Twiz. Posted August 20, 2012 Share Posted August 20, 2012 Hello guys , ive got a Question. I have a Table with Coordinates, i tryed everything to create a Marker with the Coordinate but it wont show up can you help me, or show me how i can get the Coordinate out of there to get a Marker with it. Sorry for my Bad english, i hope you can understand / help me. local markerTable = { [1]= "-1697.4000244141, -122.19999694824, 2.5999999046326", [2]= "-1697.4000244141, -122.19999694824, 3.5999999046326", [3]= "-1697.4000244141, -122.19999694824, 4.5999999046326" } local playerBlip = {} local playerMarker = {} local pVeh = { [1] = "Intruder", [2] = "Elegy" } function mark(x, y, z, source) local rando = math.random(1, 2) veh = createVehicle(getVehicleModelFromName(pVeh[rando]), -1695.1999511719, -119.59999847412, 3.4000000953674) local randomv = math.random(1, #markerTable) local kord = markerTable[randomv] local x, y, z = gettok(kord, 1, ','), gettok(kord, 2, ','), gettok(kord, 3, ',') playerBlip[source] = createBlip(x, y, z, 41, 2, 255, 0, 0, 255, 0, 9999.9, source) playerMarker[source] = createMarker(x, y, z-0.5, "cylinder", 2.0, 0, 0, 255, 200, source) addEventHandler("onMarkerHit",playerMarker[source], hit) end Link to comment
Castillo Posted August 20, 2012 Share Posted August 20, 2012 You can do: local x, y, z = unpack ( split ( kord, "," ) ) Link to comment
Twiz. Posted August 20, 2012 Author Share Posted August 20, 2012 thank you ! That really helped me Alot! thank you thank you thank you ! Link to comment
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