Arsilex Posted August 27, 2012 Share Posted August 27, 2012 (edited) Como esconder el radar????? showPlayerHudComponent ( source, "all", false ) no me sirve showPlayerHudComponent ( source, "radar", false ) tampoco Edited August 27, 2012 by Guest Link to comment
Alexs Posted August 27, 2012 Share Posted August 27, 2012 Como esconder el radar????? showPlayerHudComponent ( source, "all", false )no me sirve showPlayerHudComponent ( source, "radar", false ) tampoco Lo pusiste client o server? Link to comment
Alexs Posted August 27, 2012 Share Posted August 27, 2012 Server Side. veo que usaste 'source', que evento usaste? Link to comment
Arsilex Posted August 27, 2012 Author Share Posted August 27, 2012 function hudChanger () showPlayerHudComponent ( source, "all", false ) end addEventHandler ( "onPlayerJoin", getRootElement(), hudChanger ) Link to comment
Alexs Posted August 27, 2012 Share Posted August 27, 2012 Intenta pasarlo a Client: function hudChanger () showPlayerHudComponent ( "all", false ) end addEventHandler ( "onClientPlayerJoin", getRootElement(), hudChanger) Link to comment
Arsilex Posted August 27, 2012 Author Share Posted August 27, 2012 nada el radar sigue PD: SOlo me desarecio cuando alguen entro Link to comment
Alexs Posted August 27, 2012 Share Posted August 27, 2012 nada el radar sigue PD: SOlo me desarecio cuando alguen entro Obvio, eso debe hacer, cambialo por onClientPlayerSpawn y sera mas útil. Link to comment
Arsilex Posted August 27, 2012 Author Share Posted August 27, 2012 nada no me sirve ahora use onClientResourceStart pero cuando yo reconnecto el radar vuelva a aprecer y todo lo demas no por que es? Link to comment
Alexs Posted August 27, 2012 Share Posted August 27, 2012 nada no me sirve ahora use onClientResourceStart pero cuando yo reconnecto el radar vuelva a aprecer y todo lo demas no por que es? Ya recordé, el Paradise incluye para quitarlo y re agregarlo al spawnear. Link to comment
Arsilex Posted August 27, 2012 Author Share Posted August 27, 2012 Ok thx ya lo encontre Link to comment
Castillo Posted August 28, 2012 Share Posted August 28, 2012 Intenta pasarlo a Client: function hudChanger () showPlayerHudComponent ( "all", false ) end addEventHandler ( "onClientPlayerJoin", getRootElement(), hudChanger) Ese evento se ejecuta cuando un jugador remote se une ( no el cliente ). Link to comment
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