Arsilex Posted August 27, 2012 Posted August 27, 2012 (edited) Como esconder el radar????? showPlayerHudComponent ( source, "all", false ) no me sirve showPlayerHudComponent ( source, "radar", false ) tampoco Edited August 27, 2012 by Guest
Alexs Posted August 27, 2012 Posted August 27, 2012 Como esconder el radar????? showPlayerHudComponent ( source, "all", false )no me sirve showPlayerHudComponent ( source, "radar", false ) tampoco Lo pusiste client o server? Developer @ MYVAL
Alexs Posted August 27, 2012 Posted August 27, 2012 Server Side. veo que usaste 'source', que evento usaste? Developer @ MYVAL
Arsilex Posted August 27, 2012 Author Posted August 27, 2012 function hudChanger () showPlayerHudComponent ( source, "all", false ) end addEventHandler ( "onPlayerJoin", getRootElement(), hudChanger )
Alexs Posted August 27, 2012 Posted August 27, 2012 Intenta pasarlo a Client: function hudChanger () showPlayerHudComponent ( "all", false ) end addEventHandler ( "onClientPlayerJoin", getRootElement(), hudChanger) Developer @ MYVAL
Arsilex Posted August 27, 2012 Author Posted August 27, 2012 nada el radar sigue PD: SOlo me desarecio cuando alguen entro
Alexs Posted August 27, 2012 Posted August 27, 2012 nada el radar sigue PD: SOlo me desarecio cuando alguen entro Obvio, eso debe hacer, cambialo por onClientPlayerSpawn y sera mas útil. Developer @ MYVAL
Arsilex Posted August 27, 2012 Author Posted August 27, 2012 nada no me sirve ahora use onClientResourceStart pero cuando yo reconnecto el radar vuelva a aprecer y todo lo demas no por que es?
Alexs Posted August 27, 2012 Posted August 27, 2012 nada no me sirve ahora use onClientResourceStart pero cuando yo reconnecto el radar vuelva a aprecer y todo lo demas no por que es? Ya recordé, el Paradise incluye para quitarlo y re agregarlo al spawnear. Developer @ MYVAL
Castillo Posted August 28, 2012 Posted August 28, 2012 Intenta pasarlo a Client: function hudChanger () showPlayerHudComponent ( "all", false ) end addEventHandler ( "onClientPlayerJoin", getRootElement(), hudChanger) Ese evento se ejecuta cuando un jugador remote se une ( no el cliente ). San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
Recommended Posts