kino Posted August 18, 2012 Share Posted August 18, 2012 I do not know where in what subject I imported the texture of samp.img 14.08.2012 18:42 6 144 BlueNeonTube1.dff 14.08.2012 18:42 6 144 GreenNeonTube1.dff 14.08.2012 18:42 6 144 PinkNeonTube1.dff 14.08.2012 18:42 6 144 RedNeonTube1.dff 14.08.2012 18:42 6 144 WhiteNeonTube1.dff 14.08.2012 18:42 6 144 YellowNeonTube1.dff but I do not know the name txd Link to comment
Tails Posted August 19, 2012 Share Posted August 19, 2012 Hi Kino, You can use the IMG Tool @gtagarage.com to extract the .dff's from the gta3.img inside the models folder in the GTA SA root folder. Then you can use TXD Workshop to read out the .dff file from the file tab. This will give you the ''texture names'' but not the txd file. But you can easily make one yourself with file > new > then import the texture and give it the same name as the one you read from the .dff file (This is CaSe SenSitiVe). Save it as yourtexture.txd and make a script using the engineLoadTXD and engineImportTXD commands. Here's a working example: addEventHandler('onClientResourceStart', resourceRoot, function() txd = engineLoadTXD ( "yourtexture.txd" ) engineImportTXD ( txd, id) -- Replace id with the object id number. (It will only work if the object is using the same texture name as the one in your .txd) end ) Link to comment
kino Posted August 19, 2012 Author Share Posted August 19, 2012 sorry i want told export of samp.img neontube dff but i not know name txd that import in mta Link to comment
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