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مساعده في الكود


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وش المشكله

server:

infurnuis = {} 
  
function onjoin () 
setElementData(source,"CanUseTheMarkeryesorNo",tostring("Yes")) 
end 
addEventHandler("onPlayerJoin",root,onjoin) 
  
  
  
marcker1ofGive = createMarker (-3510.6000976563,-2956.8000488281,60.200000762939, "cylinder", 4.5, 0, 0, 255, 320 ) 
  
  
  
function MarkerHit( thePlayer ) 
permission = getElementData(thePlayer,"CanUseTheMarkeryesorNo") 
if permission == "Yes" then 
if not isPedInVehicle(thePlayer) then 
        x,y,z = getElementPosition( thePlayer ) 
        infurnuis[thePlayer] = createVehicle ( 411, x, y, z ) 
        warpPedIntoVehicle(thePlayer,infurnuis[thePlayer]) 
setElementData(thePlayer,"CanUseTheMarkeryesorNo",tostring("No")) 
end 
end 
end 
addEventHandler( "onMarkerHit", marcker1ofGive, MarkerHit ) 
  
  
addEventHandler("onPlayerQuit",root,function() 
destroyElement(infurnuis[source]) 
infurnuis[source] = nil 
end ) 
  
  
addEventHandler("onVehicleExplode",root,function() 
setTimer(fixVehicle,2000,1,source) 
end) 

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انا شايف مشكلة في اخر كود
addEventHandler("onVehicleExplode",root,function() 
setTimer(fixVehicle,2000,1,source) 
end) 

كيف تصلح نفسك

حلوة ذي

الحل

addEventHandler("onVehicleExplode",root,function() 
setTimer(fixVehicle,2000,1,getPedOccupiedVehicle(source)) 
end) 

The source of this event is the vehicle that exploded.

https://wiki.multitheftauto.com/wiki/OnVehicleExplode

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طيب هو مايعطيني سيارى وين الحل

المشكلة هي

Yes أول ما يدخل اللاعب السيرفر ينحط له المنت داتا

وبيعطيك سيارة Yes و أول ما تخش الماركر بيتأكد أن عندك الألمنت داتا

No وبيغير لك الألمنت داتا إلى

No بالمره الثاني الي تخش فيها الماركر ما بيعطيك سيارة لان الألمنت داتا عندك

:? كودك ناقص مدري من وين ماخذه أنت

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ججرب ذا

  
function onjoin () 
    setElementData(source,"CanUseTheMarkeryesorNo",tostring("Yes")) 
end 
addEventHandler("onPlayerJoin",root,onjoin) 
  
marcker1ofGive = createMarker (-3510.6000976563,-2956.8000488281,60.200000762939, "cylinder", 4.5, 0, 0, 255, 320 ) 
  
function MarkerHit( thePlayer ) 
    permission = getElementData(thePlayer,"CanUseTheMarkeryesorNo") 
    if permission == "Yes" then 
        if not isPedInVehicle(thePlayer) then 
            x,y,z = getElementPosition( thePlayer ) 
            infurnuis = createVehicle ( 411, x, y, z ) 
            warpPedIntoVehicle(thePlayer,infurnuis) 
            setElementData(thePlayer,"CanUseTheMarkeryesorNo",tostring("No")) 
        end 
    end 
end 
addEventHandler( "onMarkerHit", marcker1ofGive, MarkerHit ) 
  
function onquit () 
    destroyElement(infurnuis) 
end 
addEventHandler("onPlayerQuit",root,onquit) 
      
      
function destroyIt() 
    setTimer(destroyElement,2000,1,infurnuis) 
end 
addEventHandler("onVehicleExplode",root,destroyIt) 
  
  

Link to comment
ججرب ذا
  
function onjoin () 
    setElementData(source,"CanUseTheMarkeryesorNo",tostring("Yes")) 
end 
addEventHandler("onPlayerJoin",root,onjoin) 
  
marcker1ofGive = createMarker (-3510.6000976563,-2956.8000488281,60.200000762939, "cylinder", 4.5, 0, 0, 255, 320 ) 
  
function MarkerHit( thePlayer ) 
    permission = getElementData(thePlayer,"CanUseTheMarkeryesorNo") 
    if permission == "Yes" then 
        if not isPedInVehicle(thePlayer) then 
            x,y,z = getElementPosition( thePlayer ) 
            infurnuis = createVehicle ( 411, x, y, z ) 
            warpPedIntoVehicle(thePlayer,infurnuis) 
            setElementData(thePlayer,"CanUseTheMarkeryesorNo",tostring("No")) 
        end 
    end 
end 
addEventHandler( "onMarkerHit", marcker1ofGive, MarkerHit ) 
  
function onquit () 
    destroyElement(infurnuis) 
end 
addEventHandler("onPlayerQuit",root,onquit) 
      
      
function destroyIt() 
    setTimer(destroyElement,2000,1,infurnuis) 
end 
addEventHandler("onVehicleExplode",root,destroyIt) 
  
  

نفس الشي

No الألمنت داتا

Link to comment
infurnuis = {} 
  
function onjoin () 
setElementData(source,"CanUseTheMarkeryesorNo",tostring("Yes")) 
end 
addEventHandler("onPlayerJoin",root,onjoin) 
  
  
  
marcker1ofGive = createMarker (-3510.6000976563,-2956.8000488281,60.200000762939, "cylinder", 4.5, 0, 0, 255, 320 ) 
  
  
  
function MarkerHit( thePlayer ) 
permission = getElementData(thePlayer,"CanUseTheMarkeryesorNo") 
if permission == "Yes" then 
if not isPedInVehicle(thePlayer) then 
        x,y,z = getElementPosition( thePlayer ) 
        infurnuis[thePlayer] = createVehicle ( 411, x, y, z ) 
        warpPedIntoVehicle(thePlayer,infurnuis[thePlayer]) 
setElementData(thePlayer,"CanUseTheMarkeryesorNo",tostring("Yes")) 
end 
end 
end 
addEventHandler( "onMarkerHit", marcker1ofGive, MarkerHit ) 
  
  
addEventHandler("onPlayerQuit",root,function() 
destroyElement(infurnuis[source]) 
infurnuis[source] = nil 
end ) 
  
  
addEventHandler("onVehicleDamage",root,function() 
setTimer(fixVehicle,2000,1,source) 
end) 

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هذآ ششغآل إن شاء الله .. جربه و رد لي خبر ..

function onjoin () 
    setElementData(source,"CanUseTheMarkeryesorNo",tostring("Yes")) 
end 
addEventHandler("onPlayerJoin",root,onjoin) 
  
marcker1ofGive = createMarker (-3510.6000976563,-2956.8000488281,60.200000762939, "cylinder", 4.5, 0, 0, 255, 320 ) 
  
function MarkerHit( thePlayer ) 
    permission = getElementData(thePlayer,"CanUseTheMarkeryesorNo") 
    if permission ~= tostring("Yes") then 
        if not isPedInVehicle(thePlayer) then 
            x,y,z = getElementPosition( thePlayer ) 
            infurnuis = createVehicle ( 411, x, y, z ) 
            warpPedIntoVehicle(thePlayer,infurnuis) 
            setElementData(thePlayer,"CanUseTheMarkeryesorNo",tostring("Yes")) 
        end 
    end 
end 
addEventHandler( "onMarkerHit", marcker1ofGive, MarkerHit ) 
  
function onquit () 
    destroyElement(infurnuis) 
end 
addEventHandler("onPlayerQuit",root,onquit) 
      
      
function destroyIt() 
    setTimer(destroyElement,2000,1,infurnuis) 
end 
addEventHandler("onVehicleExplode",root,destroyIt) 

Link to comment
هذآ ششغآل إن شاء الله .. جربه و رد لي خبر ..
function onjoin () 
    setElementData(source,"CanUseTheMarkeryesorNo",tostring("Yes")) 
end 
addEventHandler("onPlayerJoin",root,onjoin) 
  
marcker1ofGive = createMarker (-3510.6000976563,-2956.8000488281,60.200000762939, "cylinder", 4.5, 0, 0, 255, 320 ) 
  
function MarkerHit( thePlayer ) 
    permission = getElementData(thePlayer,"CanUseTheMarkeryesorNo") 
    if permission ~= tostring("Yes") then 
        if not isPedInVehicle(thePlayer) then 
            x,y,z = getElementPosition( thePlayer ) 
            infurnuis = createVehicle ( 411, x, y, z ) 
            warpPedIntoVehicle(thePlayer,infurnuis) 
            setElementData(thePlayer,"CanUseTheMarkeryesorNo",tostring("Yes")) 
        end 
    end 
end 
addEventHandler( "onMarkerHit", marcker1ofGive, MarkerHit ) 
  
function onquit () 
    destroyElement(infurnuis) 
end 
addEventHandler("onPlayerQuit",root,onquit) 
      
      
function destroyIt() 
    setTimer(destroyElement,2000,1,infurnuis) 
end 
addEventHandler("onVehicleExplode",root,destroyIt) 

والله انك كفو لكن يطلع 3 سيارات

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tCars = {} 
tCan = {} 
function onjoin () 
    tCan[source] = nil 
end 
addEventHandler("onPlayerJoin",root,onjoin) 
  
marcker1ofGive = createMarker (-3510.6000976563,-2956.8000488281,60.200000762939, "cylinder", 4.5, 0, 0, 255, 320 ) 
  
function MarkerHit( thePlayer ) 
    if tCan[thePlayer] ~= true then 
        if not isPedInVehicle(thePlayer) then 
            x,y,z = getElementPosition( thePlayer ) 
            tCars[thePlayer] = createVehicle ( 411, x, y, z ) 
            warpPedIntoVehicle(thePlayer,tCars[thePlayer]) 
            tCan[thePlayer] = true 
        end 
    end 
end 
addEventHandler( "onMarkerHit", marcker1ofGive, MarkerHit ) 
  
function onquit () 
    if tCars[source] then 
        if isElement(tCars[source]) then 
            destroyElement(tCars[source]) 
        end 
    end 
    tCan[source] = nil 
end 
addEventHandler("onPlayerQuit",root,onquit) 
  
function destroyIt() 
    setTimer(function(car) 
        for k,v in ipairs ( tCars ) do 
            if v == car then 
                tCars[k] = nil 
                tCan[k] = nil 
            end 
        end 
        destroyElement(car) 
    end , 2000 , 1 ,source,controller) 
end 
addEventHandler("onVehicleExplode",root,destroyIt) 

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