, "exp" ) ),false) 
guiSetFont(GUIEditor_Label[4],"default-bold-small") 
end) 
  

Posted
addEventHandler ( "onClientResourceStart", resourceRoot, 
    function ( ) 
        GUIEditor_Label = { } 
  
        GUIEditor_Label[2] = guiCreateLabel(625,153,53,43, tostring ( getElementData ( localPlayer, "level" ) ),false) 
        guiSetFont ( GUIEditor_Label[2], "sa-header" ) 
        GUIEditor_Label[4] = guiCreateLabel(679,159,49,14, tostring ( getElementData ( localPlayer, "exp" ) ),false) 
        guiSetFont ( GUIEditor_Label[4], "default-bold-small" ) 
    end 
) 
  
addEventHandler ( "onClientElementDataChange", localPlayer, 
    function ( dataName ) 
        if ( dataName == "level" ) then 
            guiSetText ( GUIEditor_Label[2], tostring ( getElementData ( localPlayer, "level" ) ) ) 
        elseif ( dataName == "exp" ) then 
            guiSetText ( GUIEditor_Label[4], tostring ( getElementData ( localPlayer, "exp" ) ) ) 
        end 
    end 
) 

Proba con eso.

Posted

No me funcioa solid D:

haci no serviria?

addEventHandler("OnClientPlayerSpawn",root, 
    function() 
GUIEditor_Label = {} 
  
GUIEditor_Label[2] = guiCreateLabel(625,153,53,43, tonumber ( getElementData ( localPlayer, "level" ) ),false) 
guiSetFont(GUIEditor_Label[2],"sa-header") 
  
GUIEditor_Label[4] = guiCreateLabel(679,159,49,14, tonumber ( getElementData ( localPlayer, "exp" ) ),false) 
guiSetFont(GUIEditor_Label[4],"default-bold-small") 
end) 
  

Posted

Wow gracias y con esto?

function dxsetText ( ) 
    local text = "" 
    local UP = tonumber ( getElementData ( localPlayer, "level" ) ) or 0 
    if ( UP == 1 ) then 
        text = "/60" 
    elseif ( UP == 2 ) then 
        text = "/110" 
    elseif ( UP == 3 ) then 
        text = "/160" 
    elseif ( UP == 4 ) then 
        text = "/250" 
    elseif ( UP == 5 ) then 
        text = "/500" 
    elseif ( UP == 6 ) then 
        text = "/2000" 
    elseif ( UP == 7 ) then 
        text = "/4000" 
    elseif ( UP == 8 ) then 
        text = "/8000" 
    end 
            GUIEditor_Label[5] = guiCreateLabel(706,159,63,13, text,false) 
guiSetFont(GUIEditor_Label[5],"default-bold-small") 
end 
addEventHandler("onClientResourceStart",root,dxsetText) 

Posted
addEventHandler ( "onClientResourceStart", resourceRoot, 
    function ( ) 
        GUIEditor_Label = { } 
  
        GUIEditor_Label[2] = guiCreateLabel(625,153,53,43, tostring ( getElementData ( localPlayer, "level" ) ),false) 
        guiSetFont ( GUIEditor_Label[2], "sa-header" ) 
        GUIEditor_Label[4] = guiCreateLabel(679,159,49,14, tostring ( getElementData ( localPlayer, "exp" ) ),false) 
        guiSetFont ( GUIEditor_Label[4], "default-bold-small" ) 
    end 
) 
  
addEventHandler ( "onClientElementDataChange", localPlayer, 
    function ( dataName ) 
        if ( dataName == "level" ) then 
            guiSetText ( GUIEditor_Label[2], tostring ( getElementData ( localPlayer, "level" ) ) ) 
            dxsetText ( ) 
        elseif ( dataName == "exp" ) then 
            guiSetText ( GUIEditor_Label[4], tostring ( getElementData ( localPlayer, "exp" ) ) ) 
        end 
    end 
) 

Supongo que estan en el mismo archivo ambos scripts, ya que este ejecutara la funcion: dxsetText ( ) al cambiar el nivel.

Posted

No no ese script pone la exp que te falt apara subir de level cuando vos subis de level dxsetText se lo puse haci nada mas el nombre de la funcion

Posted

Ok, entonces olvidate del post anterior mio y usa esto:

function dxsetText ( ) 
    local text = "" 
    local UP = tonumber ( getElementData ( localPlayer, "level" ) ) or 0 
    if ( UP == 1 ) then 
        text = "/60" 
    elseif ( UP == 2 ) then 
        text = "/110" 
    elseif ( UP == 3 ) then 
        text = "/160" 
    elseif ( UP == 4 ) then 
        text = "/250" 
    elseif ( UP == 5 ) then 
        text = "/500" 
    elseif ( UP == 6 ) then 
        text = "/2000" 
    elseif ( UP == 7 ) then 
        text = "/4000" 
    elseif ( UP == 8 ) then 
        text = "/8000" 
    end 
    GUIEditor_Label[5] = guiCreateLabel(706,159,63,13, text,false ) 
    guiSetFont ( GUIEditor_Label[5], "default-bold-small" ) 
end 
addEventHandler ( "onClientResourceStart", resourceRoot, dxsetText ) 
  
addEventHandler ( "onClientElementDataChange", localPlayer, 
    function ( dataName ) 
        if ( dataName == "level" ) then 
            dxsetText ( ) 
        end 
    end 
) 

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