Brolis Posted August 15, 2012 Share Posted August 15, 2012 Hi, I am using fuel system by Alan.Alexander reedited by Mizzo_boston. And there is one mistake... When this resource starts in console me writes: WARNING: fuelsystem\s.lua:20: Bad argument @ 'createBlip' addEventHandler("onResourceStart", getResourceRootElement(getThisResource()), function() local xml = xmlLoadFile("carData.xml"); local xmlNodes = xmlNodeGetChildren(xml); for i,node in ipairs(xmlNodes) do carFuel[tonumber(xmlNodeGetAttribute(node,'id'))] = tonumber(xmlNodeGetAttribute(node,'fuel')); end xmlUnloadFile(xml); local xml = xmlLoadFile("garageData.xml"); local xmlNodes = xmlNodeGetChildren(xml); for i,node in ipairs(xmlNodes) do local name = xmlNodeGetAttribute(node,'name'); local x = tonumber(xmlNodeGetAttribute(node,'x')); local y = tonumber(xmlNodeGetAttribute(node,'y')); local z = tonumber(xmlNodeGetAttribute(node,'z')); gasStationsBlip[name] = createBlip(x,y,z,51,0,0,0,0,0,0,0); local moreKids = xmlNodeGetChildren(node); gasStationsMarkers[name] = {}; for i,v in ipairs(moreKids) do local mx = tonumber(xmlNodeGetAttribute(v,'x')); local my = tonumber(xmlNodeGetAttribute(v,'y')); local mz = tonumber(xmlNodeGetAttribute(v,'z')); gasStationsMarkers[name][i] = createMarker(mx,my,mz,'corona',3,128,128,0,64); setElementData(gasStationsMarkers[name][i],'gasStation',true); end end xmlUnloadFile(xml); end ) Link to comment
Castillo Posted August 16, 2012 Share Posted August 16, 2012 local x = tonumber(xmlNodeGetAttribute(node,'x')); local y = tonumber(xmlNodeGetAttribute(node,'y')); local z = tonumber(xmlNodeGetAttribute(node,'z')); There he defined it. @Brolis: Are you sure that x, y, z is returning numbers? Link to comment
Brolis Posted August 16, 2012 Author Share Posted August 16, 2012 No, i am totally not sure, this script is not created by me, this script is Alan.Alexander "Car Fuel System", so author something missed up, so please help me to remove that problem, that it will not dislpay error in my server console... Thanks in advance Link to comment
Brolis Posted August 16, 2012 Author Share Posted August 16, 2012 Sorry for double post, here are and second error... WARNING: fuelsystem\s.lua:36: Bad 'ped' pointer @ 'getPedOccupiedVehicle'(1) function fuelUse(p) local vehicle = getPedOccupiedVehicle(p); if vehicle then setTimer(fuelUse,1000,1,p); if getVehicleType(vehicle) ~= 'Automobile' and getVehicleType(vehicle) ~= 'Bike' and getVehicleType(vehicle) ~= 'Monster Truck' and getVehicleType(vehicle) ~= 'Quad' then return end if getVehicleController(vehicle) ~= p then return end --### if getVehicleEngineState(vehicle) == false then return end --### local fuel = getCarFuel(vehicle) if fuel == 0 then setVehicleEngineState(vehicle,false); return end --### --[[local speedX, speedY, speedZ = getElementVelocity(vehicle); vel = (speedX^2 + speedY^2 + speedZ^2)^(0.5)+(math.random(100,1000)/25000);]] local newX,newY,newZ = getElementPosition(vehicle); local oldX = getElementData(vehicle,'oldX') or newX; local oldY = getElementData(vehicle,'oldY') or newY; local oldZ = getElementData(vehicle,'oldZ') or newZ; local vel = (getDistanceBetweenPoints2D(oldX,oldY,newX,newY)/70)+(math.random(100,1000)/50000); local oldX = setElementData(vehicle,'oldX',newX); local oldY = setElementData(vehicle,'oldY',newY); local oldZ = setElementData(vehicle,'oldZ',newZ) --if vel < 0.01 then return end --### local remainingFuel = takeCarFuel(vehicle,vel); if remainingFuel < 0.001 then remainingFuel = 0; outputChatBox('Your car has ran out of fuel.',v); setVehicleEngineState(vehicle,false); end end end Link to comment
denny199 Posted August 16, 2012 Share Posted August 16, 2012 what triggers the function? which handler? Link to comment
Brolis Posted August 16, 2012 Author Share Posted August 16, 2012 Here you go: Server side local carFuel = {}; local gasStations = {}; local gasStationsBlip = {}; local gasStationsMarkers = {}; addEventHandler("onResourceStart", getResourceRootElement(getThisResource()), function() local xml = xmlLoadFile("carData.xml"); local xmlNodes = xmlNodeGetChildren(xml); for i,node in ipairs(xmlNodes) do carFuel[tonumber(xmlNodeGetAttribute(node,'id'))] = tonumber(xmlNodeGetAttribute(node,'fuel')); end xmlUnloadFile(xml); local xml = xmlLoadFile("garageData.xml"); local xmlNodes = xmlNodeGetChildren(xml); for i,node in ipairs(xmlNodes) do local name = xmlNodeGetAttribute(node,'name'); local x = tonumber(xmlNodeGetAttribute(node,'x')); local y = tonumber(xmlNodeGetAttribute(node,'y')); local z = tonumber(xmlNodeGetAttribute(node,'z')); gasStationsBlip[name] = createBlip(x,y,z,51,0,0,0,0,0,0,0); local moreKids = xmlNodeGetChildren(node); gasStationsMarkers[name] = {}; for i,v in ipairs(moreKids) do local mx = tonumber(xmlNodeGetAttribute(v,'x')); local my = tonumber(xmlNodeGetAttribute(v,'y')); local mz = tonumber(xmlNodeGetAttribute(v,'z')); gasStationsMarkers[name][i] = createMarker(mx,my,mz,'corona',3,128,128,0,64); setElementData(gasStationsMarkers[name][i],'gasStation',true); end end xmlUnloadFile(xml); end ) function fuelUse(p) local vehicle = getPedOccupiedVehicle(p); if vehicle then setTimer(fuelUse,1000,1,p); if getVehicleType(vehicle) ~= 'Automobile' and getVehicleType(vehicle) ~= 'Bike' and getVehicleType(vehicle) ~= 'Monster Truck' and getVehicleType(vehicle) ~= 'Quad' then return end if getVehicleController(vehicle) ~= p then return end --### if getVehicleEngineState(vehicle) == false then return end --### local fuel = getCarFuel(vehicle) if fuel == 0 then setVehicleEngineState(vehicle,false); return end --### --[[local speedX, speedY, speedZ = getElementVelocity(vehicle); vel = (speedX^2 + speedY^2 + speedZ^2)^(0.5)+(math.random(100,1000)/25000);]] local newX,newY,newZ = getElementPosition(vehicle); local oldX = getElementData(vehicle,'oldX') or newX; local oldY = getElementData(vehicle,'oldY') or newY; local oldZ = getElementData(vehicle,'oldZ') or newZ; local vel = (getDistanceBetweenPoints2D(oldX,oldY,newX,newY)/70)+(math.random(100,1000)/50000); local oldX = setElementData(vehicle,'oldX',newX); local oldY = setElementData(vehicle,'oldY',newY); local oldZ = setElementData(vehicle,'oldZ',newZ) --if vel < 0.01 then return end --### local remainingFuel = takeCarFuel(vehicle,vel); if remainingFuel < 0.001 then remainingFuel = 0; outputChatBox('Your car has ran out of fuel.',v); setVehicleEngineState(vehicle,false); end end end function startFuelUse(p,seat,jacked) if getVehicleType(source) ~= 'Automobile' and getVehicleType(source) ~= 'Bike' and getVehicleType(source) ~= 'Monster Truck' and getVehicleType(source) ~= 'Quad' then return end if seat ~= 0 then return end if getCarFuel(source) <= 0 then setVehicleEngineState(source,false); end setTimer(fuelUse,1000,1,p); end addEventHandler("onVehicleEnter",getRootElement(),startFuelUse) function switchEngine(playerSource) local theVehicle = getPedOccupiedVehicle(playerSource); if theVehicle and getVehicleController(theVehicle) == playerSource then local state = getVehicleEngineState(theVehicle) if state then setVehicleEngineState(theVehicle, false); outputChatBox('Car engine turned off.',playerSource); else if getCarFuel(theVehicle) <= 0 then return end setVehicleEngineState(theVehicle, true); outputChatBox('Car engine turned on.',playerSource); end end end addCommandHandler("engine",switchEngine); addEvent('pedSyphonVehicle',true); function pedSyphon(v) if getCarFuel(source) >= carFuel[-1] then outputChatBox("You are holding as much fuel as you can carry.",source); return end local n = math.random(100,200)/1000; local left = takeCarFuel(v,n); local total = addCarFuel(source,n); if left <= 0 then outputChatBox("That car has no more fuel left.",source); return end triggerClientEvent("onPedSyphonFuel",source); end addEventHandler('pedSyphonVehicle',getRootElement(),pedSyphon); addEvent('pedRefuelVehicle',true); function pedSyphon(v) if getCarFuel(source) <= 0 then outputChatBox("You have no more fuel left.",source); return end local maxFuel = carFuel[0]; if carFuel[getElementModel(v)] then maxFuel = getFuel[getElementModel(v)]; end if getCarFuel(v) >= maxFuel then outputChatBox("That car is fully refueled.",source); return end local n = math.random(100,200)/1000; local left = takeCarFuel(source,n); local total = addCarFuel(v,n); triggerClientEvent("onPedReFuel",source); end addEventHandler('pedRefuelVehicle',getRootElement(),pedSyphon); addEvent('onVehicleRefuel',true); function vehicleRefuel(v,m) if not getElementData(m,'gasStation') then return end if getElementType(v) ~= 'vehicle' then return end if getVehicleType(v) ~= 'Automobile' and getVehicleType(v) ~= 'Bike' and getVehicleType(v) ~= 'Monster Truck' and getVehicleType(v) ~= 'Quad' then return end local driver = getVehicleOccupants(v); if not driver[0] then return end if not isElementWithinMarker(v,m) then return end --### local maxFuel = carFuel[0]; if getPlayerMoney(driver[0]) < 25 then outputChatBox("You can't afford any more fuel.",p); return end if carFuel[getElementModel(v)] then maxFuel = carFuel[getElementModel(v)]; end if getCarFuel(v) >= maxFuel then return end addCarFuel(v,15); takePlayerMoney(driver[0],25); if getCarFuel(v) >= maxFuel then outputChatBox("Your car has been fully refueled.",p); takeCarFuel(v,getCarFuel(v)-maxFuel); return end setTimer(vehicleRefuel,500,1,v,m); end addEventHandler('onVehicleRefuel',getRootElement(),vehicleRefuel); function hitTheMarker(e) setTimer(vehicleRefuel,1500,1,e,source); end addEventHandler('onMarkerHit',getRootElement(),hitTheMarker); function getCarFuel(v) if getElementType(v) == 'vehicle' then if getVehicleType(v) == 'Automobile' or getVehicleType(v) == 'Bike' or getVehicleType(v) == 'Monster Truck' or getVehicleType(v) == 'Quad' then local fuel = getElementData(v,'fuel'); local model = getElementModel(v); if not carFuel[model] then model = 0; end if not fuel then if carFuel[model] then fuel = carFuel[model]; setElementData(v,'fuel',carFuel[model]); else fuel = carFuel[0]; setElementData(v,'fuel',carFuel[0]); end end return fuel; end elseif getElementType(v) == 'player' then local fuel = getElementData(v,'fuel'); if not fuel then setElementData(v,'fuel',0); return 0; end return fuel; end end function addCarFuel(v,a) if getElementType(v) == 'vehicle' then if getVehicleType(v) == 'Automobile' or getVehicleType(v) == 'Bike' or getVehicleType(v) == 'Monster Truck' or getVehicleType(v) == 'Quad' then local fuel = getElementData(v,'fuel'); local model = getElementModel(v); if not carFuel[model] then model = 0; end if not fuel then if carFuel[model] then fuel = carFuel[model]; setElementData(v,'fuel',carFuel[model]); else fuel = carFuel[0]; setElementData(v,'fuel',carFuel[0]); end end fuel = fuel + a; if fuel > carFuel[model] then fuel = carFuel[model]; end setElementData(v,'fuel',fuel); return fuel; end elseif getElementType(v) == 'player' then local fuel = getElementData(v,'fuel'); if not fuel then fuel = 0; end fuel = fuel + a; if fuel > carFuel[-1] then fuel = carFuel[-1]; end setElementData(v,'fuel',fuel); return fuel; end end function takeCarFuel(v,a) if getElementType(v) == 'vehicle' then if getVehicleType(v) == 'Automobile' or getVehicleType(v) == 'Bike' or getVehicleType(v) == 'Monster Truck' or getVehicleType(v) == 'Quad' then local fuel = getElementData(v,'fuel'); local model = getElementModel(v); if not carFuel[model] then model = 0; end if not fuel then if carFuel[model] then fuel = carFuel[model]; setElementData(v,'fuel',carFuel[model]); else fuel = carFuel[0]; setElementData(v,'fuel',carFuel[0]); end end fuel = fuel - a; if fuel < 0 then fuel = 0; end setElementData(v,'fuel',fuel); return fuel; end elseif getElementType(v) == 'player' then local fuel = getElementData(v,'fuel'); if not fuel then fuel = 0; end fuel = fuel - a; if fuel < 0 then fuel = 0; end setElementData(v,'fuel',fuel); return fuel; end end addEvent('giveVehicleFuelOnSpawn',true); addEventHandler('giveVehicleFuelOnSpawn',getRootElement(),function() getCarFuel(source); end); Client side local carFuel = {}; addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), function() local xml = xmlLoadFile("carData.xml"); local xmlNodes = xmlNodeGetChildren(xml); for i,node in ipairs(xmlNodes) do carFuel[tonumber(xmlNodeGetAttribute(node,'id'))] = tonumber(xmlNodeGetAttribute(node,'fuel')); end xmlUnloadFile(xml); end ) addEvent("onPedSyphonFuel",true); function startSyphon() if not isPedInVehicle(localPlayer) then if isPedOnGround(localPlayer) then local px, py, pz = getElementPosition(localPlayer); local rot = getPedRotation(localPlayer); local a = math.rad(90 - rot); local dx = math.cos(a) * 1.5; local dy = math.sin(a) * 1.5; local ppx = math.cos(a) * 0.2; local ppy = math.sin(a) * 0.2; local ex = px-dx; local ey = py+dy; px = px-ppx; py = py+ppy; hit, x, y, z, elementHit = processLineOfSight(px, py, pz+1, ex, ey, pz); if elementHit then if getElementType(elementHit) == 'vehicle' then triggerServerEvent('pedSyphonVehicle',localPlayer,elementHit); end end end end end addEventHandler("onPedSyphonFuel",getRootElement(),startSyphon); addCommandHandler('syphon',startSyphon) addEvent("onPedReFuel",true); function fillHerUp() local vehicle = getPedOccupiedVehicle(localPlayer); if not isPedInVehicle(localPlayer) then if isPedOnGround(localPlayer) then local px, py, pz = getElementPosition(localPlayer); local rot = getPedRotation(localPlayer); local a = math.rad(90 - rot); local dx = math.cos(a) * 1.5; local dy = math.sin(a) * 1.5; local ppx = math.cos(a) * 0.2; local ppy = math.sin(a) * 0.2; local ex = px-dx; local ey = py+dy; px = px-ppx; py = py+ppy; hit, x, y, z, elementHit = processLineOfSight(px, py, pz+1, ex, ey, pz); if elementHit then if getElementType(elementHit) == 'vehicle' then triggerServerEvent('pedRefuelVehicle',localPlayer,elementHit); end end end end end addEventHandler("onPedReFuel",getRootElement(),fillHerUp); addCommandHandler('refuel',fillHerUp) function drawGUI() local vehicle = getPedOccupiedVehicle(localPlayer); if vehicle then local x,y = guiGetScreenSize(); if getVehicleType(vehicle) ~= 'Automobile' and getVehicleType(vehicle) ~= 'Bike' and getVehicleType(vehicle) ~= 'Monster Truck' and getVehicleType(vehicle) ~= 'Quad' then return end local driver = getVehicleController(vehicle); if driver ~= localPlayer then return end --### if getVehicleEngineState(vehicle) == false then return end --### dxDrawRectangle(x-30,(y/2)-75,20,142,0x66224466); local maxFuel = carFuel[0]; local curFuel = getElementData(vehicle,'fuel'); if curFuel == false then return end if carFuel[getElementModel(vehicle)] then maxFuel = carFuel[getElementModel(vehicle)]; end local fuel = (curFuel/maxFuel)*100; local colour = nil; if fuel > 90 then colour = 0x9922CC33; dxDrawRectangle(x-28,(y/2)-71,16,21,colour); end if fuel > 75 then if colour == nil then colour = 0x99009900; end dxDrawRectangle(x-28,(y/2)-48,16,21,colour); end if fuel > 60 then if colour == nil then colour = 0x99339900; end dxDrawRectangle(x-28,(y/2)-25,16,21,colour); end if fuel > 45 then if colour == nil then colour = 0x99999900; end dxDrawRectangle(x-28,(y/2)-2,16,21,colour); end if fuel > 30 then if colour == nil then colour = 0x99996600; end dxDrawRectangle(x-28,(y/2)+21,16,21,colour); end if colour == nil then if fuel > 15 then colour = 0x99993300; else colour = 0x99990000; end end dxDrawRectangle(x-28,(y/2)+44,16,21,colour); --dxDrawText(tostring(fuel)..'%',x-105,y-50); end end addEventHandler("onClientRender",getRootElement(),drawGUI); addEventHandler("onClientElementStreamIn",getRootElement(),function () if getElementType(source) ~= 'vehicle' then return end if getVehicleType(source) ~= 'Automobile' and getVehicleType(source) ~= 'Bike' and getVehicleType(source) ~= 'Monster Truck' and getVehicleType(source) ~= 'Quad' then return end triggerServerEvent('giveVehicleFuelOnSpawn',source); end); Link to comment
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